Reticle: Difference between revisions

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** Note: The green ally reticle function was not introduced until ''[[Halo 2]]''. As such it does not appear in ''[[Halo: Combat Evolved]]''. The reticle simply remains blue.
** Note: The green ally reticle function was not introduced until ''[[Halo 2]]''. As such it does not appear in ''[[Halo: Combat Evolved]]''. The reticle simply remains blue.
* If the weapon you are wielding is capable of a [[headshot]], and the reticle is moved over the head of an enemy, a small dot will appear in the center of the reticle (with the exception of the [[Type-50 particle beam rifle|beam rifle]]). This can help inexperienced player become more skillful in head shots. However, this dot is not featured in ''[[Halo 5: Guardians]]''.
* If the weapon you are wielding is capable of a [[headshot]], and the reticle is moved over the head of an enemy, a small dot will appear in the center of the reticle (with the exception of the [[Type-50 particle beam rifle|beam rifle]]). This can help inexperienced player become more skillful in head shots. However, this dot is not featured in ''[[Halo 5: Guardians]]''.
* When [[dual wielding]] weapons, the two reticles for the two different weapons you are wielding will be laid on top of one another. While you are dual wielding two of the same weapon, the reticle will be no different than if you were wielding one of that [[weapons|weapon]].
* When [[dual wielding]] weapons, the two reticles for the two different weapons you are wielding will be laid on top of one another. While you are dual wielding two of the same weapon, the reticle will be no different than if you were wielding one of that [[weapons (gameplay)|weapon]].
* In ''Halo 2'', the [[M41 SPNKR|rocket launcher]] is a special case in terms of reticle, it will change when moved over an enemy vehicle, indicating the ability to "lock-on" to that vehicle. See the [[rocket launcher]] page for more information. A similar function is seen on the [[LAU-65D/SGM-151 missile pod|missile pod]] in ''[[Halo 3]]''. This function is also seen in ''[[Halo: Reach]]'' with the Rocket Launcher, the [[Type-52 plasma launcher|Plasma Launcher]], and the [[Type-33 needler|Needler]].
* In ''Halo 2'', the [[M41 SPNKR|rocket launcher]] is a special case in terms of reticle, it will change when moved over an enemy vehicle, indicating the ability to "lock-on" to that vehicle. See the [[rocket launcher]] page for more information. A similar function is seen on the [[LAU-65D/SGM-151 missile pod|missile pod]] in ''[[Halo 3]]''. This function is also seen in ''[[Halo: Reach]]'' with the Rocket Launcher, the [[Type-52 plasma launcher|Plasma Launcher]], and the [[Type-33 needler|Needler]].
* In ''Halo 3'' and ''Halo 3: ODST'', when a charged Plasma Pistol is aimed at an enemy in range, the reticle will shrink, notifying the player of when to release the trigger. In ''Halo: Reach'', a second, smaller reticle will appear inside the regular reticle.
* In ''Halo 3'' and ''Halo 3: ODST'', when a charged Plasma Pistol is aimed at an enemy in range, the reticle will shrink, notifying the player of when to release the trigger. In ''Halo: Reach'', a second, smaller reticle will appear inside the regular reticle.
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* In ''Halo 5: Guardians'', the [[Z-390 incineration cannon|Incineration Cannon]]'s aiming reticle shrinks when the player charges up the weapon, just like with the [[Type-54 plasma pistol|Plasma Pistol]].
* In ''Halo 5: Guardians'', the [[Z-390 incineration cannon|Incineration Cannon]]'s aiming reticle shrinks when the player charges up the weapon, just like with the [[Type-54 plasma pistol|Plasma Pistol]].
** In addition, the [[Spartan abilities|smart scope]] functionality can alter certain weapons' reticles, usually by compressing them. For instance, the [[Z-180 Scattershot|Scattershot]]'s aiming reticle compresses itself to close any gaps between the four brackets to facilitate a more constricted spread-X pattern for the weapon's projectiles.
** In addition, the [[Spartan abilities|smart scope]] functionality can alter certain weapons' reticles, usually by compressing them. For instance, the [[Z-180 Scattershot|Scattershot]]'s aiming reticle compresses itself to close any gaps between the four brackets to facilitate a more constricted spread-X pattern for the weapon's projectiles.
** The aiming reticle is no longer colored blue, instead now being colored white.
** The aiming reticle is no longer colored blue, instead now being colored white with pale turquoise outlines.
** The ''Void's Tear'' variant of the Plasma Pistol has a slightly different aiming reticle from the Plasma Pistol's other variants: the secondary aiming reticle appears larger, and a dot is added into the center of the main reticle.
** The ''Spitfire'' variant of the Plasma Pistol has a slightly different aiming reticle from the Plasma Pistol's other variants: the secondary aiming reticle appears slightly larger, and a dot is added into the center of the main reticle.
*** The ''Void's Tear'' variant has an even larger aiming reticle based on the ''Spitfire''<nowiki/>'s reticle.
** The four small lines that appear when the player damages an enemy have been changed:
** The four small lines that appear when the player damages an enemy have been changed:
*** They are now animated, flying away from the main reticle.
*** They are now animated, flying away from the main reticle.