Jovokada Workshop spike grenade: Difference between revisions

From Halopedia, the Halo wiki

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==Introduction==
==Introduction==
The Spike Grenade is believed to be the [[Covenant Loyalist]] counterpart to the [[Covenant Separatist]] [[Plasma Grenade]], being most favoured by the [[Brutes]]. The Spike Grenade is most notable for its adhesive properties, similar to the [[Plasma Grenade]], but with a different trajectory. ''This'' weapon uses its spikes to stick to the target and once attached, it will detonate, turning the spikes into lethal projectiles. The Spike Grenade's initial explosion is the least powerful of all the grenades in Halo 3, although the explosion is not meant to be lethal. The explosion is meant to scatter the spikes at deadly velocity, impaling enemies within range.
The Spike Grenade is believed to be the [[Covenant Loyalist]] counterpart to the [[Covenant Separatist]] [[Plasma Grenade]], being mostly favoured by the [[Brutes]]. The Spike Grenade is most notable for its adhesive properties, similar to the [[Plasma Grenade]], but with a different trajectory. This weapon uses its ''spikes'' to stick to the target, and once attached, it will detonate, turning the spikes into lethal projectiles. The Spike Grenade's initial explosion is the least powerful of all the grenades in Halo 3, although the explosion is not meant to be lethal. The explosion is meant to scatter the spikes at deadly velocity, impaling enemies within range, and wounding them enough for the user to finish them off.


[[Image:1216073772 Spike.jpg|thumb|left|The [[Master Chief]] about to throw a spike grenade.]]
[[Image:1216073772 Spike.jpg|thumb|left|The [[Master Chief]] about to throw a spike grenade.]]
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==Operation==
==Operation==
Its utilization against [[Brutes]] is especially easy, primarily when the [[Catch Skull]] is active in Campaign. When the [[Brutes]] step forward to throw a grenade, once started they cannot stop their "throw sequence", and will be unable to dodge your grenades.
Its utilization against [[Brutes]] is especially easy, primarily when the [[Catch Skull]] is active in Campaign. When the [[Brutes]] step forward to throw a grenade, once started, they cannot stop their "throw sequence", and will be unable to dodge your grenades.


[[Image:Spike_nade_detonation.jpg|left|thumb|80px|A Spike Grenade detonating on [[High Ground (Level)|High Ground]].<ref>http://www.bungie.net/News/TopStory.aspx?link=ilikethisgame</ref>]]  
[[Image:Spike_nade_detonation.jpg|left|thumb|80px|A Spike Grenade detonating on [[High Ground (Level)|High Ground]].<ref>http://www.bungie.net/News/TopStory.aspx?link=ilikethisgame</ref>]]
Once thrown, the spike grenade will stick itself on the first object it encounters via its spikes, whether the object be a wall, vehicle, personnel, or otherwise. They are not able to stick to the energy doors, [[Bubble Shields]], [[Deployable Cover]], or [[Jackal]] Gauntlet Shields, (along with some [[Brute Chieftain]] armor) and will simply bounce off. After a short delay, it will detonate into a conical blast of spikes (amidst red-blue roiling gas and spikes), perpendicular to the surface it sticks to, similar in functionality to the [[Wikipedia:Claymore mine|Claymore Mine]].
Once thrown, the spike grenade will stick itself on the first object it encounters via its spikes, whether the object be a wall, vehicle, personnel, or otherwise. They are not able to stick to the energy doors, [[Bubble Shields]], [[Deployable Cover]], or [[Jackal]] Gauntlet Shields, (along with some [[Brute Chieftain]] armor) and will simply bounce off. After a short delay, it will detonate into a conical blast of spikes (amidst red-blue roiling gas and spikes), perpendicular to the surface it sticks to, similar in functionality to the [[Wikipedia:Claymore mine|Claymore Mine]].


It has a definite kill radius of 1 meter, or just about anything standing in the direct line of spikes fired from it, and a casualty radius of 4 meters. Because of its concentrated barrage of spikes it is less powerful than most grenades in some aspects. The spikes ricochet off of hard surfaces in confined quarters, making the spike grenade especially useful in CQB situations. The heated spikes that shoot out can kill an opponent whether or not they were near the original explosion. It is a great weapon to set up quick traps with, especially while being pursued. It can be tossed at a wall directly ahead, and then as you round a corner the blast will shoot out and kill whoever was following.
It has a definite kill radius of one meter, or just about anything standing in the direct line of spikes fired from it, and a casualty radius of four meters. Because of its concentrated barrage of spikes, it is less powerful than most grenades in some aspects. The spikes ricochet off of hard surfaces in confined quarters, making the spike grenade especially useful in CQB situations. The heated spikes that shoot out can kill an opponent whether or not they were near the original explosion. It is an useful weapon to set up quick traps with, especially while being pursued. It can be tossed at a wall directly ahead, and then, as you round a corner, the blast will shoot out and kill whoever was following.


