Yanme'e Major: Difference between revisions
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{{Covenant Rank Infobox | {{Covenant Rank Infobox | ||
|image = [[File:ReachRedShell.jpg|250px]] | |image = [[File:ReachRedShell.jpg|250px]] | ||
|name = | |name = Yanme'e Major | ||
|species = [[Yanme'e]] | |species = [[Yanme'e]] | ||
|weapons = *[[Needler]] | |weapons = *[[Needler]] | ||
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Yanme'e Majors are differentiated from lower ranks by their crimson shells, and frequently possess energy shields. They have longer wings and can fly faster than [[Drone Minor]]s. They usually have [[Needlers]] as their weapons in the games.<ref name="ODST">'''Halo 3: ODST''', campaign level, ''[[Data Hive (Level)|Data Hive]]''</ref> | Yanme'e Majors are differentiated from lower ranks by their crimson shells, and frequently possess energy shields. They have longer wings and can fly faster than [[Drone Minor]]s. They usually have [[Needlers]] as their weapons in the games.<ref name="ODST">'''Halo 3: ODST''', campaign level, ''[[Data Hive (Level)|Data Hive]]''</ref> | ||
Due to the difference in mentality of Drones compared to other species, it is possible that Drones become a Major once they have reached a certain age by which point they will have a certain amount of experience, meaning less experienced Drones can follow them, rather than due to distinguished service or bravery as seen in other major creatures such as [[Unggoy]] and [[Kig-Yar]]. This is similar to how older insects in sociable colonies take on different roles, such as from scout to guard. | Due to the difference in mentality of Drones compared to other species, it is possible that Drones become a Major once they have reached a certain age by which point they will have a certain amount of experience, meaning less experienced Drones can follow them, rather than due to distinguished service or bravery as seen in other major creatures such as [[Unggoy]] and [[Kig-Yar]]. This is similar to how older insects in sociable colonies take on different roles, such as from scout to guard.[[File:DroneRedLeader.jpg|right|thumb|300px|A Yanme'e Major in the [[New Mombasa Data Center]].]] | ||
==Combat== | ==Combat== | ||
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Majors normally command a group of 6-10 minors. If there is a Major swarm, try to stick one with a Plasma Grenade, bombard them with Needler fire, or dual-wield Plasma Rifles. One can also use ballistic fire, but some Majors will have shields, especially in the presence of [[Engineers]]. The [[Noob Combo]] is a good tactic. Majors also land on the ground much less often than their [[Minor]] brethren, making them less prone to melee. As with all enemies who move in groups, supercombining [[Needler]] round will produce an explosion that will most likely kill multiple [[Drones]].<ref name="Firefight"/><ref name="ODST"/> | Majors normally command a group of 6-10 minors. If there is a Major swarm, try to stick one with a Plasma Grenade, bombard them with Needler fire, or dual-wield Plasma Rifles. One can also use ballistic fire, but some Majors will have shields, especially in the presence of [[Engineers]]. The [[Noob Combo]] is a good tactic. Majors also land on the ground much less often than their [[Minor]] brethren, making them less prone to melee. As with all enemies who move in groups, supercombining [[Needler]] round will produce an explosion that will most likely kill multiple [[Drones]].<ref name="Firefight"/><ref name="ODST"/> | ||
==Counter | ==Counter tactics== | ||
*Using the '[[Noob Combo]]' (A [[Plasma Pistol]] and a [[Pistol]]) can take down Yanme'e Majors easily. It is recommended that you kill them first, then use a [[SMG]] to kill the rest of the pack. | *Using the '[[Noob Combo]]' (A [[Plasma Pistol]] and a [[Pistol]]) can take down Yanme'e Majors easily. It is recommended that you kill them first, then use a [[SMG]] to kill the rest of the pack. | ||
*Supercombining [[Needler]] rounds on Yanme'e Majors is an effective tactic and you can also strip them of ammo after you kill them -- they often carry [[Needlers]]. | *Supercombining [[Needler]] rounds on Yanme'e Majors is an effective tactic and you can also strip them of ammo after you kill them -- they often carry [[Needlers]]. |