Halo Custom Edition: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 11: Line 11:
* Level geometry
* Level geometry
* Bitmaps
* Bitmaps
* [[Weapons]]
* [[Weapon]]s
* [[Vehicles]]
* [[Vehicle]]s
* Bipeds  
* Bipeds  
* Sounds  
* Sounds  
* Game Interfaces
* Game interfaces
* Level Scripts and Interactivity
* Level scripts and interactivity
* Objects
* Objects
* Special Effects
* Special Effects
* Animations
* Animations
* HUDs
* HUDs
* Single Player Modifications
* Single player modifications
* AIs in multiplayer maps
* AIs in multiplayer maps
* AI Encounters
* AI encounters
* Cinematics
* Cinematics


An arguably better net-code was put into Halo: Custom Edition as well. It has noticeably reduced lagging for some, but for others it made it worse. Also, a Rules feature can be viewed by pressing the F2 button (with default settings). It displays all of the specifics for the game-type currently being played in the server.
An arguably better net-code was put into ''Halo: Custom Edition'' as well. It has noticeably reduced lagging for some, but for others it made it worse. Also, a Rules feature can be viewed by pressing the F2 button (with default settings). It displays all of the specifics for the game-type currently being played in the server.


In addition to the Rules feature, pressing F3 (by default) will display the name of all allied players above their respective green arrows, so long as friend indicators are enabled in the gametype. This is extremely useful on large maps, where locating a specific player would otherwise be extremely difficult.
In addition to the Rules feature, pressing F3 (by default) will display the name of all allied players above their respective green arrows, so long as friend indicators are enabled in the gametype. This is extremely useful on large maps, where locating a specific player would otherwise be extremely difficult.


With the Halo Editing Kit, AI characters can also be added in a map. This has allowed some map makers to create their own [[mods]] that can be played like a campaign mission with checkpoints and objectives, and with some skill, cutscenes. People can also make "teams" of AI that will fight each other. The player can fight alongside Elites and Grunts against [[UNSC Marine Corps|Marines]], or vice-versa. Also, some map makers have made some entirely new biped AIs, such as retroactively adding Brutes to the Halo campaign.
With the ''Halo'' Editing Kit, AI characters can also be added in a map. This has allowed some map makers to create their own [[mod]]s that can be played like a campaign mission with checkpoints and objectives, and with some skill, cutscenes. People can also make "teams" of AI that will fight each other. The player can fight alongside Elites and Grunts against [[UNSC Marine Corps|Marines]], or vice-versa. Also, some map makers have made some entirely new biped AIs, such as retroactively adding Brutes to the Halo campaign.


===Limitations===
===Limitations===
The engine has become frustrating to many map developers, as more complicated features require more complicated procedures. Theoretically, everything possible with the Halo 2/3 engine is also possible with Halo CE, but is often imperfect. Mappers allow boosting through continuous damage indicators, usually behind the player, to speed up the vehicle. This has been modified to deal 0 damage, but still shows arrows indicating damage on the HUD. There are also possibilities of dual-wielding, although still imperfect. The user converts it into one weapon, replacing the secondary trigger(grenades) for the secondary weapon trigger, although when you pick it up, you instantly pick up two instead of one. One of the most frustrating was the limited space for tags, one of the problems the Custom Mapping Team has faced. This has not been a concern to many mappers, though.
The engine has become frustrating to many map developers, as more complicated features require more complicated procedures. Theoretically, everything possible with the ''Halo 2''/''Halo 3'' engine is also possible with ''Halo CE'', but is often imperfect. Mappers allow boosting through continuous damage indicators, usually behind the player, to speed up the vehicle. This has been modified to deal 0 damage, but still shows arrows indicating damage on the HUD. There are also possibilities of dual-wielding, although still imperfect. The user converts it into one weapon, replacing the secondary trigger (grenades) for the secondary weapon trigger, although when you pick it up, you instantly pick up two instead of one. One of the most frustrating was the limited space for tags, one of the problems the Custom Mapping Team has faced. This has not been a concern to many mappers, though.
 


==Community==
==Community==