Legendary: Difference between revisions

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{{Quote|Death around every corner. Reload often.|Description from ''[[Halo 5: Guardians]]''}}
{{Quote|Death around every corner. Reload often.|Description from ''[[Halo 5: Guardians]]''}}
{{Quote|Face insurmountable odds and an overwhelming enemy force. This is what legends are made of.|Description from ''[[Halo Wars 2]]''}}
{{Quote|Face insurmountable odds and an overwhelming enemy force. This is what legends are made of.|Description from ''[[Halo Wars 2]]''}}
{{Quote|Run, little Demon. Recommended for fans of Jackal Snipers.|Description from ''[[Halo Infinite]]''}}
'''Legendary''' is the highest and most difficult setting of [[Campaign]] gameplay in every ''Halo'' games to date, aside from the informal "[[Mythic (difficulty)|Mythic]]" difficulty which is Legendary with all [[Skull]]s active in ''Halo'' games that feature them. The Legendary difficulty is also featured in [[Firefight]], [[Skirmish]], and [[Spartan Ops]] games.
'''Legendary''' is the highest and most difficult setting of [[Campaign]] gameplay in every ''Halo'' games to date, aside from the informal "[[Mythic (difficulty)|Mythic]]" difficulty which is Legendary with all [[Skull]]s active in ''Halo'' games that feature them. The Legendary difficulty is also featured in [[Firefight]], [[Skirmish]], and [[Spartan Ops]] games.


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==''Halo Infinite''==
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== Trivia ==
== Trivia ==
* The ''[[Marathon]]'' symbol was present on every difficulty shield icon, but has disappeared in ''Halo: Reach'' and following games.
* The ''[[Marathon]]'' symbol was present on every difficulty shield icon, but has disappeared in ''Halo: Reach'' and following games.