Ghost Town: Difference between revisions

From Halopedia, the Halo wiki

(→‎Bases: - Added descriptions on how the areas look, so someone unfamiliar with spawn points, etc., can identify them more easily.)
(→‎Trivia: - Sorted into subsections.)
Line 95: Line 95:
==Trivia==
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*This map's codename was ''O.K. Corral'' (A reference to the Gunfight at the O.K. Corral.)
===Miscellaneous===
*This map's codename was ''O.K. Corral'' -- a reference to the Gunfight at the O.K. Corral.
*Many thought this map would be a map similar to ''[[Tombstone (level)|Tombstone]]'' because of the codename ''O.K. Corral'', which was a famous gunfight in Tombstone, Arizona.
*Many thought this map would be a map similar to ''[[Tombstone (level)|Tombstone]]'' because of the codename ''O.K. Corral'', which was a famous gunfight in Tombstone, Arizona.
*There was speculation that this map could have been a remake of ''[[Turf]]'' or ''[[Tombstone]]'', considering the fact they both sport catwalks, alleys, and multiple levels.
*There was speculation that this map could have been a remake of ''[[Turf]]'' or ''[[Tombstone]]'', considering the fact they both sport catwalks, alleys, and multiple levels.
Line 105: Line 106:
*You can hear artillery shells exploding in the background every once in a while on ''Ghost Town'', which is interesting since it is unknown and unlikely that Artillery is even still widely used in the 2500s.
*You can hear artillery shells exploding in the background every once in a while on ''Ghost Town'', which is interesting since it is unknown and unlikely that Artillery is even still widely used in the 2500s.
*[[Swallow|Swallows]] can be found on this map.
*[[Swallow|Swallows]] can be found on this map.
*On occasion, items will spawn outside of the map.
*The upper invisible barrier of ''Ghost Town'' is one of the lowest in the game, in order to keep people from camping on rooftops.
*The upper invisible barrier of ''Ghost Town'' is one of the lowest in the game, in order to keep people from camping on rooftops.
*There is a hidden room in one corner of the map that has a fractured ceiling with rear and concrete sticking out as well as a hole in the brick wall where you can use the trick with the turret that people use to get out of [[The Pit]]'s fence on the hole and there are three levels of hidden room to snipe in.
*The map makes a great racetrack due to its rectangular shape.
*The map makes a great racetrack due to its rectangular shape.
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping.
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping.
*If you listen you can hear the sound of [[Sniper]] Jackals turning on their [[Beam Rifles]]. This can also be heard on the mission, [[Sierra 117 (Level)]]
*If you listen you can hear the sound of [[Sniper]] Jackals turning on their [[Beam Rifles]]. This can also be heard on the mission, [[Sierra 117 (Level)]].
*In the recent ViDoc, Victor Leon of [[Bungie]] pointed out the "Water Barrels" had in fact no water in them at all.
*In the recent ViDoc, Victor Leon of [[Bungie]] pointed out the "Water Barrels" had in fact no water in them at all.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more of an abstract room. It is easily accessible via the [[Forge]]. See [[Forge]] above for details.
*The map bears a resemblance to the ''[[Halo 2]]'' map, ''[[Turf]]''. The resemblance is most easily seen with a birds-eye view. This slight resemblance is more of a layout similarity than of play style resemblance, as in ''Ghost Town'', the player can enter the buildings, and there are no alleys like in ''[[Turf]]''.
*The map bears a resemblance to the ''[[Halo 2]]'' map, ''[[Turf]]''. The resemblance is most easily seen with a birds-eye view. This slight resemblance is more of a layout similarity than of play style resemblance, as in ''Ghost Town'', the player can enter the buildings, and there are no alleys like in ''[[Turf]]''.
*The Atrium bears similarities with the Atrium found at the end of ''[[Sierra 117]]''.
*The Atrium bears similarities with the Atrium found at the end of ''[[Sierra 117]]''.
*Every so often, [[Jackals]] can be heard screeching in the background.
*Every so often, [[Jackals]] can be heard screeching in the background.
*Some say that this map resembles the facilities from the "Jurassic Park" movies.
*Some say that this map resembles the facilities from the "Jurassic Park" movies.
* There is a hiding spot in the weeds by the tunnels and when your in it you cant be seen
===Glitches===
*On occasion, items will spawn outside of the map.
*There is a hidden room in one corner of the map that has a fractured ceiling with rear and concrete sticking out as well as a hole in the brick wall where you can use the trick with the turret that people use to get out of [[The Pit]]'s fence on the hole and there are three levels of hidden room to snipe in.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more of an abstract room. It is easily accessible via the [[Forge]]. See [[Forge]] above for details.


==Gallery==
==Gallery==