Halo 2: Anniversary: Difference between revisions

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==Features==
==Features==
Like ''[[Halo: Combat Evolved Anniversary]]'', the game will allow users to switch between the remastered version and a "Classic Mode"; both visuals and audio will be remastered in the ''Anniversary'' mode but will remain original in the Classic Mode. The switch between the two modes is more seamless than in ''Halo: Combat Evolved Anniversary'', being instantaneous as opposed to the screen fading to black in the interim,<ref name="machinima">[https://www.youtube.com/watch?v=crDIiFV-Wmw '''Youtube''': ''Every. Halo. Ever. E3 2014'']</ref> and will function in both gameplay and cutscenes.<ref>[http://www.neogaf.com/forum/showpost.php?p=116118383&postcount=1150 '''NeoGaf''': ''Fank O'Connor on cutscene toggle'']</ref> The remastered cutscenes are pre-rendered by [[Blur Studios]] as opposed to being in-engine like those in most of the ''Halo'' games.<ref name="waypoint"/> Similar to its predecessor, ''Halo 2 Anniversary'' will use a combination of 3D models from several of the prior games (such as ''[[Halo: Reach]]''<nowiki>'</nowiki>s [[Unggoy|Grunts]]) as well as modified and all-new assets.<ref name="IGNinterv"/> Music and sound effects will likewise be redone, with the soundtrack rerecorded by [[Skywalker Sound]].<ref>[http://www.neogaf.com/forum/showpost.php?p=115637960&postcount=1792 '''NeoGaf''': ''Frank O'Connor on sound'']</ref>
*Like ''[[Halo: Combat Evolved Anniversary]]'', the game will allow users to switch between the remastered version and a "Classic Mode"; both visuals and audio will be remastered in the ''Anniversary'' mode but will remain original in the Classic Mode. The switch between the two modes is more seamless than in ''Halo: Combat Evolved Anniversary'', being instantaneous as opposed to the screen fading to black in the interim,<ref name="machinima">[https://www.youtube.com/watch?v=crDIiFV-Wmw '''Youtube''': ''Every. Halo. Ever. E3 2014'']</ref> and will function in both gameplay and cutscenes.<ref>[http://www.neogaf.com/forum/showpost.php?p=116118383&postcount=1150 '''NeoGaf''': ''Fank O'Connor on cutscene toggle'']</ref> The remastered cutscenes are pre-rendered by [[Blur Studios]] as opposed to being in-engine like those in most of the ''Halo'' games.<ref name="waypoint"/> Similar to its predecessor, ''Halo 2 Anniversary'' will use a combination of 3D models from several of the prior games (such as ''[[Halo: Reach]]''<nowiki>'</nowiki>s [[Unggoy|Grunts]]) as well as modified and all-new assets.<ref name="IGNinterv"/> Music and sound effects will likewise be redone, with the soundtrack rerecorded by [[Skywalker Sound]].<ref>[http://www.neogaf.com/forum/showpost.php?p=115637960&postcount=1792 '''NeoGaf''': ''Frank O'Connor on sound'']</ref>
 
*Like ''Halo: Combat Evolved Anniversary'' and ''[[Halo 4]]'', ''Halo 2 Anniversary'' will contain [[Terminal/Halo 2 Anniversary|hidden terminal videos]]; these terminals have been stated to be easier to find than before.<ref name="venturebeat">[http://venturebeat.com/2014/06/10/understanding-halo-the-master-chief-collection-faq-playlists-forge-control-schemes-and-more/ '''Venturebeat''': ''Understanding Halo: The Master Chief Collection (FAQ) — playlists, Forge, control schemes, and more'']</ref> As in ''Halo 4'' the videos are hosted on ''[[Halo Waypoint]]'', not on the disc, and as such require an Internet connection to access. The game will also feature new [[skull]]s.<ref name="waypoint"/>
 
