Forerunner automated turret: Difference between revisions

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(Can someone add defense as its role please)
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|manufacturer=[[Forerunner]]
|manufacturer=[[Forerunner]]
|series=
|series=
|type=
|type=Equipment
|cost=
|cost=
|variant=
|variant=
|service=
|service=[[Flood-Forerunner War]] <br> [[Human-Covenant War]]
|affiliation=[[Forerunner]]
|affiliation=[[Forerunner]]
|weight=
|weight=
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|feed=
|feed=
|operation=
|operation=
|rate=
|rate=Continuous (three seconds to charge)
|velocity=
|velocity=
|range=
|range=
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== Gameplay ==
== Gameplay ==
The autoturret is a very useful suppressive equipment capable of taking out individual Covenant unit and Flood form with relatively short burst. Its only drawback is its slow target acquisition system: the autoturret takes a a few second to lock onto a target. Because of this design flaw, the autoturret can be easily destroyed by a squad of Covenant soldiers or a swarm of Flood forms.
The autoturret is a very useful suppressive equipment capable of taking out individual Covenant unit and Flood form with relatively short burst. Its only drawback is its slow target acquisition system: the autoturret takes a few second to lock onto a target. Because of this design flaw, the autoturret can be easily destroyed by a squad of Covenant soldiers or a swarm of Flood forms.


Its [[heads-up display]] symbol is a silhouette of the equipment itself, and slightly resembles the symbol for the [[Power drain]].
Its [[heads-up display]] symbol is a silhouette of the equipment itself, and slightly resembles the symbol for the [[Power drain]].
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After the player has defeated [[343 Guilty Spark]], if the player deployed any Auto-Turrets outside the [[Control Room]], they will turn against the player and fire at him/her. This could be due to the fact that a [[Forerunner]] construct has been destroyed, and any other Forerunner constructs in the immediate area must kill the construct's destroyer. Or that, as Guilty Spark betrayed you, he added you to the Sentinels "hostile list", making any Forerunner creation try to kill you. Another theory of why they behave in that manner is because the Monitor of the Installation has been destroyed, and without any protocol to follow, they fired at anything that moved. This includes the Master Chief and the Arbiter. When they are against the player, their shots are incredibly dangerous, strong enough to kill you in one shot on [[Easy]].
After the player has defeated [[343 Guilty Spark]], if the player deployed any Auto-Turrets outside the [[Control Room]], they will turn against the player and fire at him/her. This could be due to the fact that a [[Forerunner]] construct has been destroyed, and any other Forerunner constructs in the immediate area must kill the construct's destroyer. Or that, as Guilty Spark betrayed you, he added you to the Sentinels "hostile list", making any Forerunner creation try to kill you. Another theory of why they behave in that manner is because the Monitor of the Installation has been destroyed, and without any protocol to follow, they fired at anything that moved. This includes the Master Chief and the Arbiter. When they are against the player, their shots are incredibly dangerous, strong enough to kill you in one shot on [[Easy]].


On the level [[The Covenant (level)|The Covenant]], if you use an Auto-Turret during the part where you are allied with the Flood, the Auto-Turret and the Flood will try to kill each other. A canon explanation for this is that the Forerunners programmed their creations to kill the Flood, period. So it attacks the Flood and when the Gravemind sees this hinderance and tries to destroy. Or it might be that the Auto-turret is encoded into the level as a 'Forerunner team member', meaning its allegiance lies with [[343 Guilty Spark|Guilty Spark]]. When Guilty Spark, a member of the 'Forerunner team', becomes your enemy, it follows a script to break the team allegiance between the player (the Master Chief, and on [[Campaign#Cooperative|Co-op]], the Arbiter). This is also why the Flood and Auto-turrets fight each other, because while the player's allegiance is aligned with the Flood, the Forerunner and Flood teams remain enemies.<ref>By using HMT to exam the <tt>actor</tt> tags of an AI, the different allegiance flags can be seen and altered. For ''[[Halo: Combat Evolved]]'', these teams are 'Flood', Sentinel', 'Covenant', 'Human', and 'Player', as well as several others, which are never used. The allegiance of a unit is determined by the team flag selected for that unit. No one unit of a team can ally with another team without the use of scripts, or that specific unit relocating to another team, but the former is much easier.</ref>
On the level [[The Covenant (level)|The Covenant]], if you use an Auto-Turret during the part where you are allied with the Flood, the Auto-Turret and the Flood will try to kill each other. A canon explanation for this is that the Forerunners programmed their creations to kill the Flood, period. So it attacks the Flood and when the Gravemind sees this hindrance and tries to destroy. Or it might be that the Auto-turret is encoded into the level as a 'Forerunner team member', meaning its allegiance lies with [[343 Guilty Spark|Guilty Spark]]. When Guilty Spark, a member of the 'Forerunner team', becomes your enemy, it follows a script to break the team allegiance between the player (the Master Chief, and on [[Campaign#Cooperative|Co-op]], the Arbiter). This is also why the Flood and Auto-turrets fight each other, because while the player's allegiance is aligned with the Flood, the Forerunner and Flood teams remain enemies.<ref>By using HMT to exam the <tt>actor</tt> tags of an AI, the different allegiance flags can be seen and altered. For ''[[Halo: Combat Evolved]]'', these teams are 'Flood', Sentinel', 'Covenant', 'Human', and 'Player', as well as several others, which are never used. The allegiance of a unit is determined by the team flag selected for that unit. No one unit of a team can ally with another team without the use of scripts, or that specific unit relocating to another team, but the former is much easier.</ref>


However, on the same level, when you get to the Separatist Phantom that arrives to pick up the Arbiter, if you destroy the Phantom (thus preventing Guilty Spark from departing) and you pick up and deploy an Auto-Turret, it will fire at Guilty Spark for unknown reasons.
However, on the same level, when you get to the Separatist Phantom that arrives to pick up the Arbiter, if you destroy the Phantom (thus preventing Guilty Spark from departing) and you pick up and deploy an Auto-Turret, it will fire at Guilty Spark for unknown reasons.
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==List of appearances==
==List of appearances==
*''[[Halo 3]]'' {{1st}}
*''[[Halo 3]]'' {{1st}}
==Note==
<references group="note"/>


==Sources==
==Sources==