Eos'Mak-pattern plasma pistol: Difference between revisions

From Halopedia, the Halo wiki

(So does anyone know how many it takes in Reach? 7, 8, 9, or 10?)
m (Same goes here)
Line 65: Line 65:
*Melee animation changed - instead of the Master Chief holding it in his left hand and punching with his right, he holds it in his right and punches with his left.
*Melee animation changed - instead of the Master Chief holding it in his left hand and punching with his right, he holds it in his right and punches with his left.
*Overcharged shot contrail has been removed.
*Overcharged shot contrail has been removed.
*Standard shots are noticeably weaker, smaller and more dull.
*Less damage per shot, 26 shots are required to kill a fully-shielded Spartan instead of 15.
*The overcharged bolt does no damage to unshielded targets instead of killing a fully-shielded Spartan in 3 overcharged bolts.
*Rate of fire is slower.
*Rate of fire is slower.
*Overcharge charges up slower but has better tracking.
*Overcharge charges up slower but has better tracking.
*Overcharged shots do not kick up as much dirt, dust, sparks and debris as the ''Halo: Combat Evolved'' counterpart.
*Overcharged shots do not kick up as much dirt, dust, sparks and debris as the ''Halo: Combat Evolved'' counterpart.
*The overcharged bolt does no damage to unshielded targets.
*Green electricity is present between the "prongs" of the Plasma Pistol.
*Green electricity is present between the "prongs" of the Plasma Pistol.
*The color of the Plasma Pistol (blue) was darkened from ''Halo: Combat Evolved'''s version.
*The color of the Plasma Pistol (blue) was darkened from ''Halo: Combat Evolved'''s version.
Line 117: Line 117:
[[File:H4-T25PlasmaPistol-SideRender.png|300px|right]]
[[File:H4-T25PlasmaPistol-SideRender.png|300px|right]]
{{Main|Halo 4}}
{{Main|Halo 4}}
*13 shots are required to kill a fully-shielded Spartan
*12 shots are required to kill a fully-shielded Spartan
*4 overcharged bolts are required to kill a fully-shielded Spartan
*Each shot drains 2% of the battery.
*Each shot drains 2% of the battery.
*An overcharged shot now drains 25% of the battery, which is much more than previous games.
*An overcharged shot now drains 25% of the battery, which is much more than previous games.
Line 132: Line 133:
[[File:H2A T25DEP.png|right|350px]]
[[File:H2A T25DEP.png|right|350px]]
{{Main|Halo 2 Anniversary}}
{{Main|Halo 2 Anniversary}}
*Like the original ''Halo 2'' version, the plasma pistol does not lose battery while being overcharged and cannot disable vehicles.
*Like the original ''Halo 2'' version, the plasma pistol does not lose battery while being overcharged and cannot disable vehicles. However, it can only be overcharged for 5 seconds before the charge dissipates and loses 9% battery.
*Less damage per shot, requires 26 shots to kill a fully-shielded Spartan.
*Cosmetically resembles the ''Halo: Reach'' and ''Halo 4'' variations, most specifically the small "sight" atop the main body of the weapon, and the raised hologram at the rear.  
*Cosmetically resembles the ''Halo: Reach'' and ''Halo 4'' variations, most specifically the small "sight" atop the main body of the weapon, and the raised hologram at the rear.  
*The overcharge is larger and emits a brighter glow.
*The overcharge is larger and emits a brighter glow.
Line 217: Line 219:
File:H5G-PPHUD.png|First-person view of the plasma pistol in ''Halo 5: Guardians''
File:H5G-PPHUD.png|First-person view of the plasma pistol in ''Halo 5: Guardians''
File:H5G-PPSS.png|[[Smart scope]] with the plasma pistol in ''Halo 5: Guardians''.
File:H5G-PPSS.png|[[Smart scope]] with the plasma pistol in ''Halo 5: Guardians''.
File:REQ Card - Plasma Pistol.png|[[Requisition system|REQ]] card of the plasma pistol.
File:HO-Plasma Pistol.png|The T-25 plasma pistol in ''[[Halo Online]]''.
File:HO-Plasma Pistol.png|The T-25 plasma pistol in ''[[Halo Online]]''.
File:Model Plasma Pistol.jpg|The Plasma pistol as a [[Jasman Toys|Laser Tag Replica]].
File:Model Plasma Pistol.jpg|The Plasma pistol as a [[Jasman Toys|Laser Tag Replica]].