The projected spikes can travel between 1 meter and 10 meters in the direction they were projected. The spike grenade will kill most opponents and vehicles when it sticks to them but an opponent can survive the barrage of spikes if he is far enough away.
The projected spikes can travel between one meter and ten meters in the direction they were projected. The spike grenade will kill most opponents and vehicles when it sticks to them but an opponent can survive the barrage of spikes if he is far enough away.


[[Image:1203604357_Dual_Nades.jpg|right|thumb|220px|An example of two Spike Grenades stuck together.]]
[[Image:1203604357_Dual_Nades.jpg|right|thumb|220px|An example of two Spike Grenades stuck together.]]
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*The grenade is extremely useful when thrown at corners where the damage inflicted would be toward the facing walls. The spikes ejected will reflect off of walls on a shallow angle and will be focused if thrown into a corner.
*The grenade is extremely useful when thrown at corners where the damage inflicted would be toward the facing walls. The spikes ejected will reflect off of walls on a shallow angle and will be focused if thrown into a corner.
*Because it is the largest grenade, it is the easiest to [[Grenade Sniping|detonate by shooting]].
*Because it is the largest grenade, it is the easiest to [[Grenade Sniping|detonate by shooting]].
*Although the radius of the spike grenade is limited, the area in the radius is deadly.  A spike grenade is more damaging to vehicles than a plasma grenade.  It is able to destroy a Scorpion in 4 sticks, and it can stick to almost anything unlike the [[Type-1 Antipersonnel Grenade|Plasma grenade]], which can only stick to vehicles or living things.  Spike grenades are also lethal if thrown inside a bubble shield, since the shield will deflect the spikes so that they totally shower all over anyone inside it and shred them to flakes.
*Although the radius of the spike grenade is limited, the area in the radius is deadly.  A spike grenade is more damaging to vehicles than a plasma grenade.  It is able to destroy a Scorpion in four sticks, and it can stick to almost anything, unlike the [[Type-1 Antipersonnel Grenade|plasma grenade]], which can only stick to vehicles or living things.  Spike grenades are also lethal if thrown inside a bubble shield, since the shield will deflect the spikes so that they shower all over anyone inside it.
*The grenade is quite useful against drone swarms since it sends multiple spikes in every direction.
*The grenade is quite useful against Drone swarms since it sends multiple spikes in every direction.
*The grenade can be used against jumping targets, just throw it directly under the jumping target and the power of the grenade`s spikes should kill the target.
*The grenade can be used against jumping targets, just throw it directly under the jumping target and the power of the grenade`s spikes should kill the target.


