Jovokada Workshop brute shot: Difference between revisions

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*The Brute Shot now has a belt of six grenades, two more grenades than in [[Halo 2]].
*The Brute Shot now has a belt of six grenades, two more grenades than in [[Halo 2]].
*Its grenades are now unable to bounce, but instead they explode on impact with any solid or liquid surface.
*Its grenades are now unable to bounce, but instead they explode on impact with any solid or liquid surface.
*Each shot does slightly less damage than in Halo 2.
*Each shot does slightly less damage than in Halo 2. On [[Legendary]] difficulty, it takes 2 shots to kill a [[Jackal]] or even a [[Grunt Major]].
*The projectiles seem to travel generally faster.
*The projectiles seem to travel generally faster.
*There is no longer a slight delay before the grenade is launched after the trigger is pulled.
*There is no longer a slight delay before the grenade is launched after the trigger is pulled.
*It now has an electrical burst plus the normal explosion when the grenade detonates.
*It now has an electrical burst plus the normal explosion when the grenade detonates.
*The downward arc of the shots is greatly decreased, with the rounds barely arcing at all. They are instead propelled like rockets and drift slightly left or right after a set distance.
*The downward arc of the shots is greatly decreased, with the rounds barely arcing at all. They are instead propelled like rockets and drift slightly left or right after a set distance. As an additional consequence of the significantly reduced arc, the Brute Shot's crosshair is now a standard box instead of a tiered rangefinder.
*Projectiles now have timed fuses that cause rounds that do not strike a surface to detonate after 3 seconds. The Halo 2 counterpart does not have a timed fuse- it bounces once before detonating the second time it strikes a surface.
*Projectiles now have timed fuses that cause rounds that do not strike a surface to detonate after 3 seconds. The Halo 2 counterpart does not have a timed fuse- it bounces once before detonating the second time it strikes a surface.
*In Halo 3, it takes 4 out of 6 shots in a clip to kill a player. This has made it ''harder'' to kill a target in one clip, as although you only need 2/3 of a clip to kill an opponent, compared with 3/4 of a clip in Halo 2, there are no noticeable changes in the rate of fire and spare ammo capacity.
*In Halo 3, it takes 4 out of 6 shots in a clip to kill a player. This has made it ''harder'' to kill a target in one clip, as although you only need 2/3 of a clip to kill an opponent, compared with 3/4 of a clip in Halo 2, there are no noticeable changes in the rate of fire and spare ammo capacity.