Editing Weapons (gameplay)
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''[[Halo Reach]]'' replaces quite a few weapons with different variants, like the [[M392 DMR|DMR]], replacing the BR, and the [[Gadulo-pattern needle rifle|Needle Rifle]] replacing the [[Vostu-pattern carbine|Carbine]] from ''Halo 2'' and ''Halo 3''. It also goes over a massive overhaul with the Assault Rifle, as it is now an [[MA37 assault rifle|MA37]] rather than an MA5B. It also adds a play off of equipment called [[armor abilities|Armor Abilities]]. These can be used repeatedly with a brief "cool down" time added. | ''[[Halo Reach]]'' replaces quite a few weapons with different variants, like the [[M392 DMR|DMR]], replacing the BR, and the [[Gadulo-pattern needle rifle|Needle Rifle]] replacing the [[Vostu-pattern carbine|Carbine]] from ''Halo 2'' and ''Halo 3''. It also goes over a massive overhaul with the Assault Rifle, as it is now an [[MA37 assault rifle|MA37]] rather than an MA5B. It also adds a play off of equipment called [[armor abilities|Armor Abilities]]. These can be used repeatedly with a brief "cool down" time added. | ||
''[[Halo 4]]'' adds a new group of Forerunner weapons that fire hard light used by the [[Promethean]]s. The [[MA5D assault rifle|Assault Rifle]], [[BR85HB battle rifle|Battle Rifle]], and [[M395 DMR|DMR]] return while the Plasma Rifle is replaced by the [[Kelos' | ''[[Halo 4]]'' adds a new group of Forerunner weapons that fire hard light used by the [[Promethean]]s. The [[MA5D assault rifle|Assault Rifle]], [[BR85HB battle rifle|Battle Rifle]], and [[M395 DMR|DMR]] return while the Plasma Rifle is replaced by the [[Kelos'Vaarda-pattern storm rifle|Storm Rifle]]. | ||
''[[Halo 5: Guardians]]'' introduces variants of weapons in the game: for loadout weapons, these include attachments like [[Kinetic Bolts]] and [[Stabilization jets|Stabilization Jets]], as well as new scopes (e.g. [[Morph sight]], [[Holoscope|Hybrid sight]]); and for power weapons, there are usually two upgraded variants, an improved one and an advanced one. [[Mythic weapon]]s are also introduced, with these weapons being extremely rare but powerful and historically significant (e.g. ''[[Oathsworn]]'' by [[Kelly-087]], ''[[Nornfang]]'' by [[Linda-058]]). The new weapons introduced are the {{Pattern|Tufasumo|plasma caster}}, which replaces the [[Elo'Nakada-pattern concussion rifle|Concussion Rifle]], and the [[MLRS-1 Hydra|Hydra Launcher]], which is a spiritual successor to the [[Kopasa'mada-pattern plasma launcher|Plasma Launcher]]. All of the Forerunner weapons have been drastically overhauled as well. | ''[[Halo 5: Guardians]]'' introduces variants of weapons in the game: for loadout weapons, these include attachments like [[Kinetic Bolts]] and [[Stabilization jets|Stabilization Jets]], as well as new scopes (e.g. [[Morph sight]], [[Holoscope|Hybrid sight]]); and for power weapons, there are usually two upgraded variants, an improved one and an advanced one. [[Mythic weapon]]s are also introduced, with these weapons being extremely rare but powerful and historically significant (e.g. ''[[Oathsworn]]'' by [[Kelly-087]], ''[[Nornfang]]'' by [[Linda-058]]). The new weapons introduced are the {{Pattern|Tufasumo|plasma caster}}, which replaces the [[Elo'Nakada-pattern concussion rifle|Concussion Rifle]], and the [[MLRS-1 Hydra|Hydra Launcher]], which is a spiritual successor to the [[Kopasa'mada-pattern plasma launcher|Plasma Launcher]]. All of the Forerunner weapons have been drastically overhauled as well. |