Yanme'e Major: Difference between revisions
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{{Unit infobox|variant=Cov | {{Unit infobox|variant=Cov | ||
|image = [[File: | |image = [[File:Yanme'e Major (Blue).jpg|300px]] | ||
|name = Yanme'e Major | |name = Yanme'e Major | ||
|species = [[Yanme'e]] | |species = [[Yanme'e]] | ||
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|branch= | |branch= | ||
|mission=Soldiers, commanding soldiers | |mission=Soldiers, commanding soldiers | ||
|equipment= | |equipment= | ||
|notable= | |notable= | ||
}} | }} | ||
{{Quote|Drones aren’t brave; they’re just incapable of feeling fear.|[[Bungie.net]] description.{{Ref/Site|Id=BnetH3|URL=http://www.bungie.net:80/Stats/GameStatsCampaignHalo3.aspx?gameid=20779|Site=Bungie.net|Page=Halo 3 Stats|D=01|M=3|Y=2009}}}} | |||
'''Major''' is a high attainable caste and infantry [[rank]] for [[Yanme'e]] serving in the [[Covenant]]'s [[Covenant military|military]].{{Ref/Reuse|BnetH3}} | |||
' | ==Overview== | ||
As is standard within the Covenant ranking system, Yanme'e Majors outrank only [[Yanme'e Minor]]s. They sometimes exhibit morphological differences from their Minor and [[Yanme'e Pupa|Pupal]] cousins with the presence of three small protrusions on the head{{Ref/Game|Id=HR|HR|Yanme'e Major in-game model}} - though not all individuals have these.{{Ref/Game|Id=ODST|H3ODST|Yanme'e Major in-game model}} They may also have longer wings and fly faster than their lower-ranked brethren.{{Ref/Reuse|HR}} | |||
Following the [[Human-Covenant War]] many Yanme'e of this rank were employed by [[Jul 'Mdama's Covenant]] during the [[Battle of Installation 03]].{{Ref/Game|HSS}} | |||
Yanme'e | |||
==Equipment== | |||
Yanme'e Majors can typically be distinguished by the presence of a light-blue exoskeleton{{Ref/Reuse|ODST}} or a dark brown exoskeleton, with a red tint.{{Ref/Reuse|HR}} Like Minors, they are typically equipped with [[Type-25 plasma pistol]]s and [[Type-33 needler]]s.{{ref/Reuse|ODST}} Like all Yanme'e, Majors are equipped with [[Gravitics|anti-gravity technology]] that is attached to their wings that allow them to fly freely.{{Ref/Book|ENC|158}} | |||
Some Majors deployed may also display no outward differences from their Minor brethren, keeping the same light-green colouration.{{Ref/Game|H3}} | |||
Majors | |||
==Gameplay== | ==Gameplay== | ||
Yanme'e Majors are more skilled in combat than [[Drone Minors|Yanme'e Minors]] and often wield [[Needlers]] or [[Brute Plasma Rifles]]. On [[Easy]] and [[Normal]] difficulties, they do not use the Needler's super-combine ability. However, on [[Heroic]] and [[Legendary]] difficulties, it is recommended the player takes cover frequently to regain lost stamina as Yanme'e Majors do use the Needler's super-combine ability. | Yanme'e Majors are more skilled in combat than [[Drone Minors|Yanme'e Minors]] and often wield [[Needlers]] or [[Brute Plasma Rifles]]. On [[Easy]] and [[Normal]] difficulties, they do not use the Needler's super-combine ability. However, on [[Heroic]] and [[Legendary]] difficulties, it is recommended the player takes cover frequently to regain lost stamina as Yanme'e Majors do use the Needler's super-combine ability.{{Ref/Reuse|ODST}} | ||
Yanme'e Majors normally command a group of six to ten Yanme'e Minors. Some strategies are to stick one of the Yanme'e in the group with a [[Plasma Grenade]], bombard them with Needler or dual-wielded [[Plasma Rifle]] fire. As with all enemies who move in groups, super-combining Needler rounds will produce an explosion that will most likely kill multiple Yanme'e in the group. One can also use ballistic fire, but some Yanme'e Majors have shields, especially in the presence of [[Engineers]], hence making ballistic fire ineffective to a certain extent. Using [[Noob Combo]] is a good tactic. Yanme'e Majors also land on the ground much less often than their Minor brethren, making them less vulnerable to melee attacks. | Yanme'e Majors normally command a group of six to ten Yanme'e Minors. Some strategies are to stick one of the Yanme'e in the group with a [[Plasma Grenade]], bombard them with Needler or dual-wielded [[Plasma Rifle]] fire. As with all enemies who move in groups, super-combining Needler rounds will produce an explosion that will most likely kill multiple Yanme'e in the group. One can also use ballistic fire, but some Yanme'e Majors have shields, especially in the presence of [[Engineers]], hence making ballistic fire ineffective to a certain extent. Using [[Noob Combo]] is a good tactic. Yanme'e Majors also land on the ground much less often than their Minor brethren, making them less vulnerable to melee attacks.{{Ref/Reuse|ODST}} | ||
In ''[[Halo: Reach]]'', however, they are represented differently, with a more unique appearance. This may suggest that the Major is actually a caste that one must be born into in order to be able to hold the rank, or it might still be representative of biological growth that allows them to be promoted. The appearance of the [[Yanme'e Ultra]] is even more drastically unique. | In ''[[Halo: Reach]]'', however, they are represented differently, with a more unique appearance. This may suggest that the Major is actually a caste that one must be born into in order to be able to hold the rank, or it might still be representative of biological growth that allows them to be promoted. The appearance of the [[Yanme'e Ultra]] is even more drastically unique. | ||
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*In a swarm, Yanme'e can be overwhelming and it is advised to use a [[Brute Plasma Rifle]], [[SMG]] or [[Spiker]] against these enemies. These weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets. | *In a swarm, Yanme'e can be overwhelming and it is advised to use a [[Brute Plasma Rifle]], [[SMG]] or [[Spiker]] against these enemies. These weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets. | ||
*Making use of one of the mounted turrets littered about is another way to deal with these foes; however, it can be a double-edged sword as carrying the turret reduces the player's movement speed and maneuverability. | *Making use of one of the mounted turrets littered about is another way to deal with these foes; however, it can be a double-edged sword as carrying the turret reduces the player's movement speed and maneuverability. | ||
==Production notes== | |||
The Yanme'e encountered in ''[[Halo 3]]'' are split into Minor and Major ranks. However, outside of this name difference, the Majors exhibit no different behaviour from their Minor cousins, inheriting the exact same AI, model, textures, colouration and statistics. | |||
==Gallery== | ==Gallery== |