Covenant (disambiguation): Difference between revisions

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===Government===
===Government===
[[Image:Elite Councillors.jpg|thumb|right|Elite High Councilors.]]
[[Image:Elite Councillors.jpg|thumb|right|Elite High Councilors.]]
The Covenant is governed by the [[High Council]], which is led by three [[High Prophets]] and consists of lesser [[Prophets]] and [[Elites]]. However, at the start of the [[Covenant Civil War]], the Prophets began to replace the Elites with [[Brutes]]. This civil war started after the [[Master Chief]] assassinated the Prophet of Regret, and with the [[Changing of the Guard]]. Truth and Mercy decided that the Elites were unable to protect the Prophets, and needed to be replaced by the Brutes. Their explanation of the exchange can be heard in the beginning cutscene of [[Sacred Icon (level)|Sacred Icon]].
The Covenant is governed by the [[High Council]], which is led by three [[High Prophets]] and consists of lesser [[Prophets]] and [[Elites]]. However, at the start of the [[Covenant Civil War]], the Prophets began to replace the Elites with [[Brutes]]. This civil war started after the [[Master Chief]] assassinated the Prophet of Regret, and with the [[Changing of the Guard]]. The Prophets of Truth and Mercy used Regret's death as an excuse to change the Covenant around. Truth and Mercy decided that the Elites were unable to protect the Prophets, and needed to be replaced by the Brutes. Their explanation of the exchange can be heard in the beginning cutscene of [[Sacred Icon (level)|Sacred Icon]].


===Species===
===Species===
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Covenant society uses a caste system with the following races (names are rough translations by the UNSC):
Covenant society uses a caste system with the following races (names are rough translations by the UNSC):


* ''[[Prophets]]'' As the highest caste, it is the Prophets who lead the Covenant. Their higher understanding of the Forerunner gives them great egos and religious powers over the Covenant. The fact that the Covenant are religious zealots makes it all the more easy to control them.<ref name="best"/> The only known word for them in the Covenant Language is Prophet.
* ''[[Prophets]]'' As the highest caste, it is the Prophets who lead the Covenant. Their higher understanding of the Forerunner gives them great egos and religious powers over the Covenant. The fact that the Covenant are religious zealots makes it all the more easy to control them.<ref name="best"/> The only known word for them in the Covenant Language is Prophet but they are sometimes refered to as the hierarchs or holy ones.
* ''[[Brutes (Jiralhanae)|Brutes]]'' are the newest species to the Covenant and are the only race that has obtained equal status to that of one of the founding “clients” of the Covenant pact, the Elites. Their strength can match and even surpass that of Elites. They have an incredible natural resilience to damage that makes up for their lack of [[Energy Shields]], and use a weapon known as the [[Brute Shot]]. They are equal to Elites in battle and rank. After the Elites were replaced for failing to protect [[High Prophet of Regret|Regret]] from the [[Master Chief]], they took over their role as personal bodyguards of the Prophets. They have a hairy, ape-like appearance. They are called [[Jiralhanae]] in the Covenant language.
* ''[[Brutes (Jiralhanae)|Brutes]]'' are the newest species to the Covenant and are the only race that has obtained equal status to that of one of the founding “clients” of the Covenant pact, the Elites. Their strength can match and even surpass that of Elites. They have an incredible natural resilience to damage that makes up for their lack of [[Energy Shields]], and use a weapon known as the [[Brute Shot]]. They are equal to Elites in battle and rank. After the Elites were replaced for failing to protect [[High Prophet of Regret|Regret]] from the [[Master Chief]], they took over their role as personal bodyguards of the Prophets. They have a hairy, ape-like appearance. They are called [[Jiralhanae]] in the Covenant language.
* ''[[Elites (Sangheili)|Elites]]'' serve as the military leaders for the Covenant. While Prophets often have the last say, it is the Elites who organize military campaigns and naval engagements. Ship Masters command the mighty space fleets; Field Masters command the vast armies. Elites maintain the military structure of the Covenant and ensure the Prophets' orders, as well as their own, are carried out. Elites are a much needed species for the Covenant to function, they are the only caste who can build and command the star ships and have the military know-how to ensure successful victories and keep the lesser Covenant species in order. They are called [[Sangheili]] in the Covenant language.
* ''[[Elites (Sangheili)|Elites]]'' serve as the military leaders for the Covenant. While Prophets often have the last say, it is the Elites who organize military campaigns and naval engagements. Ship Masters command the mighty space fleets; Field Masters command the vast armies. Elites maintain the military structure of the Covenant and ensure the Prophets' orders, as well as their own, are carried out. Elites are a much needed species for the Covenant to function, they are the only caste who can build and command the star ships and have the military know-how to ensure successful victories and keep the lesser Covenant species in order. They are called [[Sangheili]] in the Covenant language.
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One of Halo's selling points is its implement of vehicles with realistic physics. Although Covenant vehicles are capable of hovering and can drive more easily over uneven terrain, they react how you would expect them to in real life, just like most everything in the Halo games. All Covenant vehicles, like their starships and architecture, have a signature purple sheen.
One of Halo's selling points is its implement of vehicles with realistic physics. Although Covenant vehicles are capable of hovering and can drive more easily over uneven terrain, they react how you would expect them to in real life, just like most everything in the Halo games. All Covenant vehicles, like their starships and architecture, have a signature purple sheen.


