Cut Halo 3 levels: Difference between revisions

From Halopedia, the Halo wiki

m (Forgot about the Halo 5 map, removing my attempt to link to the future.)
m (→‎100_forecity: Replacing links, replaced: The Lost CityForerunner City)
Line 55: Line 55:
===100_forecity===
===100_forecity===
{{Main|The Lost City}}
{{Main|The Lost City}}
The level in the Mod Tools files referred to as <code>100_forecity</code> likely corresponds with [[The Lost City]], a map developed by [[Paul Russel]] for the purposes of experimenting with [[Forerunner]] architectural design. Although described by Russell and [[Vic DeLeon]] as a map primarily used to demonstrate new technologies for the [[Xbox 360]] and [[Halo 3 Engine|new engine]], designer [[Dan Miller]] is also on record as mentioning that he was assigned as a designer on this level - indicating it was at one point intended to be a playable level space.{{Ref/Site|Id=NeoGAFDan1|URL=https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018|Site=NeoGAF|Page=Halo - OT14 - They call it Halo|Quote=Developer Insight #9 Everyone here remembers the concept art for Forerunner City, right? Bungie cut that in part because, when they went through the concept art, they felt like they would have to give away too much about the Forerunners. Dan was originally assigned to this level and Guardian Forest.|Quotee=Dan Miller|D=10|M=10|Y=2021}}
The level in the Mod Tools files referred to as <code>100_forecity</code> likely corresponds with [[Forerunner City]], a map developed by [[Paul Russel]] for the purposes of experimenting with [[Forerunner]] architectural design. Although described by Russell and [[Vic DeLeon]] as a map primarily used to demonstrate new technologies for the [[Xbox 360]] and [[Halo 3 Engine|new engine]], designer [[Dan Miller]] is also on record as mentioning that he was assigned as a designer on this level - indicating it was at one point intended to be a playable level space.{{Ref/Site|Id=NeoGAFDan1|URL=https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018|Site=NeoGAF|Page=Halo - OT14 - They call it Halo|Quote=Developer Insight #9 Everyone here remembers the concept art for Forerunner City, right? Bungie cut that in part because, when they went through the concept art, they felt like they would have to give away too much about the Forerunners. Dan was originally assigned to this level and Guardian Forest.|Quotee=Dan Miller|D=10|M=10|Y=2021}}


<gallery>
<gallery>