*All original multiplayer maps (including the extra ones in the DLC [[map pack]]s and ''[[Halo 2 Vista]]'')<ref>[http://www.neogaf.com/forum/showpost.php?p=115814609&postcount=185 '''NeoGaf''': ''Frank O'Connor on maps'']</ref> are featured in the classic multiplayer mode, while six of the maps have been completely re-imagined<ref name="waypoint"/> in a separate multiplayer engine described as a combination of the multiplayer of the classic ''Halo 2'' and that of the more recent ''Halo'' titles.<ref name="IGNinterv"/>
 
*A [[Forge]] mode will be featured, albeit only in the six re-imagined maps.<ref name="venturebeat"/>
 
*The game will have an online co-op mode.<ref name="IGNinterv"/>
 
*The ''Halo 2 Anniversary'' multiplayer has been stated to be based on a post-patch version of ''Halo 2'' as rather than the shipping version.<ref name="bulletin61914">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-6-19-14 '''Halo Waypoint''': ''The Halo Bulletin 6.19.14'']</ref>
 
*Split-screen multiplayer will be laid out in horizontal view instead of the original vertical orientation.<ref name="bulletin61914"/>
 
*In the remastered multiplayer the name of the segment of the map that the player is currently in is displayed near the [[motion sensor]] similar to ''Halo: Reach''.
 
*Gametypes, such as [[Ricochet]] and [[Infection]], were added to the remastered multiplayer.
 
*The [[MA5 series|assault rifle]] and [[M7S SMG|Silenced SMG]] were added to the remastered multiplayer along with the [[M274 Mongoose#Variants and derivative|M274-M Gungoose]].<ref name="RTX 2014">[https://www.youtube.com/watch?v=E1a1FzQ3bdQ RTX 2014 343 Industries panel]</ref>


Like ''Halo: Combat Evolved Anniversary'' and ''[[Halo 4]]'', ''Halo 2 Anniversary'' will contain [[Terminal/Halo 2 Anniversary|hidden terminal videos]]; these terminals have been stated to be easier to find than before.<ref name="venturebeat">[http://venturebeat.com/2014/06/10/understanding-halo-the-master-chief-collection-faq-playlists-forge-control-schemes-and-more/ '''Venturebeat''': ''Understanding Halo: The Master Chief Collection (FAQ) — playlists, Forge, control schemes, and more'']</ref> As in ''Halo 4'' the videos are hosted on ''[[Halo Waypoint]]'', not on the disc, and as such require an Internet connection to access. The game will also feature new [[skull]]s.<ref name="waypoint"/>


All original multiplayer maps (including the extra ones in the DLC [[map pack]]s and ''[[Halo 2 Vista]]'')<ref>[http://www.neogaf.com/forum/showpost.php?p=115814609&postcount=185 '''NeoGaf''': ''Frank O'Connor on maps'']</ref> are featured in the classic multiplayer mode, while six of the maps have been completely re-imagined<ref name="waypoint"/> in a separate multiplayer engine described as a combination of the multiplayer of the classic ''Halo 2'' and that of the more recent ''Halo'' titles.<ref name="IGNinterv"/> A [[Forge]] mode will be featured, albeit only in the six re-imagined maps.<ref name="venturebeat"/> The game will also have an online co-op mode.<ref name="IGNinterv"/> The ''Halo 2 Anniversary'' multiplayer has been stated to be based on a post-patch version of ''Halo 2'' as rather than the shipping version.<ref name="bulletin61914">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-6-19-14 '''Halo Waypoint''': ''The Halo Bulletin 6.19.14'']</ref> Split-screen multiplayer will be laid out in horizontal view instead of the original vertical orientation.<ref name="bulletin61914"/> In the remastered multiplayer the name of the segment of the map that the player is currently in is displayed near the [[motion sensor]] similar to ''Halo: Reach''. Gametypes, such as [[Ricochet]] and [[Infection]], were added to the remastered multiplayer. The [[MA5 series|assault rifle]] and [[M7S SMG|Silenced SMG]] were added to the remastered multiplayer along with the [[M274 Mongoose#Variants and derivative|M274-M Gungoose]].<ref name="RTX 2014">[https://www.youtube.com/watch?v=E1a1FzQ3bdQ RTX 2014 343 Industries panel]</ref>


==Gallery==
==Gallery==