Jiralhanae Captain Major: Difference between revisions

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m (Removing erroneously-placed reflist, replaced: [[Type-25 spiker → [[Paegaas Workshop Spiker (2))
m (Link cleanup + misc fixes, replaced: Type-1 plasma grenade → {{Pattern|Anskum|plasma grenade}}, plasma grenade| → Anskum-pattern plasma grenade|)
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|image=[[File:BruteCaptainMajor.png|250px]]
|image=[[File:BruteCaptainMajor.png|250px]]
|species=[[Jiralhanae]]
|species=[[Jiralhanae]]
|armament=*[[Type-1 plasma grenade]]
|armament=*{{Pattern|Anskum|plasma grenade}}
*[[Type-2 spike grenade]]
*[[Type-2 spike grenade]]
*[[Type-25 Brute Shot]]
*[[Type-25 Brute Shot]]
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Jiralhanae Captain Majors are most commonly seen sending Kig-Yar, Unggoy or lower-ranked Jiralhanae into the heat of battle, while they stay back and fire ceaselessly from long range with whatever they are armed with.
Jiralhanae Captain Majors are most commonly seen sending Kig-Yar, Unggoy or lower-ranked Jiralhanae into the heat of battle, while they stay back and fire ceaselessly from long range with whatever they are armed with.


Their armor can take more damage than others, and with the [[Halo 3 skulls|Mythic]] or [[Tilt]] skulls activated, they can survive a [[Type-1 plasma grenade|plasma grenade]] or [[Type-2 spike grenade|spike grenade]] stick (on higher difficulties). On higher difficulties, it takes two [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|particle beam rifle]] shots to destroy their power armor and a third shot to the torso or head to kill them. In terms of strength, battlefield adaptability and rarity, Captain Majors are similar to [[Sangheili]] [[Sangheili Ultra|Ultra]]s. Apparently they increase the morale of their troops (if one is killed, all nearby Unggoy will flee). They usually use [[Type-25 Brute shot|Brute shot]]s, and when under attack will deploy their piece of [[equipment]], usually a [[bubble shield]]. In ''Halo 3'' they can be seen commanding troops on the [[Deutoros-pattern Scarab|Scarab]] walkers.
Their armor can take more damage than others, and with the [[Halo 3 skulls|Mythic]] or [[Tilt]] skulls activated, they can survive a [[Type-1 Anskum-pattern plasma grenade|plasma grenade]] or [[Type-2 spike grenade|spike grenade]] stick (on higher difficulties). On higher difficulties, it takes two [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|particle beam rifle]] shots to destroy their power armor and a third shot to the torso or head to kill them. In terms of strength, battlefield adaptability and rarity, Captain Majors are similar to [[Sangheili]] [[Sangheili Ultra|Ultra]]s. Apparently they increase the morale of their troops (if one is killed, all nearby Unggoy will flee). They usually use [[Type-25 Brute shot|Brute shot]]s, and when under attack will deploy their piece of [[equipment]], usually a [[bubble shield]]. In ''Halo 3'' they can be seen commanding troops on the [[Deutoros-pattern Scarab|Scarab]] walkers.


Players facing a Jiralhanae Captain Major are advised to grenade the subordinates to death, then either long-range [[headshot]] or get up close and [[melee]] the Captain Major to death. Using long range weapons gives the player a chance to dodge the ceaseless fire from the Captain Major, and meleeing will cause the Jiralhanae to pause long enough for the player to kill him with additional melee attacks.
Players facing a Jiralhanae Captain Major are advised to grenade the subordinates to death, then either long-range [[headshot]] or get up close and [[melee]] the Captain Major to death. Using long range weapons gives the player a chance to dodge the ceaseless fire from the Captain Major, and meleeing will cause the Jiralhanae to pause long enough for the player to kill him with additional melee attacks.