Overload glitch (Halo 3): Difference between revisions
From Halopedia, the Halo wiki
DavidJCobb (talk | contribs) (Minor rewrites, reformatting.) |
|||
Line 3: | Line 3: | ||
<center>''For the Halo 2 Overload Glitches, see [[Overload Glitch (Halo 2)|here]].''</center> | <center>''For the Halo 2 Overload Glitches, see [[Overload Glitch (Halo 2)|here]].''</center> | ||
The '''Overload Glitch''' is a bug present in ''[[Halo 3]]''. When too many objects are present in a map, the map becomes "overloaded", resulting in the deletion of the "oldest" objects. The glitch can be set up | The '''Overload Glitch''' is a bug present in ''[[Halo 3]]''. When too many objects are present in a map, the map becomes "overloaded", resulting in the deletion of the "oldest" objects. The glitch can be set up in [[Forge]], and can be performed in [[Custom Games]] or Forge. One [[Campaign]] level is also prone to the bug. | ||
Overloading a map is usually done to disable certain map features that prevent players from leaving a level's boundaries. Such features include the [[Brute Landmine]]s on [[Sandtrap (Level)|Sandtrap]] and the watchtowers on [[Sandbox (Level)|Sandbox]]. | |||
== Instructions == | == Instructions == | ||
=== Multiplayer === | === Multiplayer === | ||
#Start a | #Start a Forge session. | ||
#Enter Edit Mode, and place a [[Trip Mine]]. Alternatively, you may find one that has already been placed. | #Enter Edit Mode, and place a [[Trip Mine]]. Alternatively, you may find one that has already been placed. | ||
#Set | #Set Trip Mines to [[Forge/Tricks#Instant Respawn|Instant Respawn]]. | ||
#Return to Player Mode, and stand on top of the Trip Mine's spawn point. You should pick it up. | #Return to Player Mode, and stand on top of the Trip Mine's spawn point. You should pick it up. | ||
#Throw the Trip Mine. You should immediately pick up another. | #Throw the Trip Mine. You should immediately pick up another. | ||
#Continue throwing Trip Mines as fast as you can. | #Continue throwing Trip Mines as fast as you can. | ||
Eventually, the Trip Mines will explode on their own; this is because a Trip Mine will automatically detonate after 90 seconds. After this explosion, the map should be overloaded. Sometimes, however, the trick must be repeated in order to have a noticeable or useful effect. | Eventually, the Trip Mines will explode on their own; this is because a Trip Mine will automatically detonate after 90 seconds. After this explosion, the map should be overloaded. Sometimes, however, the trick must be repeated in order to have a noticeable or useful effect. (In such cases, the Trip Mines usually reappear after the first explosion.) | ||
In some cases, the Trip Mines may start to disappear in a blue flash. If this occurs, then the map is overloaded. | |||
Note that you can drop Trip Mines faster by obtaining a second [[weapon]] and repeatedly pressing '''X''' and '''Y''' -- two '''X''' presses for each '''Y'''. ('''X''' + '''X''' + '''Y''' + '''...''') Note also that this fast method can increase the game's RAM usage, possibly leading to a crash. | Note that you can drop Trip Mines faster by obtaining a second [[weapon]] and repeatedly pressing '''X''' and '''Y''' -- two '''X''' presses for each '''Y'''. ('''X''' + '''X''' + '''Y''' + '''...''') Note also that this fast method can increase the game's RAM usage, possibly leading to a crash. | ||
The trick can be performed with other [[equipment]] items, like the [[Deployable Cover]]; however, other items take longer to overload the map. | The trick can be performed with other [[equipment]] items, like the [[Deployable Cover]]; however, other items take longer to overload the map. | ||
Line 35: | Line 34: | ||
Eventually, the accumulation of Marines and unreachable Hornets will overload the map. If a player uses a Hornet to proceed to the next loading point, the other player will be transported forward, and all of the Marines and Hornets will be removed from memory, ending the overloading effect. | Eventually, the accumulation of Marines and unreachable Hornets will overload the map. If a player uses a Hornet to proceed to the next loading point, the other player will be transported forward, and all of the Marines and Hornets will be removed from memory, ending the overloading effect. | ||
=== Saving an overloaded map === | |||
Start a Forge session. In an out-of-the-way area that players can't reach (preferably outside the map), make a big pile of [[weapons]] and equipment. Once a large amount of items have been placed, spawn a [[Forge Objects/Scenery|scenery]] item on top of the pile. If it disappears, then place a bunch of movable scenery on it. Otherwise, keep trying. | |||
=== Saving an | |||
Start a Forge session. In an out-of-the-way area that players can't reach (preferably outside the map), make a big pile of weapons and equipment. Once a large amount of items have been placed, spawn a scenery item on top of the pile. If it disappears, then place a bunch of movable scenery on it. Otherwise, keep trying. | |||
