Invisible wall: Difference between revisions

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===Normal Jump===
===Normal Jump===
On the first 0-G part of the level [[Cairo Station (Level)|Cairo Station]]. If you manage to get to the [[airlock]] furthest from view from when you leave the first airlock, you will notice that the [[In Amber Clad]] is not very far away. If you jump from the furthest point reachable on the airlock ceiling, it is likely you would have crossed the wall, which on the entire level is only several inches tall.  
On the first 0-G part of the level [[Cairo Station (Level)|Cairo Station]]. If you manage to get to the [[airlock]] furthest from view from when you leave the first airlock, you will notice that the [[UNSC In Amber Clad|In Amber Clad]] is not very far away. If you jump from the furthest point reachable on the airlock ceiling, it is likely you would have crossed the wall, which on the entire level is only several inches tall.  
[[Category:Terms and Phrases]]
[[Category:Terms and Phrases]]


==="Overload and Push"===
==="Overload and Push"===
On forge, place 2-4 tripmines and set them to instant respawn. Repeatedly throw them until the map is [[Overload Glitch (Halo 3)|overloaded]]. Spawn a turreted vehicle (Warthog, Scorpion, etc.), or a turret. Allow the second player to enter the turret. Pick up the vehicle/turret and turn it so that the player is on the side towards the barrier. Push them through. If they do not pass through, turn them away from the barrier, push it in and drop it. Pick it back up and resume pushing. When you are outside, dismount and you should be outside of the Barrier.
On forge, place 2-4 tripmines and set them to instant respawn. Repeatedly throw them until the map is [[Overload Glitch (Halo 3)|overloaded]]. Spawn a turreted vehicle (Warthog, Scorpion, etc.), or a turret. Allow the second player to enter the turret. Pick up the vehicle/turret and turn it so that the player is on the side towards the barrier. Push them through. If they do not pass through, turn them away from the barrier, push it in and drop it. Pick it back up and resume pushing. When you are outside, dismount and you should be outside of the Barrier.