Campaign scoring: Difference between revisions

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== Par Scores ==
== Par Scores ==
:{|
:{|
|align="center" width="140"|Level
|align="center" width="140"|Level
Line 700: Line 702:
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<div class="tab">Halo: Reach</div>
<div class="tab">Halo: Reach</div>
{{Under Construction}}
 
Campaign scoring is subject to only minor changes in ''Halo: Reach''.
 
The HUD is only slightly altered. Points awarded appear to the right of the player's reticule. Medals earned flash on the left side of the player's HUD, above the player's [[motion tracker]]. The in-game scoreboard is largely the same as was used in ''ODST'' with a running clock and the current total multiplier. Although the time bonus is displayed as part of this total, again it is not calculated and added to the score until the level is completed. The post-game Carnage Report has mostly received only cosmetic changes, though the enemy classes are now more clearly marked.
 
Once again, nearly all medals found in the game (save multiplayer gametype-specific medals) are found in the campaign. Multi-kill medals are now awarded in their entirety, as they are in multiplayer, and are awarded the moment they are earned. Thus, a player earning an [[Overkill]] will also have earned a [[Double Kill]] and [[Triple Kill]].
 
The most noticeable change is that difficulty, skull and time multiplier amounts have all been adjusted, leaving them dramatically lower than in previous games. However, the scoring formula is tweaked, so that instead of the skull and difficulty multipliers being multiplied together, they are '''added''' together. This results in a higher multiplier overall. For example, with the old scoring formula, playing heroic with the Iron skull on would result in a multiplier of only 1.2 before time bonus (1.25 * 1.2 = 1.5). With the new formula, the multiplier is 2.45 before the time bonus (1.25 + 1.2 = 2.45).
 
As with previous games, the player's score resets upon saving and quitting. There are no achievements for beating the par scores in ''Halo: Reach''.
 
==Multipliers==
===Difficulty Multipliers===
:''Per-kill''
 
:{|
|align="center"|'''Difficulty'''
|align="center"|'''Multiplier'''
|-
|[[Easy]]
|align="right"|0.75x
|-
|[[Normal]]
|align="right"|1.00x
|-
|[[Heroic]]
|align="right"|1.25x
|-
|[[Legendary]]
|align="right"|1.50x
|}
 
===Skull Multipliers===
:{|
|align="center"|'''Skull'''
|align="center"|'''Multiplier'''
|-
|[[Halo: Reach skulls#Iron|Iron]]
|align="right"|1.2x
|-
|[[Halo: Reach skulls#Black Eye|Black Eye]]
|align="right"|1.1x
|-
|[[Halo: Reach skulls#Tough Luck|Tough Luck]]
|align="right"|1.1x
|-
|[[Halo: Reach skulls#Catch|Catch]]
|align="right"|1.1x
|-
|[[Halo: Reach skulls#Cloud|Cloud]]
|align="right"|1.1x
|-
|[[Halo: Reach skulls#Famine|Famine]]
|align="right"|1.2x
|-
|[[Halo: Reach skulls#Thunderstorm|Thunderstorm]]
|align="right"|1.2x
|-
|[[Halo: Reach skulls#Tilt|Tilt]]
|align="right"|1.2x
|-
|[[Halo: Reach skulls#Mythic|Mythic]]
|align="right"|1.2x
|}
 
===Time Multipliers===
{{Under Construction|section}}
:{|
|align="left"|'''Mission'''
|align="center"|'''2.0x'''
|align="center"|'''1.75x'''
|align="center"|'''1.5x'''
|align="center"|'''1.25x'''
|align="center"|'''1.0x'''
|-
|[[Winter Contingency (level)|Winter Contingency]]
|align="center"|<15 mins;
|align="center"|15-20 mins;
|align="center"|20-25 mins;
|align="center"|25-30 mins;
|align="center"|>30 mins
|-
|[[ONI: Sword Base]]
|align="center"|<10 mins;
|align="center"|10-15 mins;
|align="center"|15-20 mins;
|align="center"|20-25 mins;
|align="center"|>25 mins
|-
|[[Nightfall]]
|align="center"|<10 mins;
|align="center"|10-15 mins;
|align="center"|15-20 mins;
|align="center"|20-25 mins;
|align="center"|>25 mins
|-
|[[Tip of the Spear]]
|align="center"|<10 mins;
|align="center"|10-15 mins;
|align="center"|15-20 mins;
|align="center"|20-25 mins;
|align="center"|>25 mins
|-
|[[Long Night of Solace (level)|Long Night of Solace]]
|align="center"|<10 mins;
|align="center"|10-15 mins;
|align="center"|15-20 mins;
|align="center"|20-25 mins;
|align="center"|>25 mins
|-
|[[Exodus]]
|align="center"|<10 mins;
|align="center"|10-15 mins;
|align="center"|15-20 mins;
|align="center"|20-25 mins;
|align="center"|>25 mins
|-
|[[New Alexandria (level)|New Alexandria]]
|align="center"|<10 mins;
|align="center"|10-15 mins;
|align="center"|15-20 mins;
|align="center"|20-25 mins;
|align="center"|>25 mins
|-
|[[The Package (level)|The Package]]
|align="center"|<15 mins;
|align="center"|15-20 mins;
|align="center"|20-25 mins;
|align="center"|25-30 mins;
|align="center"|>30 mins
|-
|[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]
|align="center"|<15 mins;
|align="center"|15-20 mins;
|align="center"|20-25 mins;
|align="center"|25-30 mins;
|align="center"|>30 mins
|-
|[[Lone Wolf]]
|align="center"|<15 mins;
|align="center"|15-20 mins;
|align="center"|20-25 mins;
|align="center"|25-30 mins;
|align="center"|>30 mins
|}
 
== Scoring formula ==
The formula for campaign scoring is essentially the same:
 
Points Earned = Unit's base point value X Total Medal Multipliers X (Difficulty Multiplier + Sum of Skull Multipliers) X Time Multiplier
 
'''*Note*''' - The time multiplier is added not to every score but at the very end of the level (i.e. total score =15,000 X 2.0 for time bonus = Grand Total of 30,000)
 
== Par Scores ==
:{|
|align="center" width="140"|Level
|align="center" width="110"|Par Score
|-
|'''[[Winter Contingency (level)|Winter Contingency]]'''
|align="right"|10,000
|-
|'''[[ONI: Sword Base]]'''
|align="right"|40,000
|-
|'''[[Nightfall]]'''
|align="right"|10,000
|-
|'''[[Tip of the Spear]]'''
|align="right"|15,000
|-
|'''[[Long Night of Solace (level)|Long Night of Solace]]'''
|align="right"|20,000
|-
|'''[[Exodus]]'''
|align="right"|10,000
|-
|'''[[New Alexandria (level)|New Alexandria]]'''
|align="right"|10,000
|-
|'''[[The Package (level)|The Package]]'''
|align="right"|15,000
|-
|'''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'''
|align="right"|20,000
|-
|'''[[Lone Wolf]]'''
|align="right"|50,000
|}
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