When enough scenery has vanished, start a new round. If enough items have been placed, the map will be overloaded, and will be overloaded the next time it is loaded. | When enough scenery has vanished, start a new round. If enough items have been placed, the map will be overloaded, and will be overloaded the next time it is loaded. | ||
Some more specific instructions: | Some more specific instructions: | ||
#Spawn a good 50 to 80 weapons in one place | #Spawn a good 50 to 80 weapons in one place. | ||
# | #Place a movable scenery piece on top. | ||
#If the scenery disappears, proceed to spawn additional cheap movable scenery. | #If the scenery disappears, proceed to spawn additional cheap movable scenery. | ||
#After a good 50 spawns, set the scenery to Instant Respawn. | #After a good 50 spawns, set the scenery to Instant Respawn. | ||
Line 53: | Line 50: | ||
== Effects == | == Effects == | ||
Overloading tends to disable the "built-in" special features present on several map. | Overloading tends to disable the "built-in" special features present on several map. Sandtrap's [[Elephant]]s will vanish. Lifts, such as the air lift on [[Blackout (Level)|Blackout]], will stop functioning. [[Epitaph (Level)|Epitaph]]'s floating platform will fall. Most notably, the [[Guardians]]' scripted appearances (on Sandtrap, Sandbox, and [[Snowbound (Level)|Snowbound]]) will stop functioning. | ||
However, overloading a map may cause the game to use a lot of memory (since there are so many objects that need to be processed and kept track of). The game's stability | However, overloading a map may cause the game to use a lot of memory (since there are so many objects that need to be processed and kept track of). The game's stability can decrease; [[lag]] is a likely result, and the game may even crash. | ||
=== Specific Effects by Level=== | === Specific Effects by Level=== | ||
[[Assembly]] | ;[[Assembly]]:The air lifts stop functioning. The rushing air is still visible on the blue lift but not the yellow ones. | ||
;[[Avalanche (Level)|Avalanche]]:Overloading the map multiple times will disable the [[man cannon]]s. Overloading the map once at the area under the [[Spartan Laser]] cave will also work. | |||
[[Avalanche (Level)|Avalanche]] | ;[[Blackout (Level)|Blackout]]:The air lift stops working, though the rushing air is still visible. | ||
;[[Citadel (Level)|Citadel]]:The invisible walls in the room under [[Rocket Launcher]] spawn will disappear. | |||
[[Blackout (Level)|Blackout]] | ;[[Construct (Level)|Construct]]:The lifts no longer work. All weapons will be temporarily de-spawned. | ||
;[[Epitaph (Level)|Epitaph]]:The floating platform will fall and become movable. The shield doors and lifts will vanish. Most holograms will vanish. | |||
[[Citadel | ;[[Guardian (Level)|Guardian]]:The main lifts are disabled, and the hologram no longer works. | ||
;[[High Ground (Level)|High Ground]]:The main gate disappears, as do the movable gates near the Surface-to-Air Missile Launcher. The hatch on the bunker disappears. | |||
[[Construct (Level)|Construct]] | ;[[Isolation (Level)|Isolation]]:The lifts are visible but don't function. | ||
;[[Last Resort (Level)|Last Resort]]:The breakable bridge (that can be used to enter the spinning wheel) disappears. | |||
[[Epitaph (Level)|Epitaph]] | ;[[Sandbox (Level)|Sandbox]]:The watchtowers are disabled. The grid and the sky bubble's "floor" disappear, causing any movable objects in the sky bubble to fall. | ||
;[[Sandtrap (Level)|Sandtrap]]:The Brute Landmines become inactive for the rest of the round. The lifts no longer work, though the air can still be seen. The Elephants disappear. | |||
[[Guardian (Level)|Guardian]] | ;[[Snowbound (Level)|Snowbound]]:The built-in shield doors are cut, and the automated turrets no longer shoot. | ||
;[[The Pit (Level)|The Pit]]:All major weapons (such as the [[Energy Sword]]) will disappear temporarily. The fan lifts stop functioning, although the air is still visible. | |||
[[High Ground (Level)|High Ground]] | ;[[Valhalla (Level)|Valhalla]]:The built-in Man Cannons are disabled. | ||
;[[Foundry (Level)|Foundry]]:All objects disappear for a few moments, then respawn. | |||
[[Isolation (Level)|Isolation]] | ;[[Narrows (Level)|Narrows]]:Man cannons are disabled; the rocket launcher on the lower level energy bridge disappears. | ||
[[Last Resort (Level)|Last Resort]] | |||
[[Sandbox (Level)|Sandbox]] | |||
[[Sandtrap (Level)|Sandtrap]] | |||
[[Snowbound (Level)|Snowbound]] | |||
[[The Pit (Level)|The Pit]] | |||
[[Valhalla (Level)|Valhalla]] | |||
[[Foundry (Level)|Foundry]] | |||
[[Narrows (Level)|Narrows]] | |||
== Trivia == | == Trivia == | ||
*Some players have reported seeing [[Ghosts of Halo]] on maps after overloading them. | *Some players have reported seeing [[Ghosts of Halo]] on maps after overloading them. | ||
*It should be noted that overloading will not disable the Guardians. It ''will'', however, disable the various level features whose kills are credited to the Guardians. | |||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Halo 3]] | [[Category:Halo 3]] | ||
[[Category:Halo 3 Glitches]] | [[Category:Halo 3 Glitches]] |