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== Trivia ==
== Trivia ==
*The Spike Grenade and the [[Plasma Grenade]] never spawn together on the same map by default. The only maps a Spike Grenade spawns on by default are [[Epitaph]], [[High Ground]], [[Isolation]], and [[Last Resort]].
*The Spike Grenade and the [[Plasma Grenade]] never spawn together on the same map by default. The only maps a Spike Grenade spawns on by default are [[Epitaph]], [[High Ground]], [[Isolation]], and [[Last Resort]].  
*The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315ºC, around 530ºF, and retains that heat for upwards of seven seconds, by design.” Seven Seconds is another Bungie reference.  
*The heat in the shrapnel may also be embodied in the "claws" that bridge the area which sticks into an object, possibly explaining how it easily cuts and sticks into MJOLNIR and Power Armor, as well as concrete and metal.
*The heat in the shrapnel may also be embodied in the "claws" that bridge the area which sticks into an object, possibly explaining how it easily cuts and sticks into MJOLNIR and Power Armor as well as concrete and metal.
*Spike Grenades are thrown differently than Plasma Grenades.
*Spike Grenades are thrown differently than Plasma Grenades.
*In length, a Spike Grenade is as long as a [[Spartan|Spartan's]] upper body.
*In length, a Spike Grenade is as long as a [[Spartan|Spartan's]] upper body.
*The Spike Grenades design (crude, primitive, and barbaric) exemplifies [[Brute]] society compared to that of the rest of the [[Covenant]]'s. The spikes it emits when it explodes are similar to the Spiker.
*The Spike Grenade's design (crude, primitive, and barbaric) exemplifies [[Brute]] society compared to that of the rest of the [[Covenant]]'s.  
*Chronologically, this grenade was first seen on [[Harvest]] when [[Byrne]] was chased into the control room of [[Harvest]]'s [[AI]] [[Mack]].
*Chronologically, this grenade was first seen on [[Harvest]] when [[Byrne]] was chased into the control room of [[Harvest]]'s [[AI]] [[Mack]].
*The ''Halo 3 Official Guide'' incorrectly claims that Spike Grenades will stick to [[Bubble Shields]] and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown.
*The ''Halo 3 Official Guide'' incorrectly claims that Spike Grenades will stick to [[Bubble Shields]] and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown.
*An eerily similar grenade is seen in the movie ''The Fifth Element''; it only differs in color and destructive power.
*An eerily similar grenade is seen in the movie ''The Fifth Element''; it only differs in color and destructive power.
*If one looks closely one can see that there are spikes on the end of the grenade, where it "sticks" to walls or opponents. It is easy to see how these would allow the grenade to stick to flesh, but it is unknown how it sticks to harder substances such as walls, MJOLNIR armor, Brute power armor, etc. It is possible that the spikes contract inward as if to "grab" what they are stuck to.
*If one looks closely, one can see that there are spikes on the end of the grenade, where it "sticks" to walls or opponents. It is easy to see how these would allow the grenade to stick to flesh, but it is unknown how it sticks to harder substances such as walls, MJOLNIR armor, Brute power armor, etc. It is possible that the spikes contract inward as if to "grab" what they are stuck to.
*Considering the above theory, the reason that the Grenades don't stick on Plasma shielding is because they don't have any bulk to grab.
*Considering the above theory, the reason that the grenades don't stick on plasma shielding is because they don't have any bulk to grab.
*Although the whining sound was removed from the final version of the game, (it was supposed to make a whooping noise when thrown), and you can still hear the almost sickening knife sound the grenade makes as it sticks into an opponent and the shrapnel as it flies through the air.
*Although the whining sound was removed from the final version of the game, (it was supposed to make a whooping noise when thrown), and you can still hear the almost sickening knife sound the grenade makes as it sticks into an opponent and the shrapnel as it flies through the air.
*This grenade shares the [[Stick It Medal]]/[[Grenade Stick]] with the [[Plasma Grenade]]. This is because it can attach itself to an enemy.
*This grenade shares the [[Stick It Medal]]/[[Grenade Stick]] with the [[Plasma Grenade]].  
*It is possible to stick the Spike Grenade to the top of a Regenerator (the green spinning part); this makes it spin rapidly until it explodes.
*It is possible to stick the Spike Grenade to the top of a Regenerator (the green spinning part); this makes it spin rapidly until it explodes.
*Unlike the Plasma Grenade, Spike Grenades will stick to about any surface, living or otherwise.
*Unlike the Plasma Grenade, Spike Grenades will stick to about any surface, living or otherwise.
*Spike Grenades are the only type of grenades in [[Halo 3]] that will stick to any other type of grenade if they collide mid air.
*Spike Grenades are the only type of grenades in [[Halo 3|''Halo 3'']] that will stick to any other type of grenade if they collide mid air.
*Some players avoid the Spike Grenade in multiplayer if they are trying to hide, due to its bright orange glow.
*Some players avoid the Spike Grenade in multiplayer if they are trying to hide, as its bright orange glow will often reveal their position.
*When sticking, the spike grenade will always have the top in contact with the object.
*When sticking, the spike grenade will always have the top in contact with the object.
*It will stick to certain shield doors, namely the ones on [[Snowbound]] and [[Epitaph]]. Try throwing it at a door and running through as you are being pursued.
*It will stick to certain shield doors, namely the ones on [[Snowbound]] and [[Epitaph]]. Try throwing it at a door and running through as you are being pursued.
