Panoramic camera mode: Difference between revisions
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The '''Panoramic Camera Mode''', commonly shortened to '''Pan Cam''', is an enjoyable feature that [[Bungie]] added to ''[[Halo 3]]''. It is used by many players as a way to force the camera out of any map while in the [[Theater]], and its use is permitted in screenshots, Film Clips, and other ''Halo 3'' files. | The '''Panoramic Camera Mode''', commonly shortened to '''Pan Cam''', is an enjoyable feature that [[Bungie]] added to ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. It is used by many players as a way to force the camera out of any map while in the [[Theater]], and its use is permitted in screenshots, Film Clips, and other ''Halo 3'' files. | ||
==Show Coordinates/Camera Mode== | ==Show Coordinates/Camera Mode== | ||
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*[[Wikipedia:Clipping path#In 3D graphics|Clipping planes]] -- not to be confused with the act of clipping past a wall -- are also problematic. Problems from clipping planes can range from chunks of a skybox not being shown to nothing being visible because you are simply too far away from anything -- close enough that you ''would'' be able to see it if not for the presence and proximity of the clipping plane. This issue can worsen the next problem. | *[[Wikipedia:Clipping path#In 3D graphics|Clipping planes]] -- not to be confused with the act of clipping past a wall -- are also problematic. Problems from clipping planes can range from chunks of a skybox not being shown to nothing being visible because you are simply too far away from anything -- close enough that you ''would'' be able to see it if not for the presence and proximity of the clipping plane. This issue can worsen the next problem. | ||
*The "[[Halo 3 Engine#Hall of mirrors effect|hall of mirrors effect]]". In 3D, when part of a screen is "empty" -- when ''nothing'', not even a skybox, is rendered on part of a screen -- the contents of the previous frame show through on that screen, creating a "hall of mirrors" or "afterimage" effect. Furthermore, in ''Halo 3'', random red and blue patterns tend to appear in such spaces. When taking a screenshot, a solid color (usually sky blue) fills such spaces. | *The "[[Halo 3 Engine#Hall of mirrors effect|hall of mirrors effect]]". In 3D, when part of a screen is "empty" -- when ''nothing'', not even a skybox, is rendered on part of a screen -- the contents of the previous frame show through on that screen, creating a "hall of mirrors" or "afterimage" effect. Furthermore, in ''Halo 3'', random red and blue patterns tend to appear in such spaces. When taking a screenshot, a solid color (usually sky blue) fills such spaces. | ||
*In Halo 3: ODST, the maximum speed is limited to 10000.00, but it is enough to break all the way out of the level if you struggle enough. | |||
===Basic Instructions for Multiplayer Maps=== | ===Basic Instructions for Multiplayer Maps=== |