The Halo Experience Showcase/Walkthrough: Difference between revisions

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This is a walkthrough for ''[[The Halo Experience Showcase]]'' event in ''[[wikipedia:Forza Horizon 4|Forza Horizon 4]]''. It is written for play with the following settings:
This is a walkthrough for ''[[The Halo Experience Showcase]]'' event in ''[[wikipedia:Forza Horizon 4|Forza Horizon 4]]''. It is written for play with the following settings:
* Drivatar Difficulty: Highly Skilled
* Drivatar Difficulty: Expert, Pro, or Unbeatable
* Braking: ABS On
* Braking: ABS On
* Steering: Normal
* Steering: Normal
* Traction Control: Off
* Traction Control: Off
* Stability Control: Off
* Stability Control: Off
* Shifting: Manual
* Shifting: Manual or Manual w/ Clutch
* Driving Line: Braking Only
* Driving Line: Braking Only or Off
* Damage & Tire Wear: None or Cosmetic
* Damage & Tire Wear: None or Cosmetic
* Rewind: On
* Rewind: On
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* This event counts towards the Cross Country Series.
* This event counts towards the Cross Country Series.
* Unlike the [[M12 Warthog]]s of ''Halo'', the [[M12S Warthog CST]] operates differently:
* Unlike the [[M12 Warthog]]s of ''Halo'', the [[M12S Warthog CST]] operates differently:
** It is not controlled simply with the left stick; right trigger (RT) must be pressed to actually use the throttle. Left trigger (LT) activates the brakes and A activates the handbrake.
** It is not controlled simply with the left stick; right trigger (RT) must be held down to actually use the throttle. Left trigger (LT) activates the brakes and A activates the handbrake.
** It is much faster, with a maximum speed of {{convert|192|km/h|mph|sp=us}}.
** It is much faster, with a maximum speed of {{convert|192|km/h|mph|sp=us}}.
** The camera view can actually be changed by pressing right bumper (RB).
** The camera view can actually be changed by pressing right bumper (RB). There are six available camera views: Chase Near, Chase Far, Cockpit, Driver, Hood, and Bumper.
** Depending on the Damage & Tire Wear setting, the Warthog will either not take any damage at all, take only cosmetic damage, or risk having its mechanical parts take damage, which results in the vehicle's condition being downgraded.
** Depending on the Damage & Tire Wear setting, the Warthog will either not take any damage at all, take only cosmetic damage, or risk having its mechanical parts take damage, which results in the vehicle's condition being downgraded.
** Automatic shifting allows the player to view their minimap with the View button. With Manual shifting, the player must press X to shift down and B to shift up. The Manual w/ Clutch setting has the added requirement of pressing the clutch, left bumper (LB) by default, either at the same time as or immediately before pressing X or B.
** Automatic shifting allows the player to view their minimap with the View button. With Manual shifting, the player must press X to shift down and B to shift up. The Manual w/ Clutch setting has the added requirement of pressing the clutch, left bumper (LB) by default, either at the same time as or immediately before pressing X or B; this works best with a properly set up and calibrated steering wheel controller.
* As a departure from other Showcase Events in the ''Forza Horizon'' series, the player can never finish in any position lower than first in this event. This only applies when the event is played solo.
* As a departure from other Showcase Events in the ''Forza Horizon'' series, the player can never finish in any position lower than first in this event. This only applies when the event is played solo.
* As with every other race event in ''Forza Horizon'', when played in Co-Op, the first player to finish starts a 30 second countdown as a warning to the remaining players to finish the event as quickly as possible or risk getting a DNF.
* As with every other race event in the ''Forza Horizon'' series, when played in Co-Op, the first player to finish starts a 30 second countdown as a warning to the remaining players to finish the event as quickly as possible or risk getting a DNF.


== Bamburgh Castle ==
== Bamburgh Castle ==
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* '''Cortana''': "Cortana to Kilo Actual. Perfect timing! We are all done here and ready for dust-off."
* '''Cortana''': "Cortana to Kilo Actual. Perfect timing! We are all done here and ready for dust-off."


