Jovokada Workshop brute shot: Difference between revisions

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In [[Halo 2]], the grenades from the Brute Shot can bounce around corners and inflict heavy damage when the enemy is in a close-knit group. In [[Halo 3]], Brute Shots can't bounce off of walls or around corners. The melee attack on the Brute Shot is very deadly, depleting [[shields]] with one hit (two in [[Halo 3]]). With the recent updates on [[Xbox Live]], a jumping melee is enough to kill a target.
In [[Halo 2]], the grenades from the Brute Shot can bounce around corners and inflict heavy damage when the enemy is in a close-knit group. In [[Halo 3]], Brute Shots can't bounce off of walls or around corners. The melee attack on the Brute Shot is very deadly, depleting [[shields]] with one hit (two in [[Halo 3]]). With the recent updates on [[Xbox Live]], a jumping melee is enough to kill a target.


The best way to treat this weapon is as a room clearing and scattering device. The Brute Shot can also make quick work of an unsuspecting enemy if you line your shots up before firing. But the most effective way of killing strong enemies i.e, [[Brute]]/[[Elite]], is to fire rapid shots in succession into their torso, considering the fact that more tactical ways to utilize the Brute Shot are too hard to master, this is very effective in taking down a strong foe and much easier to use. Despite the wide range of the splash damage, the Brute Shot is amazingly apt as a semi-close range weapon in the hands of experienced players, and while the blade is less accurate, slower, and lacks the "lunge effect" of the [[Energy Sword]], it does nearly the same amount of damage and does not have the side effect of it glowing while you have [[Active Camouflage]] on, as well as having unlimited use. However, it was stated on bungie.net that a player has 115 hit points (45 body and 70 shield points). A normal melee attack (Without any special melee weapons) does 70 damage, but because of the Brute Shot blade, a melee attack with it causes marginally more damage (72 damage). Also, it takes around four grenades to destroy a [[Banshee]] or a [[Warthog]].
The best way to treat this weapon is as a room clearing and scattering device. The Brute Shot can also make quick work of an unsuspecting enemy if you line your shots up before firing. But the most effective way of killing strong enemies i.e, [[Brute]]/[[Elite]], is to fire rapid shots in succession into their torso, considering the fact that more tactical ways to utilize the Brute Shot are too hard to master, this is very effective in taking down a strong foe and much easier to use. Also it is a great use when there are groups of enemies after one round enemies should be weak and easy to kill or you can throw a plasma grenade to one of the enemies and shoot a whole round of the brute shot and the grenade of the brute shot and the plasma grenade will make a double explosion killing more enemies around. Despite the wide range of the splash damage, the Brute Shot is amazingly apt as a semi-close range weapon in the hands of experienced players, and while the blade is less accurate, slower, and lacks the "lunge effect" of the [[Energy Sword]], it does nearly the same amount of damage and does not have the side effect of it glowing while you have [[Active Camouflage]] on, as well as having unlimited use. However, it was stated on bungie.net that a player has 115 hit points (45 body and 70 shield points). A normal melee attack (Without any special melee weapons) does 70 damage, but because of the Brute Shot blade, a melee attack with it causes marginally more damage (72 damage). Also, it takes around four grenades to destroy a [[Banshee]] or a [[Warthog]].


[[Image:Brute Shot.jpg|thumb|left|A [[Spartan]] wields a Brute Shot on [[Midship]].]]
[[Image:Brute Shot.jpg|thumb|left|A [[Spartan]] wields a Brute Shot on [[Midship]].]]