Flashlight: Difference between revisions

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{{Ratings}}
{{Ratings}}


 
 
[[Image:MA5 Torch.jpg|thumb|The flashlight, or torch, is located under the barrel of the MA5 Series and on the left side on M90 Shotguns.]]
[[Image:MA5 Torch.jpg|thumb|The flashlight, or torch, is located under the barrel of the MA5 Series and on the left side on M90 Shotguns.]]


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==''[[Halo 2]]''==
==''[[Halo 2]]''==


The MJOLNIR Mark VI [[Armor]] also contained a built in flashlight. However, this model was more advanced and drew its power directly from the suit's power source. Because of this, it did not have a battery and could be used for any length of time. However, it had a light-sensor which caused it to turn off automatically in well-lit areas. Although the [[Assault Rifle]] was absent from the game, the [[Shotgun]] still possessed its flashlight. Despite this, it could not be used and no Marines were ever seen doing so.
The MJOLNIR Mark VI [[Armor]] also contained a built in flashlight. However, this model was more advanced and drew its power directly from the suit's power source. Because of this, it did not have a battery and could be used for any length of time. However, it had a light-sensor which caused it to turn off automatically in well-lit areas. Although the Assault Rifle was absent from the game, the Shotgun still possessed its flashlight. Despite this, it could not be used and no Marines were ever seen doing so.


==''[[Halo 3]]''==
==''[[Halo 3]]''==


The flashlight functions in much the same way in ''Halo 3'' as it did in ''Halo 2''. Like in ''Halo: CE'', both the [[MA5C ICWS Assault Rifle|Assault Rifle]] and [[Shotgun]] possess inbuilt flashlights. However, the Shotgun's flashlight is now mounted on the weapon's left side rather than underneath the barrel. As before, neither are usable and only the light built into the armor functions. Unlike ''Halo 2'', however, the flashlight in ''Halo 3'' does not turn itself off in well-lit conditions, and can be left on indefinitely without any negative side-effects. [[The Arbiter]], controlled by Player 2 in [[Co-Op]] mode, has a light source built into the armor over his left shoulder and it functions identically to the [[Master Chief]]'s light. [[N'tho 'Sraom]] and [[Usze 'Taham]], Player 3 and 4's characters, respectively, do not appear to possess any light-emitting feature at all, however the players can still toggle a light on and off, and this light functions identically to those used by the Master Chief and the Arbiter.  
The flashlight functions in much the same way in ''Halo 3'' as it did in ''Halo 2''. Like in ''Halo: CE'', both the Assault Rifle and Shotgun possess inbuilt flashlights. However, the Shotgun's flashlight is now mounted on the weapon's left side rather than underneath the barrel. As before, neither are usable and only the light built into the armor functions. Unlike ''Halo 2'', however, the flashlight in ''Halo 3'' does not turn itself off in well-lit conditions, and can be left on indefinitely without any negative side-effects. [[The Arbiter]], controlled by Player 2 in [[Co-Op]] mode, has a light source built into the armor over his left shoulder and it functions identically to the Master Chief's light. [[N'tho 'Sraom]] and [[Usze 'Taham]], Player 3 and 4's characters, respectively, do not appear to possess any light-emitting feature at all, however the players can still toggle a light on and off, and this light functions identically to those used by the Master Chief and the Arbiter.


==Multiplayer==
==Multiplayer==


The flashlight was only usable in [[Multiplayer]] in Halo CE and its PC counterpart. In ''Halo 2'' the same button is used for voice chat in Multiplayer and the flashlight cannot be used. In ''Halo 3'' the controls moved to the D-pad and in Multiplayer activates chat or forge mode.
The flashlight was only usable in [[Multiplayer]] in Halo CE and its PC counterpart. In ''Halo 2'' the same button is used for voice chat in Multiplayer and the flashlight cannot be used. In ''Halo 3'' the controls moved to the D-pad and in Multiplayer activates chat or forge mode.


==Trivia==
==Trivia==


*The light of the flashlight can be used to easily spot opponents using [[Active Camouflage]], since the light reflects off of them. This is most noticeable in [[Halo: Combat Evolved]], and when the contrast is turned up high, [[Stealth Elite]]s can be clearly seen. The same concept works for Multiplayer.
*The light of the flashlight can be used to easily spot opponents using [[Active Camouflage]], since the light reflects off of them. This is most noticeable in [[Halo: Combat Evolved]], and when the contrast is turned up high, [[Stealth Elite]]s can be clearly seen. The same concept works for Multiplayer.
*When you have an [[Active Camouflage]] activated, the flashlight will not function. It would make you very visible if it was functional.
*When you have an Active Camouflage activated, the flashlight will not function. It would make you very visible if it was functional.
*In ''[[Halo 3: ODST]]'', [[Orbital Drop Shock Trooper]]s are seen not to use flashlights. Instead, their helmets' heads-up displays have the [[Visual Intelligence System, Reconnaissance]] built in. This is the first example ever seen of a regular soldier having more advanced technology than a Spartan. The flashlights on the shotgun and the assault rifle remain, but they are not usable. [[Mickey]] has a helmet-mounted flashlight, but it is never seen being used. It is probably used for specific functions such as bomb defusing, although this is not shown in-game.
*In ''[[Halo 3: ODST]]'', [[Orbital Drop Shock Trooper]]s are seen not to use flashlights. Instead, their helmets' heads-up displays have the Visual Intelligence System, Reconnaissance built in. This is the first example ever seen of a regular soldier having more advanced technology than a Spartan. The flashlights on the shotgun and the assault rifle remain, but they are not usable. [[Mickey]] has a helmet-mounted flashlight, but it is never seen being used. It is probably used for specific functions such as bomb defusing, although this is not shown in-game.
*In Monitor mode in [[Forge]], looking at a surface may reveal a built-in light, shining out of the Monitor's single eye, which may have been created to shine in front of shadows to see better. It is not present if you set the monitor camouflage to 'good'.
*In Monitor mode in [[Forge]], looking at a surface may reveal a built-in light, shining out of the Monitor's single eye, which may have been created to shine in front of shadows to see better. It is not present if you set the monitor camouflage to 'good'.
[[Category:Technology]]
[[Category:Technology]]