Coastal Highway/Walkthrough: Difference between revisions

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== Kevin Costner Ain't got Jack on Me (or, How an ODST protects, He Kills Everything Else) ==
== Kevin Costner Ain't got Jack on Me (or, How an ODST protects, He Kills Everything Else) ==


From your experience in the previous mission you should recall that Vergil is extremely vulnerable. He can take several shots, but the shield is not very strong and leaving him uncovered will often result in having to start over. When you first exit the elevator bring up your ranged weapon (Pistol, [[Type-51 Carbine|Carbine]], [[Type-50 Sniper Rifle System|Beam Rifle]]). You will see a [[Deployable lookout tower|Deployable Lookout Tower]] with three [[Type-52 Directed Energy Support Weapon|Plasma Turrets]] manned by [[Unggoy|Grunts]]. As you approach, aim for the Grunt's head, and kill him. This provides you with a reasonable amount of cover to begin clearing the square. Looking to your left and right you will see [[Kig-yar Minor|Jackals]] and Grunts as well as [[Jiralhanae|Brutes]]. Use your ranged weapons and grenades to clear the Jackals and Grunts. Buck will keep the Brutes busy and also get a few kills himself. Once you've cleared the minors, move up. If your ranged weapon is empty drop it for the closest available weapon or bring up your alternate weapon. Run up to the tower, Buck will distract the enemies here, and kill the Grunts on the turret. Grab a Turret and play hit and run with the Brute Pack, and take cover when you need to recharge. While Buck has the Brutes distracted and possibly wounded, assassinate or finish them off. Once you've cleared the square load up on grenades and ammo before you head out to the elevator. Go to the elevator and hop in.
From your experience in the previous mission you should recall that Vergil is extremely vulnerable. He can take several shots, but the shield is not very strong and leaving him uncovered will often result in having to start over. When you first exit the elevator bring up your ranged weapon (Pistol, [[Type-51 Carbine|Carbine]], [[Type-50 particle beam rifle|Beam Rifle]]). You will see a [[Deployable lookout tower|Deployable Lookout Tower]] with three [[Type-52 Directed Energy Support Weapon|Plasma Turrets]] manned by [[Unggoy|Grunts]]. As you approach, aim for the Grunt's head, and kill him. This provides you with a reasonable amount of cover to begin clearing the square. Looking to your left and right you will see [[Kig-yar Minor|Jackals]] and Grunts as well as [[Jiralhanae|Brutes]]. Use your ranged weapons and grenades to clear the Jackals and Grunts. Buck will keep the Brutes busy and also get a few kills himself. Once you've cleared the minors, move up. If your ranged weapon is empty drop it for the closest available weapon or bring up your alternate weapon. Run up to the tower, Buck will distract the enemies here, and kill the Grunts on the turret. Grab a Turret and play hit and run with the Brute Pack, and take cover when you need to recharge. While Buck has the Brutes distracted and possibly wounded, assassinate or finish them off. Once you've cleared the square load up on grenades and ammo before you head out to the elevator. Go to the elevator and hop in.
===Alternate Strategy===
===Alternate Strategy===
If you don't have your weapons that you kept with you on the previous level, follow Buck. To the left is a door which is accessible, and will lead you onto a balcony with a corpse with a sniper rifle. Swap your SMG for the sniper, as you need the pistol for headshots. Let Buck take care of the Brutes and Jackals as he is invincible. Snipe one of the Brutes engaging Buck, or snipe any of the Grunts on the Lookout Tower. After dispatching them, there should be several Brutes and Grunts on the other side of the square. Use your sniper for the Brutes, and use your pistol for the Grunts. Always aim for their head whenever the opportunity arises. If you can't see an enemy use your map or VISR mode. When all enemies are clear, don't jump down; instead, there should be another hallway on the balcony. Run down it, and when you reach the exit you should come across an ammo case with a few Assault Rifles and two Rocket Launchers, with two cases of rocket ammo. If you haven't killed all enemies in the area, you can do so with the rockets. Give one to Buck, or take the ammo for yourself, as there is another Rocket Launcher later on. Continue on to the elevator, and hop on.
If you don't have your weapons that you kept with you on the previous level, follow Buck. To the left is a door which is accessible, and will lead you onto a balcony with a corpse with a sniper rifle. Swap your SMG for the sniper, as you need the pistol for headshots. Let Buck take care of the Brutes and Jackals as he is invincible. Snipe one of the Brutes engaging Buck, or snipe any of the Grunts on the Lookout Tower. After dispatching them, there should be several Brutes and Grunts on the other side of the square. Use your sniper for the Brutes, and use your pistol for the Grunts. Always aim for their head whenever the opportunity arises. If you can't see an enemy use your map or VISR mode. When all enemies are clear, don't jump down; instead, there should be another hallway on the balcony. Run down it, and when you reach the exit you should come across an ammo case with a few Assault Rifles and two Rocket Launchers, with two cases of rocket ammo. If you haven't killed all enemies in the area, you can do so with the rockets. Give one to Buck, or take the ammo for yourself, as there is another Rocket Launcher later on. Continue on to the elevator, and hop on.