Halo 2 skulls: Difference between revisions

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In the original [[Xbox]] game, once a skull is collected it is immediately activated (with the exception of IWHBYD); this activation is denoted by a white flash and a loud "whoosh" sound. The skull's effects then last until the console is restarted. The same is true of [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], though the effects last until the game is restarted. In order to reactivate the skull, the player must find and collect the skull again.
In the original [[Xbox]] game, once a skull is collected it is immediately activated (with the exception of IWHBYD); this activation is denoted by a white flash and a loud "whoosh" sound. The skull's effects then last until the console is restarted. The same is true of [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], though the effects last until the game is restarted. In order to reactivate the skull, the player must find and collect the skull again.


In ''[[Halo: The Master Chief Collection]]'' the skulls are present, however they are not activated when they are collected (though the flash and "whoosh" are still present). Instead, skulls must be selected from the pre-game menu before beginning the level. The skulls are unlocked by default (along with a number of [[Halo: The Master Chief Collection Skulls|new skulls]]) and do not need to be found before they can be used, however each skull unlocks an [[achievement]] when collected, providing players motivation to seek them out.  
In ''[[Halo: The Master Chief Collection]]'' the skulls are present, however they are not activated when they are collected (though the flash and "whoosh" are still present). Instead, skulls must be selected from the pre-game menu before beginning the level. The skulls are unlocked by default (along with a number of [[Halo: The Master Chief Collection skulls|new skulls]]) and do not need to be found before they can be used, however each skull unlocks an [[achievement]] when collected, providing players motivation to seek them out.  


==Background==
==Background==
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==List of Known Skulls==
==List of Known Skulls==
{{Center|This section is about the skulls in the 2004 game. For the skulls introduced in Halo: The Master Chief Collection (Eye Patch, Fog, Jacked, Masterblaster, Recession, So... Angry, Streaking, Swarm, They Come Back, Bandanna, Bonded Pair, Boom, Feather, Grunt Funeral, Malfunction, Piñata, Prophet Birthday Party, and Scarab skulls), see [[Halo: The Master Chief Collection Skulls]].}}
{{Center|This section is about the skulls in the 2004 game. For the skulls introduced in Halo: The Master Chief Collection (Eye Patch, Fog, Jacked, Masterblaster, Recession, So... Angry, Streaking, Swarm, They Come Back, Bandanna, Bonded Pair, Boom, Feather, Grunt Funeral, Malfunction, Piñata, Prophet Birthday Party, and Scarab skulls), see [[Halo: The Master Chief Collection skulls]].}}


===Anger===
===Anger===
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*Rumors initially persisted that activating all Skulls in the original Xbox game simultaneously (also known as [[Mythic (difficulty)|Mythic]] difficulty) would unlock a secret movie at the end of the game, similar to the Legendary cutscene in ''[[Halo: Combat Evolved]]''. Players who believed the rumor found a fifteen-letter code on the ''[[Halo 2: Original Soundtrack|Halo 2 Soundtrack]]'' and thought this code was a specific order these Skulls needed to be activated to unlock the secrets. All such rumors were ultimately proven false.
*Rumors initially persisted that activating all Skulls in the original Xbox game simultaneously (also known as [[Mythic (difficulty)|Mythic]] difficulty) would unlock a secret movie at the end of the game, similar to the Legendary cutscene in ''[[Halo: Combat Evolved]]''. Players who believed the rumor found a fifteen-letter code on the ''[[Halo 2: Original Soundtrack|Halo 2 Soundtrack]]'' and thought this code was a specific order these Skulls needed to be activated to unlock the secrets. All such rumors were ultimately proven false.
*The name of the That's Just... Wrong skull was originally unknown, as no name for the Skull appears in-game. Data for an early version of the skull list in the ''Halo 2'' menu file nicknames the Unnamed skull 'Whuppopotamus', which was used by the community for a while. The version of the list with correct names for other skulls and also got translations lists the skull as "Cow Bell" (referencing how any noise will alert enemies), with "That's Just... Wrong" going unreferenced in the same lists. It was given its now-official name in ''The Master Chief Collection'', likely to avoid confusion with the Halo 3-style Cowbell skull.
*The name of the That's Just... Wrong skull was originally unknown, as no name for the Skull appears in-game. Data for an early version of the skull list in the ''Halo 2'' menu file nicknames the Unnamed skull 'Whuppopotamus', which was used by the community for a while. The version of the list with correct names for other skulls and also got translations lists the skull as "Cow Bell" (referencing how any noise will alert enemies), with "That's Just... Wrong" going unreferenced in the same lists. It was given its now-official name in ''The Master Chief Collection'', likely to avoid confusion with the Halo 3-style Cowbell skull.
*The [[Halo 3 Skulls|''Halo 3'' skull]], Cowbell, practically has the same effect as the Sputnik Skull from ''Halo 2'' (explosive force increased); it has just been renamed. Although it is of note that Cowbell's potential seems to be far less than that Sputnik's, due to different physics, balancing between games, and the fact that there are an exponentially more invisible barriers in Halo 3 than its predecessor.
*The [[Halo 3 skulls|''Halo 3'' skull]], Cowbell, practically has the same effect as the Sputnik Skull from ''Halo 2'' (explosive force increased); it has just been renamed. Although it is of note that Cowbell's potential seems to be far less than that Sputnik's, due to different physics, balancing between games, and the fact that there are an exponentially more invisible barriers in Halo 3 than its predecessor.
*A Skull's melee power is a little less than equal to firing a round of an [[M90 Close Assault Weapon System|M90 Shotgun]].
*A Skull's melee power is a little less than equal to firing a round of an [[M90 Close Assault Weapon System|M90 Shotgun]].