Legendary: Difference between revisions
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{{Quote|Death around every corner. Reload often.|Description from ''[[Halo 5: Guardians]]''}} | {{Quote|Death around every corner. Reload often.|Description from ''[[Halo 5: Guardians]]''}} | ||
{{Quote|Face insurmountable odds and an overwhelming enemy force. This is what legends are made of.|Description from ''[[Halo Wars 2]]''}} | {{Quote|Face insurmountable odds and an overwhelming enemy force. This is what legends are made of.|Description from ''[[Halo Wars 2]]''}} | ||
{{Quote|Run, little Demon. Recommended for fans of Jackal Snipers.|Description from ''[[Halo Infinite]]''}} | |||
'''Legendary''' is the highest and most difficult setting of [[Campaign]] gameplay in every ''Halo'' games to date, aside from the informal "[[Mythic (difficulty)|Mythic]]" difficulty which is Legendary with all [[Skull]]s active in ''Halo'' games that feature them. The Legendary difficulty is also featured in [[Firefight]], [[Skirmish]], and [[Spartan Ops]] games. | '''Legendary''' is the highest and most difficult setting of [[Campaign]] gameplay in every ''Halo'' games to date, aside from the informal "[[Mythic (difficulty)|Mythic]]" difficulty which is Legendary with all [[Skull]]s active in ''Halo'' games that feature them. The Legendary difficulty is also featured in [[Firefight]], [[Skirmish]], and [[Spartan Ops]] games. | ||
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==''Halo Infinite''== | |||
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== Trivia == | == Trivia == | ||
* The ''[[Marathon]]'' symbol was present on every difficulty shield icon, but has disappeared in ''Halo: Reach'' and following games. | * The ''[[Marathon]]'' symbol was present on every difficulty shield icon, but has disappeared in ''Halo: Reach'' and following games. |