User:BaconShelf/Sandbox: Difference between revisions

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File:HCE_EarlyCoverArt_2.gif|Another early thumbnail cover art that surfaced on a Canadian retailer's website.<ref>[http://halo.bungie.org/misc/thumbnailcompare.html ''halo.bungie.org'': ''Bizarre Thumbnail at Futureshop.ca'']</ref>
File:HCE_EarlyCoverArt_2.gif|Another early thumbnail cover art that surfaced on a Canadian retailer's website.<ref>[http://halo.bungie.org/misc/thumbnailcompare.html ''halo.bungie.org'': ''Bizarre Thumbnail at Futureshop.ca'']</ref>
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==Halo 2 design documentation==
For archive purposes until such a time as it can be made proper use of.<ref>[https://twitter.com/MaxHoberman/status/1249543356935528454 ''Max Hoberman on Twitter'':] ''All the design specs are mine. I had the master plan in my head, and I used the team as a sounding board, writing up docs like this to express my ideas and plans. Then the Xbox Live team modified existing and built new functionality to support it all.''</ref>
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File:H2_Messaging_DesignDoc.png|Design documentation for how ''Halo 2'' would employ [[Xbox Live]] messaging features.<ref>[https://twitter.com/MaxHoberman/status/1249535571506192391 ''Max Hoberman on Twitter'':] ''For Halo 2 we invented so much. Here's an old design spec that I wrote describing how messaging would work in game and in tandem with the Y menu, utilizing a generic service that the Xbox Live team modified for us. I haven't seen this in 15+ years, neat!''</ref>
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A full design doc for the ''Halo 2'' multiplayer featureset.<ref name="h2mmdoc">[https://twitter.com/MaxHoberman/status/1189555877512175622 ''Max Hoberman on Twitter'':] ''I've been sharing tidbits from my original Halo 2 multiplayer, UI, and online specs, but here's a real treat: an entire design doc. I wasn't initially in charge of the larger scale mp game, so I had to play catch-up. This was my plan.''</ref> This was a "living" design doc circulated around Bungie and last updated in November 2003. Red indicates features not-yet implemented.<ref name="h2mmdoc2">[https://twitter.com/MaxHoberman/status/1189555885028397058 ''Max Hoberman on Twitter'':] ''This was a living design doc, which I would share regularly inside of Bungie for feedback. This was last updated in November of 2003. Note that I used red to indicate features not yet implemented.''</ref> This approach was copmmonly used inside Bungie to get feedback from all areas of development.<ref>[https://twitter.com/MaxHoberman/status/1189869601515081729 ''Max Hoberman on Twitter'':] ''I used this approach for everything. I found it extremely helpful for getting feedback from engineers and non-engineers alike. Here's the goal, here's the strategy, here's a list of ideas for how to accomplish a related objective - please help flesh it out further.''</ref> The multiplayer had "shockingly few" people on it.<ref>[https://twitter.com/MaxHoberman/status/1189582643492524033 ''Max Hoberman on Twitter'':] ''No time to try. Just had to prioritize. MP had shockingly few people on it.''</ref>
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File:H2_Multiplayer_DesignDoc_1.png|Design documentation for ''Halo 2'' multiplayer.<ref name="h2mmdoc"/>
File:H2_Multiplayer_DesignDoc_2.png|Design documentation for ''Halo 2'' multiplayer.<ref name="h2mmdoc"/>
File:H2_Multiplayer_DesignDoc_3.png|Design documentation for ''Halo 2'' multiplayer.<ref name="h2mmdoc"/>
File:H2_Multiplayer_DesignDoc_4.png|Design documentation for ''Halo 2'' multiplayer.<ref name="h2mmdoc"/>
File:H2_Multiplayer_DesignDoc_5.png|Design documentation for ''Halo 2'' multiplayer.<ref name="h2mmdoc2"/>
File:H2_Multiplayer_DesignDoc_6.png|Design documentation for ''Halo 2'' multiplayer.<ref name="h2mmdoc2"/>
File:H2_Multiplayer_DesignDoc_7.png|Design documentation for ''Halo 2'' multiplayer.<ref name="h2mmdoc2"/>
File:H2_Multiplayer_DesignDoc_8.png|Design documentation for ''Halo 2'' multiplayer.<ref name="h2mmdoc2"/>
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==Halo 3 design documentation==
Ditto.
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File:H3_Matchmaking_2005_DesignDoc 1.png|Early 2005-era design documentation for ''Halo 3'' matchmaking.<ref name="h3mmdoc">[https://twitter.com/MaxHoberman/status/1248005518632747008 ''Max Hoberman on Twitter'':] ''While looking through old Halo documents I also stumbled on this high level online design goals document that I wrote for Halo 3 in January of 2005. Anything interesting here?''</ref>
File:H3_Matchmaking_2005_DesignDoc 1.png|Early 2005-era design documentation for ''Halo 3'' matchmaking.<ref name="h3mmdoc"/>
File:H3_Matchmaking_2005_DesignDoc 1.png|Early 2005-era design documentation for ''Halo 3'' matchmaking.<ref name="h3mmdoc"/>
File:H3 GameMode Editor DesignDoc 1.png|Early design documentation for the custom games gametype editor in ''Halo 3''.<ref name="h3cgdoc">[https://twitter.com/MaxHoberman/status/1249394794264236037 ''Max Hoberman on Twitter'':] ''Just in time for Easter, I found a sweet, creamy, delicious batch of additional Halo design documents. Here's one from my early days on Halo 3, titled Game Variant Editing Prototype. What catches your eye?''</ref>
File:H3 GameMode Editor DesignDoc 2.png|Early design documentation for the custom games gametype editor in ''Halo 3''.<ref name="h3cgdoc"/>
File:H3 GameMode Editor DesignDoc 3.png|Early design documentation for the custom games gametype editor in ''Halo 3''.<ref name="h3cgdoc"/>
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===Notes===
===Notes===