Legendary: Difference between revisions

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(Undo revision 1038116 by Callofduty1940s (talk))
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*Enemy Shield resistance is doubled.
*Enemy Shield resistance is doubled.
*Extremely weak [[Health]]. One [[Melee]] from an enemy in front of you will often prove fatal.
*Extremely weak [[Health]]. One [[Melee]] from an enemy in front of you will often prove fatal.
*Player Shields and enemy shields recharge faster - twice as fast as Normal.
*Player Shields and enemy shields recharge faster - twice as fast as the Normal difficulty.
*Enemy health is doubled.
*Enemy health is doubled.
*'''Elites : '''Twice as many [[Elites]] appear as on the Normal setting. [[Major Elites]] are encountered at a ratio of about one of every three Elites encountered, improving AI. An area that had two [[Minor Elites]] on Normal should have four to five Elites on Legendary with one or two of them being Majors. Their shields can take 28 rounds from an [[Assault Rifle]] before lowering.
*'''Elites : '''Twice as many [[Elites]] appear as on the Normal difficulty. [[Major Elites]] are encountered at a ratio of about one of every three Elites encountered, improving AI. An area that had two [[Minor Elites]] on Normal should have four to five Elites on Legendary with one or two of them being Majors. Their shields can take 28 rounds from an [[Assault Rifle]] before lowering.
*'''Grunts :''' Twice as many [[Grunts]] appear than on the Normal setting. Around half of the Grunts encountered are [[Major Grunts]].
*'''Grunts :''' Twice as many [[Grunts]] appear than on the Normal setting. Around half of the Grunts encountered are [[Major Grunts]].
*Enemy [[Grunts]] and Elites throw grenades frequently. Much faster and almost always accurately. The grenade detonation timers are cut in half.
*Enemy [[Grunts]] and Elites throw grenades frequently. Much faster and almost always accurately. The grenade detonation timers are cut in half.