Warzone: Difference between revisions

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Warzone featured a few offshoot variants, including Warzone Assault, an asymmetric gametype where one team is tasked with capturing bases in three phases. This gametype opted to remove bosses and AI. Warzone Turbo was a developmental gametype turned official, in which both teams start with full [[Requisition system|energy]]. This gametype operates the same as a normal Warzone match bar this.
Warzone featured a few offshoot variants, including Warzone Assault, an asymmetric gametype where one team is tasked with capturing bases in three phases. This gametype opted to remove bosses and AI. Warzone Turbo was a developmental gametype turned official, in which both teams start with full [[Requisition system|energy]]. This gametype operates the same as a normal Warzone match bar this.


In the titular [[Warzone Firefight]] update, a new gametype turning Warzone into an 8 player, PvE (player versus enemy), wave-based gametype was introduced. Removing base captures, core destruction and PvP (player versus player) gameplay, Warzone Firefight operated in a manner closer to ''[[Halo 3: ODST]]'s'' and ''[[Halo: Reach]]'s'' [[Firefight]] offerings, with its own twist, forcing players to engage in five waves with various challenges, ranging from base defense to basic enemy destruction.
In the titular [[Warzone Firefight]] update, a new gametype turning Warzone into an 8 player, PvE (player versus enemy), wave-based gametype was introduced. Removing base captures, core destruction, and PvP (player versus player) gameplay, Warzone Firefight operated in a manner closer to ''[[Halo 3: ODST]]'s'' and ''[[Halo: Reach]]'s'' [[Firefight]] offerings, with its own twist, forcing players to engage in five waves with various challenges, ranging from base defense to basic enemy destruction.


==Overview==
==Overview==