Talk:Forge: Difference between revisions

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:it's a level for multiplayer that you can purchase on marketplace. if you don't have it, you should get it, so you know what i'm talking about.[[Special:Contributions/70.136.142.54|70.136.142.54]] 21:08, 6 July 2009 (UTC)
:it's a level for multiplayer that you can purchase on marketplace. if you don't have it, you should get it, so you know what i'm talking about.[[Special:Contributions/70.136.142.54|70.136.142.54]] 21:08, 6 July 2009 (UTC)


:It's a kickass beast of a map, with three levels, a huge budget, a huge variety of objects, and a massive size. You can read more about its awesomeness in [[Sandbox|its article]]. I just wish I had it... <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 21:12, 6 July 2009 (UTC)
:It's a kickass beast of a map, with three levels, a huge budget, a huge variety of objects, and a massive size. You can read more about its awesomeness in [[Sandbox|its article]]. I just wish I had it... <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 21:12, 6 July 2009 (UTC)


== Category added ==
== Category added ==
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this is not a hack, or a cheat, but if you need more money than you have,  
this is not a hack, or a cheat, but if you need more money than you have,  
go to your list of objects and hit X on object titles, and a list should pop up.if the "run time maximum" is higher than the amount of that object placed on the map, then select the RTM and lower it so it's the same. start first with the grenades and then move to other objects. This DOES NOT raise the total objects on map limit, it's still 640. Sorry. It would be really cool if someone would post this on the article, but I can't because I dont know a thing about formatting.[[Special:Contributions/70.136.142.54|70.136.142.54]] 21:05, 6 July 2009 (UTC)
go to your list of objects and hit X on object titles, and a list should pop up.if the "run time maximum" is higher than the amount of that object placed on the map, then select the RTM and lower it so it's the same. start first with the grenades and then move to other objects. This DOES NOT raise the total objects on map limit, it's still 640. Sorry. It would be really cool if someone would post this on the article, but I can't because I dont know a thing about formatting.[[Special:Contributions/70.136.142.54|70.136.142.54]] 21:05, 6 July 2009 (UTC)
:RTM would only be higher on budget-glitched maps (where cash is infinite and this is unnecessary) or after the user has deliberately raised it. It's a good tip, but not a necessary one. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 21:33, 6 July 2009 (UTC)
:RTM would only be higher on budget-glitched maps (where cash is infinite and this is unnecessary) or after the user has deliberately raised it. It's a good tip, but not a necessary one. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 21:33, 6 July 2009 (UTC)
:Or, if you are trying to make a canvas map and then something else out of the blank space.[[Special:Contributions/70.136.142.54|70.136.142.54]] 13:02, 7 July 2009 (UTC)
:Or, if you are trying to make a canvas map and then something else out of the blank space.[[Special:Contributions/70.136.142.54|70.136.142.54]] 13:02, 7 July 2009 (UTC)


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--[[User talk:Dbrain64|Dbrain64]] 16:17, 25 August 2009 (UTC)
--[[User talk:Dbrain64|Dbrain64]] 16:17, 25 August 2009 (UTC)


:lol wut? The respawn rates are measured in seconds. A respawn rate of 30 is 30 seconds. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 17:02, 25 August 2009 (UTC)
:lol wut? The respawn rates are measured in seconds. A respawn rate of 30 is 30 seconds. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 17:02, 25 August 2009 (UTC)


::Got it. Thanks.
::Got it. Thanks.
::--[[User talk:Dbrain64|Dbrain64]] 19:45, 28 August 2009 (UTC)
::--[[User talk:Dbrain64|Dbrain64]] 19:45, 28 August 2009 (UTC)


:::Happy to help. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 01:37, 29 August 2009 (UTC)
:::Happy to help. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 01:37, 29 August 2009 (UTC)


==ODST==
==ODST==