Data Hive: Difference between revisions

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==Trivia==
==Trivia==
*Any weapon the player acquired from the [[supply cache]]s on ''[[Mombasa Streets]]'' will not be carried over into this level, even if they are low on ammo. Covenant weapons such as the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] or the [[Type-50 Sniper Rifle System|Beam Rifle]] will carry over.
*Any weapon the player acquired from the [[supply cache]]s on ''[[Mombasa Streets]]'' will not be carried over into this level, even if they are low on ammo. Covenant weapons such as the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] or the [[Type-50 Sniper Rifle System|Beam Rifle]] will carry over.
*The player starts the level on Sublevel 07, another [[list of "seven" references in Halo|7]] reference. The nine sublevels before the player meets Dare is one of the game's many references to The Divine Comedy, specifically the nine circles of hell. According to the book, the ninth level of hell is actually cold, as reflected by the frozen area where the player finds Dr. Endesha's body.
*The player starts the level on Sublevel 07, another [[Seven|7]] reference. The nine sublevels before the player meets Dare is one of the game's many references to The Divine Comedy, specifically the nine circles of hell. According to the book, the ninth level of hell is actually cold, as reflected by the frozen area where the player finds Dr. Endesha's body.
*Throughout the level are monitors showing data on the Superintendent's status. If the player goes too close to these screens, the Superintendent will interrupt the displays, labeling the information as classified. In addition, some "corrupted screens" will flash the binary code for "BARRETT," a reference to level designer [[Chris Barrett]].
*Throughout the level are monitors showing data on the Superintendent's status. If the player goes too close to these screens, the Superintendent will interrupt the displays, labeling the information as classified. In addition, some "corrupted screens" will flash the binary code for "BARRETT," a reference to level designer [[Chris Barrett]].
*Drones can create a suitable hive in a surprisingly short amount of time, considering the short time frame (i.e. less than a day) between the initial Covenant attack and the setting of this level. This is partially explained by the first two Grunts encountered on this level, who point out that the Drones have spent most of the time building their hive rather than sealing the complex's entrances as ordered.
*Drones can create a suitable hive in a surprisingly short amount of time, considering the short time frame (i.e. less than a day) between the initial Covenant attack and the setting of this level. This is partially explained by the first two Grunts encountered on this level, who point out that the Drones have spent most of the time building their hive rather than sealing the complex's entrances as ordered.