Halo 2 Auto-Updates: Difference between revisions

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'''Auto-Update 4''' - July 20, 2005
'''Auto-Update 4''' - July 20, 2005


* Included solutions to the rampant use of modded content to enable cheating on the downloadable maps included in [[Bonus Map Pack]], [[Killtacular Pack]] and Maptacular Pack]], so that any players found cheating will be permanently banned with "no appeal process." This stands for Matchmaking and Custom Games.
* Included solutions to the rampant use of modded content to enable cheating on the downloadable maps included in [[Bonus Map Pack]], [[Killtacular Pack]] and [[Maptacular Pack]], so that any players found cheating will be permanently banned with "no appeal process." This stands for Matchmaking and Custom Games.


* Addressed a teleporter bug on the map [[Relic]], that allowed players to reach a locked teleporter by crouch jumping.
* Addressed a teleporter bug on the map [[Relic]], that allowed players to reach a locked teleporter by crouch jumping.

Revision as of 13:15, May 15, 2007

This page lists all Xbox Live Auto-Updates for the Xbox version of Halo 2.


Auto-Update 1 - November 17, 2004

  • Addressed delay problems while waiting for a game to be found in "Quickmatch" and "Optimatch".
  • Improved support for 480p resolutions on a wide range of HDTV and EDTV displays, correcting a flaw that the software encountered with some sets causing part of the HUD to be obscured.
  • Multiplayer map "Foundation" no longer has to be unlocked and will be instantly available.




Auto-Update 2 -

(INFORMATION COMING SOON)



Auto-Update 3 - April 18, 2005

(INFORMATION COMING SOON)



Auto-Update 4 - July 20, 2005

  • Included solutions to the rampant use of modded content to enable cheating on the downloadable maps included in Bonus Map Pack, Killtacular Pack and Maptacular Pack, so that any players found cheating will be permanently banned with "no appeal process." This stands for Matchmaking and Custom Games.
  • Addressed a teleporter bug on the map Relic, that allowed players to reach a locked teleporter by crouch jumping.




Auto-Update 5 - April 12, 2007

  • Enhanced existing Banhammer functionality.
  • Cleared online networking history - this means that for a short period of time, the game won’t have any record of any player's ideal network capabilities which means player's could experience some laggy games until things settle down.
  • Cleared the console's "map cache" – this means that the first few games played after the update could take a little longer than usual to load the maps since they’ll have to be freshly loaded into memory.