Jiralhanae Captain Major: Difference between revisions
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m (Removing erroneously-placed reflist, replaced: [[Type-25 spiker → [[Paegaas Workshop Spiker (2)) |
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|image=[[File:BruteCaptainMajor.png|250px]] | |image=[[File:BruteCaptainMajor.png|250px]] | ||
|species=[[Jiralhanae]] | |species=[[Jiralhanae]] | ||
|armament=* | |armament=*{{Pattern|Anskum|plasma grenade}} | ||
*[[Type-2 spike grenade]] | *[[Type-2 spike grenade]] | ||
*[[Type-25 Brute Shot]] | *[[Type-25 Brute Shot]] | ||
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Jiralhanae Captain Majors are most commonly seen sending Kig-Yar, Unggoy or lower-ranked Jiralhanae into the heat of battle, while they stay back and fire ceaselessly from long range with whatever they are armed with. | Jiralhanae Captain Majors are most commonly seen sending Kig-Yar, Unggoy or lower-ranked Jiralhanae into the heat of battle, while they stay back and fire ceaselessly from long range with whatever they are armed with. | ||
Their armor can take more damage than others, and with the [[Halo 3 skulls|Mythic]] or [[Tilt]] skulls activated, they can survive a [[Type-1 plasma grenade|plasma grenade]] or [[Type-2 spike grenade|spike grenade]] stick (on higher difficulties). On higher difficulties, it takes two [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|particle beam rifle]] shots to destroy their power armor and a third shot to the torso or head to kill them. In terms of strength, battlefield adaptability and rarity, Captain Majors are similar to [[Sangheili]] [[Sangheili Ultra|Ultra]]s. Apparently they increase the morale of their troops (if one is killed, all nearby Unggoy will flee). They usually use [[Type-25 Brute shot|Brute shot]]s, and when under attack will deploy their piece of [[equipment]], usually a [[bubble shield]]. In ''Halo 3'' they can be seen commanding troops on the [[Deutoros-pattern Scarab|Scarab]] walkers. | Their armor can take more damage than others, and with the [[Halo 3 skulls|Mythic]] or [[Tilt]] skulls activated, they can survive a [[Type-1 Anskum-pattern plasma grenade|plasma grenade]] or [[Type-2 spike grenade|spike grenade]] stick (on higher difficulties). On higher difficulties, it takes two [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|particle beam rifle]] shots to destroy their power armor and a third shot to the torso or head to kill them. In terms of strength, battlefield adaptability and rarity, Captain Majors are similar to [[Sangheili]] [[Sangheili Ultra|Ultra]]s. Apparently they increase the morale of their troops (if one is killed, all nearby Unggoy will flee). They usually use [[Type-25 Brute shot|Brute shot]]s, and when under attack will deploy their piece of [[equipment]], usually a [[bubble shield]]. In ''Halo 3'' they can be seen commanding troops on the [[Deutoros-pattern Scarab|Scarab]] walkers. | ||
Players facing a Jiralhanae Captain Major are advised to grenade the subordinates to death, then either long-range [[headshot]] or get up close and [[melee]] the Captain Major to death. Using long range weapons gives the player a chance to dodge the ceaseless fire from the Captain Major, and meleeing will cause the Jiralhanae to pause long enough for the player to kill him with additional melee attacks. | Players facing a Jiralhanae Captain Major are advised to grenade the subordinates to death, then either long-range [[headshot]] or get up close and [[melee]] the Captain Major to death. Using long range weapons gives the player a chance to dodge the ceaseless fire from the Captain Major, and meleeing will cause the Jiralhanae to pause long enough for the player to kill him with additional melee attacks. |