*''[[Ghost (vehicle)|Ghost]]s'' are one passenger reconnaissance and rapid attack vehicles, they hold one driver and have two plasma cannons. In [[Halo 2]], there is a secondary boost function, but takes power from the plasma cannons.
*''[[Ghost (vehicle)|Ghost]]s'' are one passenger reconnaissance and rapid attack vehicles, they hold one driver and have two plasma cannons. In [[Halo 2]], there is a secondary boost function, but takes power from the plasma cannons. They are the quickest land based vehicle for the Covenant.


*''[[Banshee]]s'' are one passenger airborne ground assault vehicles with high maneuverability and fair speed. They boast two plasma cannons and a fuel rod cannon. There is also a secondary boost function (in [[Halo 2]]), but like the Ghost, takes power from the plasma cannons. Aerial acrobatics can be enabled to effectively dodge weapon fire.
*''[[Banshee]]s'' are one passenger airborne ground assault vehicles with high maneuverability and fair speed. They boast two plasma cannons and a fuel rod cannon. There is also a secondary boost function (in [[Halo 2]]), but like the Ghost, takes power from the plasma cannons. Aerial acrobatics can be enabled to effectively dodge weapon fire.
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*''[[Boarding Craft]]'' are the Covenant's way of infiltrating enemy starships to capture them or any information on board.  
*''[[Boarding Craft]]'' are the Covenant's way of infiltrating enemy starships to capture them or any information on board.  


*''[[Wraith]]s'' are one passenger hover tanks, which make them surprisingly maneuverable but slow because of the near meter thick armor.  Their sole weapon is a powerful mortar gun that fires in an arc similar to the Fuel Rod Gun.  Other than this, they are fairly vulnerable to very close enemies.  They are usable in the campaign of ''[[Halo 2]]'', in which they are also armed with twin plasma cannons, although these cannot be used by the player. It has a temporary boost function, which effectively rams opponents in the way of the Wraith.
*''[[Wraith]]s'' are one passenger hover tanks, which make them surprisingly maneuverable but slow because of the near meter thick armor.  Their sole weapon is a powerful mortar gun that fires in an arc similar to the Fuel Rod Gun.  Other than this, they are fairly vulnerable to very close enemies.  They are usable in the campaign of ''[[Halo 2]]'', in which they are also armed with twin plasma cannons, although these cannot be used by the player. It has a temporary boost function, which effectively rams opponents in the way of the Wraith. They are the most well protected ground vehicle for the Covenant. It is speculated that in Halo 3 there will be a Brute version of te Wraith.


*''[[Phantom]]s'' are a dropship-like aircraft similar to the human [[Pelican]] dropship. They are far more formidable than the dropship of [[Halo 1]], armed with a trio of heavy plasma cannons and can drop its occupants to the ground without having to fully land.  First introduced in ''[[Halo 2]]''. The plasma cannons can be blown off and are remote targeted by [[Rocket Launchers]].
*''[[Phantom]]s'' are a dropship-like aircraft similar to the human [[Pelican]] dropship. They are far more formidable than the dropship of [[Halo 1]], armed with a trio of heavy plasma cannons and can drop its occupants to the ground without having to fully land.  First introduced in ''[[Halo 2]]''. The plasma cannons can be blown off and are remote targeted by [[Rocket Launchers]].