Shredder round: Difference between revisions

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'''Shredder rounds''' are designed to splinter on impact, tearing through light armor and rending flesh. They were usually fired from [[Assault Rifles]] as a replacement for [[Armour Piercing Rounds]]. However, they do have a severe lack of penetration power and they are all but useless against [[Covenant]] [[Shields#Covenant_Shielding|personnel shields]].
'''Shredder rounds''' are designed to splinter on impact, tearing through light armor and rending flesh. They were usually fired from [[Assault Rifles]] as a replacement for [[Armour Piercing Rounds]]. However, they do have a severe lack of penetration power and they are all but useless against [[Covenant]] [[Shields#Covenant_Shielding|personnel shields]].


This type of ammunition was often used by the [[Spartan-II|Spartan-II's]] when they ran out of AP ammunition, for example in the [[Lambda Serpentis System]] in [[2535]], the Spartans of [[Blue Team]] switched to using shredder rounds after exhausting all of their AP rounds when gunning down a horde of [[Grunts]].<ref>[[Fall of Reach]] page 3</ref>
This type of ammunition was often used by the [[Spartan-II|Spartan-II's]] when they ran out of AP ammunition, for example in the [[Lambda Serpentis System]] in [[2535]], the Spartans of [[Blue Team]] switched to using shredder rounds after exhausting all of their AP rounds when gunning down a horde of [[Grunts]].<ref>[[Fall of Reach]] page 3</ref> Another example also in Fall of Reach is when Blue team was at [[Cote d'Azur]]. The Spartans were in a firefight with two hunters in a museum and when they found out that the AP rounds were not affective against the Hunter's armor, John ordered the team to switch to shredder rounds and shoot the floor beneath the Hunters. <ref>[[Halo:Fall of Reach]] Page 208</ref>