Installation 07: Difference between revisions

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There was also old Tudejsa city some distance inland from the village. The humans abandoned the settlement after the Forerunners began to abduct humans for experiments. The city reminded Chakas of [[Marontik]], though he noted it may have been older<ref>'''Halo: Primordium''', ''page 36''</ref> and more populous.<ref name="p84">'''Halo: Primordium''', ''pages 84-85''</ref> The city was lined by a large wall with mud and rock ramparts designed as a defense against raiders from other cities or roving bands. A single wooden gate on the western side allowed passage inside; the entrance tunnel was approximately 20 meters long.<ref>'''Halo: Primordium''', ''pages 82-83''</ref> Much like Marontik, the city was home to motley stone and mud buildings with wooden supports no more than tree stories tall and with no particular concern for aesthetics. Cobble or dirt streets and alleys crisscrossed between the buildings. By the time Chakas, Vinnevra and Gamelpar visited the city, it had been raided of any valuables long prior.<ref name="p84"/> Likewise, the city was almost entirely devoid of life, including mosquitoes or waterborne larvae.<ref>'''Halo: Primordium''', ''page 90''</ref> The city's market was home to one of the [[Lifeworker beacon]]s, camouflaged by Forerunner technology.<ref name="beacon"/>
There was also old Tudejsa city some distance inland from the village. The humans abandoned the settlement after the Forerunners began to abduct humans for experiments. The city reminded Chakas of [[Marontik]], though he noted it may have been older<ref>'''Halo: Primordium''', ''page 36''</ref> and more populous.<ref name="p84">'''Halo: Primordium''', ''pages 84-85''</ref> The city was lined by a large wall with mud and rock ramparts designed as a defense against raiders from other cities or roving bands. A single wooden gate on the western side allowed passage inside; the entrance tunnel was approximately 20 meters long.<ref>'''Halo: Primordium''', ''pages 82-83''</ref> Much like Marontik, the city was home to motley stone and mud buildings with wooden supports no more than tree stories tall and with no particular concern for aesthetics. Cobble or dirt streets and alleys crisscrossed between the buildings. By the time Chakas, Vinnevra and Gamelpar visited the city, it had been raided of any valuables long prior.<ref name="p84"/> Likewise, the city was almost entirely devoid of life, including mosquitoes or waterborne larvae.<ref>'''Halo: Primordium''', ''page 90''</ref> The city's market was home to one of the [[Lifeworker beacon]]s, camouflaged by Forerunner technology.<ref name="beacon"/>


About a kilometer off the shores of the ocean crossed by Chakas and his compatriots there was a human city based on wooden platforms supported by stone pillars and only accessible via water.<ref name="p135">'''Halo: Primordium''', ''page 135''</ref><ref>'''Halo: Primordium''', ''page 139''</ref> A network of bridges, platforms, docks and other wooden structures crisscrossed between these pillars,<ref name="p135"/> becoming denser toward the settlement's center.<ref>'''Halo: Primordium''', ''page 142''</ref> The largest building had a layout the shape of a peaked pentagram and was home to a large hall with impressively intricate carvings in its [[door]].<ref>'''Halo: Primordium''', ''page 144''</ref> During the skirmishes on the ring, this city was the site of a battle between hundreds of Forerunners whose corpses would remain scattered across the area; no humans—alive or dead—were present at this point. [[Vinnevra]] believed them all to have been taken awat, most likely to a "[[Palace of Pain]] for experiments given the events on the ring at the time.<ref>'''Halo Primordium''', ''page 143''</ref> The Forerunners had imprisoned a [[Proto-Gravemind]] in an energy cage placed inside the hall of the central building. The [[mind transfer|personality imprint]] of [[Forthencho]] suggested that this battle was fought for a prize or to keep that prize from falling into the wrong hands, possibly the Proto-Gravemind. The Forerunners appeared to have fought to the last man with none surviving.<ref>'''Halo: Primordium''', ''page 150-153''</ref>
About a kilometer off the shores of the ocean crossed by Chakas and his compatriots there was a human city based on wooden platforms supported by stone pillars and only accessible via water.<ref name="p135">'''Halo: Primordium''', ''page 135''</ref><ref>'''Halo: Primordium''', ''page 139''</ref> A network of bridges, platforms, docks and other wooden structures crisscrossed between these pillars,<ref name="p135"/> becoming denser toward the settlement's center.<ref>'''Halo: Primordium''', ''page 142''</ref> The largest building had a layout the shape of a peaked pentagram and was home to a large hall with impressively intricate carvings in its [[door]].<ref>'''Halo: Primordium''', ''page 144''</ref> During the skirmishes on the ring, this city was the site of a battle between hundreds of Forerunners whose corpses would remain scattered across the area; no humans—alive or dead—were present at this point. [[Vinnevra]] believed them all to have been taken away, most likely to a "[[Palace of Pain]] for experiments given the events on the ring at the time.<ref>'''Halo Primordium''', ''page 143''</ref> The Forerunners had imprisoned a [[Proto-Gravemind]] in an energy cage placed inside the hall of the central building. The [[mind transfer|personality imprint]] of [[Forthencho]] suggested that this battle was fought for a prize or to keep that prize from falling into the wrong hands, possibly the Proto-Gravemind. The Forerunners appeared to have fought to the last man with none surviving.<ref>'''Halo: Primordium''', ''page 150-153''</ref>


==Production notes==
==Production notes==