Max Hoberman: Difference between revisions

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{{Article Quote|Max Hoberman is Halo, Max Hoberman is life}}
{{Article Quote|Max Hoberman is Halo, Max Hoberman is life}}


[[File:Hnc-bungie-game.jpg|thumb|Bungie Dream Team: Front row from l-r, white Bungie shirt, [[David Candland]], [[W:c:Bungie:Charlie Gough (Chucky)|Charlie Gough]], [[W:c:Bungie:Mat Noguchi (Son of Gates)|Mat Noguchi]], [[Eamon McKenzie]], Stefan Sinclair; back row from l-r, Max Hoberman, [[W:c:Bungie:Ben Wallace (Milo)|Ben Wallace]], [[W:c:Bungie:Tom Gioconda (Achronos)|Tom Gioconda]]. Other Dream Team members watching or not pictured: [[Chris Carney]], [[W:c:Bungie:Michael Evans|Michael Evans]], [[Chris Butcher]].]]
[[File:Hnc-bungie-game.jpg|thumb|Bungie Dream Team: Front row from l-r, white Bungie shirt, [[David Candland]], Charlie Gough, Mat Noguchi, [[Eamon McKenzie]], Stefan Sinclair; back row from l-r, Max Hoberman, Ben Wallace, Tom Gioconda. Other Dream Team members watching or not pictured: [[Chris Carney]], Michael Evans, [[Chris Butcher]].]]
'''Max Hoberman''' aka '''Yeroen''' is the president of [[Certain Affinity]], a former senior employee at [[Bungie Studios]] and a designer for the [[multiplayer]] feature of the Halo games. Born in 1978 in Austin, Texas, USA, he grew up and pursued a career in photojournalism. He started at Bungie Studios in 1997, effectively ending that career before it began. He did many jobs at Bungie, including graphic designer, web monkey, community team manager, UI designer, and is now responsible for multiplayer, UI and [[Xbox Live]] design for Halo 2. He is married, presumably with children; his profile claims he has "10 sets of identical twins, each named after a [[Halo]] level".
'''Max Hoberman''' aka '''Yeroen''' is the president of [[Certain Affinity]], a former senior employee at [[Bungie Studios]] and a designer for the [[multiplayer]] feature of the Halo games. Born in 1978 in Austin, Texas, USA, he grew up and pursued a career in photojournalism. He started at Bungie Studios in 1997, effectively ending that career before it began. He did many jobs at Bungie, including graphic designer, web monkey, community team manager, UI designer, and is now responsible for multiplayer, UI and [[Xbox Live]] design for Halo 2. He is married, presumably with children; his profile claims he has "10 sets of identical twins, each named after a [[Halo]] level".