*If a Spike Grenade is ever stuck to a chain-link fence ([[High Ground]] or [[The Pit]]), then the spikes released into the fence will actually spread straight through the fence. Such a tactic would be useful if a group of enemies ran past the said fence.
*If a Spike Grenade is ever stuck to a chain-link fence ([[High Ground]] or [[The Pit|the Pit]]), then the spikes released into the fence will actually spread straight through the fence. Such a tactic would be useful if a group of enemies ran past the said fence.  
*It is useful for taking out foes hiding inside [[Bubble Shield]]s. The erupting spikes inside the [[Bubble Shield]] bounce everywhere within the Bubble, immediately shredding anyone inside the shield. This is more powerful than an average spike grenade explosion as the spikes will continue to bounce off the walls until they find a target or are embedded in the ground. The explosion will immediately destroy the Bubble, as will any other grenade detonating inside it.
*Unlike the [[Plasma Grenade]], the Spike's splash damage is relatively low when it sticks into a player, and so it is wise to stick an opponent in [[CQB]] situations, as you are more likely to live from the explosion.
*Unlike the [[Plasma Grenade]], the Spike's splash damage is relatively low when it sticks into a player, and so it is wise to stick an opponent in [[CQB]] situations, as you are more likely to live from the explosion.
*If a Spike Grenade is stuck to a player or an object, such as a Crate, the explosion will do very little damage to other players or objects. This applies to unmovable crates such as in Foundry, thus the Spike Grenade shouldn't be used in Foundry as the spikes won't shoot out like from normal walls.
*If a Spike Grenade is stuck to a player or an object, such as a Crate, the explosion will do very little damage to other players or objects. This applies to unmovable crates such as in Foundry, thus the Spike Grenade shouldn't be used in Foundry as the spikes won't shoot out like from normal walls.
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*[[Grenade jumping]] using a Spike grenade does not work, as you will die instantly. This is due to the grenade's spike properties and its small blast radius.
*[[Grenade jumping]] using a Spike grenade does not work, as you will die instantly. This is due to the grenade's spike properties and its small blast radius.
*Physical damage from the impact of the spiked grenade might be considered quite high, explosive damage aside, as it is possible that one could use the grenade as a melee weapon in an emergency, functioning as a small spiked club or mace. Though it is unknown due to its explosive nature and being unable to try so in game.  
*Physical damage from the impact of the spiked grenade might be considered quite high, explosive damage aside, as it is possible that one could use the grenade as a melee weapon in an emergency, functioning as a small spiked club or mace. Though it is unknown due to its explosive nature and being unable to try so in game.  
*The Spike Grenade made an appearance in the video ''[[Halo: Landfall]]'', as a Marine grabs a Spike Grenade stuck into a nearby wall and hurls it into the air, destroying a [[Banshee]]. It is also seen when a ''[[Brute Chieftain]]'' throws one at ''[[T. Rymann]]''.
*The Spike Grenade made an appearance in the video ''[[Halo: Landfall]]'', as a Marine grabs a Spike Grenade stuck into a nearby wall and hurls it into the air, destroying a [[Banshee]]. It is also seen when a [[Brute Chieftain]] throws one at [[T. Rymann]].
*This grenade has many comical sticks, such as sticking to player's groin. It can also be stuck to their head making them look like an "unicorn" for a brief second before exploding.
*This grenade has many comical sticks, such as sticking to player's groin. It can also be stuck to their head making them look like an "unicorn" for a brief second before exploding.  
*Some players wonder why the Spike Grenade can't be used as a melee weapon when the grenade is not active.
*The throwing capability with a Spike Grenade is similar to that of the primitive spear.
*The throwing capability with a Spike Grenade is similar to that of the primitive spear.
*A Hunter can be killed by a single Spike Grenade thrown at the back, or if it is stuck to the inside of the shield so that the spikes can penetrate the hunter's body.  
*A Hunter can be killed by a single Spike Grenade thrown at the back, or if it is stuck to the inside of the shield so that the spikes can penetrate the hunter's body.  
*If the top of a Spike grenade is shot by a pistol, it will detonate.
*If the top of a Spike grenade is shot by a pistol, it will detonate.
*The Spike Grenade is very similar in appearance and function to the Frag Grenade from ''Gears of War''. Both of the grenades can stick to people and walls, however, the spike grenade explodes much earlier and players in Halo 3 can not swing it like a chain.
*The Spike Grenade is very similar in appearance and function to the Frag Grenade from ''Gears of War''. Both of the grenades can stick to people and walls, however, the spike grenade explodes much earlier and players in Halo 3 can not swing it like a chain.  
*The only things a Spike Grenade cannot stick are: shield doors (with the exception of the ones on [[Snowbound]] and [[Epitaph]]), the [[Cold Storage Monitor]] on [[Cold Storage]] as well as [[343 Guilty Spark]], Brute Chieftain's power armor, and Jackal personal energy shields.
*In Red vs. Blue Reconstruction, Caboose throws a spike grenade directly onto a wall next to him and Wash. Wash remarks, "That was the worst throw ever... of all time." Caboose responds, "Not my fault, someone put a wall in my way."
*In Red vs. Blue Reconstruction, Caboose throws a spike grenade directly onto a wall next to him and Wash. Wash remarks, "That was the worst throw ever... of all time." Caboose responds, "Not my fault, someone put a wall in my way."
*You can destroy one in mid-air if you snipe it. This is quite difficult, so it is never considered as a tactic.
*You can destroy one in mid-air if you snipe it. This is quite difficult, so it is never considered as a tactic.