Assassination: Difference between revisions

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(→‎Spartan vs. Spartan: Added a glitch detail with the energy sword airborne assassination)
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This assassination involves Player A jumping (or possibly falling) right behind (Close enough proximity to melee) Player B. Player A will initiate the assassination, which involves player A wrapping his/her hands together, and delivers a smash on player B's head.  
This assassination involves Player A jumping (or possibly falling) right behind (Close enough proximity to melee) Player B. Player A will initiate the assassination, which involves player A wrapping his/her hands together, and delivers a smash on player B's head.  


Note: if the assassin is wielding an Energy Sword, the animation will be bugged.
Note: if the assassin is wielding an Energy Sword, the animation will be bugged. Resulting in a armor morphing glitch. Where both players armor permutations will become one.


; The assassin is airborne, but the victim is not
; The assassin is airborne, but the victim is not