Overload glitch (Halo 3): Difference between revisions

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=== Specific Effects by Level===
=== Specific Effects by Level===
;[[Assembly]]:The air lifts stop functioning. The rushing air is still visible on the blue lift but not the yellow ones.
;[[Assembly]]:
;[[Avalanche (Level)|Avalanche]]:Overloading the map multiple times will disable the [[man cannon]]s. Overloading the map once at the area under the [[Spartan Laser]] cave will also work.
;  
;[[Blackout (Level)|Blackout]]:The air lift stops working, though the rushing air is still visible.
;Bitch
;[[Citadel (Level)|Citadel]]:The invisible walls in the room under [[Rocket Launcher]] spawn will disappear.
;[[Construct (Level)|Construct]]:The lifts no longer work. All weapons will be temporarily de-spawned.
;[[Epitaph (Level)|Epitaph]]:The floating platform will fall and become movable. The shield doors and lifts will vanish. Most holograms will vanish.
;[[Guardian (Level)|Guardian]]:The main lifts are disabled, and the hologram no longer works.
;[[High Ground (Level)|High Ground]]:The main gate disappears, as do the movable gates near the Surface-to-Air Missile Launcher. The hatch on the bunker disappears.
;[[Isolation (Level)|Isolation]]:The lifts are visible but don't function.
;[[Last Resort (Level)|Last Resort]]:The breakable bridge (that can be used to enter the spinning wheel) disappears.
;[[Sandbox (Level)|Sandbox]]:The watchtowers are disabled. The grid and the sky bubble's "floor" disappear, causing any movable objects in the sky bubble to fall.
;[[Sandtrap (Level)|Sandtrap]]:The Brute Landmines become inactive for the rest of the round. The lifts no longer work, though the air can still be seen. The Elephants disappear.
;[[Snowbound (Level)|Snowbound]]:The built-in shield doors are cut, and the automated turrets no longer shoot.
;[[The Pit (Level)|The Pit]]:All major weapons (such as the [[Energy Sword]]) will disappear temporarily. The fan lifts stop functioning, although the air is still visible.
;[[Valhalla (Level)|Valhalla]]:The built-in Man Cannons are disabled.
;[[Foundry (Level)|Foundry]]:All objects disappear for a few moments, then respawn.
;[[Narrows (Level)|Narrows]]:Man cannons are disabled; the rocket launcher on the lower level energy bridge disappears.


== Trivia ==
== Trivia ==