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When a player pulls the trigger in ''[[Halo 2]]'' or later games, the game remembers where the reticule was just before and just after the shot was fired. The game then connects these two points with a line. Anything that happens to be on this line ends up being hit by the shot. This is used to compensate for latency and [[lag]]; without such compensation, it would be nearly impossible to accurately fire upon an enemy in an online [[multiplayer]] match.
When a player pulls the trigger in ''[[Halo 2]]'' or later games, the game remembers where the reticule was just before and just after the shot was fired. The game then connects these two points with a line. Anything that happens to be on this line ends up being hit by the shot. This is used to compensate for latency and [[lag]]; without such compensation, it would be nearly impossible to accurately fire upon an enemy in an online [[multiplayer]] match.


Moving the reticule in a linear motion while firing increases the distance between these two points, allowing the shot to cover a larger area. Furthermore, by moving the reticule such that a target (like an opponent's head) rests on the "detection line", players can hit a target without needing as much precision. The trick works well with any ranged precision weapon, including the two [[Battle rifle|Battle Rifles]], the [[Type-51 Carbine|Covenant Carbine]], the [[Sniper rifle|Sniper Rifle]], the [[Type-50 Sniper Rifle System|Beam Rifle]], and all [[M6 Series|Magnum]] models.
Moving the reticule in a linear motion while firing increases the distance between these two points, allowing the shot to cover a larger area. Furthermore, by moving the reticule such that a target (like an opponent's head) rests on the "detection line", players can hit a target without needing as much precision. The trick works well with any ranged precision weapon, including the two [[Battle rifle|Battle Rifles]], the [[Type-51 Carbine|Covenant Carbine]], the [[Sniper rifle|Sniper Rifle]], the [[Type-50 particle beam rifle|Beam Rifle]], and all [[M6 Series|Magnum]] models.


Higher sensitivities can further increase the distance between the two aiming locations, effectively lengthening the "detection line"; however, players who are used to lower sensitivities may not wish to increase their [[Look Sensitivity|look sensitivity]].
Higher sensitivities can further increase the distance between the two aiming locations, effectively lengthening the "detection line"; however, players who are used to lower sensitivities may not wish to increase their [[Look Sensitivity|look sensitivity]].


== Circle-sweeping ==
== Circle-sweeping ==
In [[Shield|shieldless]] gametypes, or when facing an enemy with low shielding, another technique is to "circle-sweep". Simply move the reticule reasonably close to the target's head, and quickly move the aiming thumbstick in a quick, tight circle while firing. This tends to work best with extremely high look sensitivities (such as 10).
In [[shield]]less gametypes, or when facing an enemy with low shielding, another technique is to "circle-sweep". Simply move the reticule reasonably close to the target's head, and quickly move the aiming thumbstick in a quick, tight circle while firing. This tends to work best with extremely high look sensitivities (such as 10).


== Tips ==
== Tips ==