For this Showcase Event, you will be driving the M12S Warthog CST and following a [[D79-TC Pelican]] to a landing zone. As soon as the Showcase Event starts, you will immediately be driving and following the Pelican, which is chased by [[Type-54 Banshee|Banshees]]. Unlike in ''Halo'', the Banshees never attack. Checkpoint 1 is {{convert|480|ft|m|sigfig=3}} ahead. Make a right and immediately turn back to the left, but make sure to watch out for [[Covenant]] scenery props ([[Covenant supply case|supply cases]] and [[Covenant portable shield|stationary shield generators]]), as well as the race barriers. Unlike the race barriers used in other events, these race barriers are actually indestructible solid objects and made out of [[hard light]]. Checkpoint 2 is immediately ahead. Feel free to take in the beautiful scenery (including the [[Halo Array|Halo ring]] in the background), but focus on reaching the checkpoint up ahead, which leads to a ramp that will lead you to Bamburgh Castle. Make sure to have at least {{convert|143|km/h|mph|sp=us}} of speed upon approaching it to clear the gap.
For this Showcase Event, you will be driving the M12S Warthog CST and following a [[D79-TC Pelican]] to a landing zone. As soon as the Showcase Event starts, you will immediately be driving and following the Pelican, which is chased by [[Type-54 Banshee|Banshees]]. Unlike in ''Halo'', the Banshees never attack. Checkpoint 1 is {{convert|480|ft|m|sigfig=3}} ahead. Make a right and immediately turn back to the left, but make sure to watch out for [[Covenant]] scenery props ([[Covenant supply case|supply cases]] and [[Covenant portable shield|stationary shield generators]]), as well as the race barriers. Unlike the race barriers used in other events, these race barriers are actually indestructible solid objects and made out of [[hard light]]. Checkpoint 2 is immediately ahead. Feel free to take in the beautiful scenery (including the [[Halo Array|Halo ring]] in the background), but focus on reaching the checkpoint up ahead, which leads to a ramp that will lead you to Bamburgh Castle. Make sure to have at least {{convert|140|km/h|mph|sp=us}} of speed upon approaching it to clear the gap.


Upon landing, you will notice that the race barriers converge closer together. Follow the path through the archway and out of the Bamburgh Castle. Here, you will notice [[United Nations Space Command|UNSC]] military scenery props that are indestructible and other normal scenery objects that are destructible. For extra Skill Score, smash the trash cans for "Binman" skills.
Upon landing, you will notice that the race barriers converge closer together. Follow the path through the archway and out of the Bamburgh Castle. Here, you will notice [[United Nations Space Command|UNSC]] military scenery props that are indestructible and other normal scenery objects that are destructible. For extra Skill Score, smash the trash cans for "Binman" skills.
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* '''[[Banks]]''': "Roger that, Cortana. Hoo-rah!"
* '''[[Banks]]''': "Roger that, Cortana. Hoo-rah!"


Once you reach the south end of the castle, you will exit it and encounter a [[UNSC Marine Corps|Marine]] in another Warthog. He is actually controlled by Drivatar AI, meaning you can pass him for "Pass" skills or get behind him for "Drafting" skills, but you don't actually race against him or the other Marines in the event.
Once you reach the south end of the castle, you will exit it and encounter a [[UNSC Marine Corps|Marine]] in another Warthog. He is actually controlled by Drivatar AI, meaning you can pass him for "Pass" skills or get behind him for "Drafting" skills, but you don't actually race against him or the other Marines in the event. However, the Marines can often get in your way, so try to outmaneuver them.


Entering and exiting the Bamburgh Castle parking lot, make a hard right followed by another hard right, but always make sure to avoid contact with the Covenant scenery and hard light race barriers. Checkpoint 3 is just ahead. Drive through it and then prepare to hit the brakes hard as Checkpoint 4, which is located directly in a residential area near Bamburgh Castle, is followed by a sharp left. After clearing this checkpoint, follow the path for a sweeping left turn that takes you back onto asphalt roads, passing through the fifth checkpoint.
Entering and exiting the Bamburgh Castle parking lot, make a hard right followed by another hard right, but always make sure to avoid contact with the Covenant scenery and hard light race barriers. Checkpoint 3 is just ahead. Drive through it and then prepare to hit the brakes hard as Checkpoint 4, which is located directly in a residential area near Bamburgh Castle, is followed by a sharp left. After clearing this checkpoint, follow the path for a sweeping left turn that takes you back onto asphalt roads, passing through the fifth checkpoint.