Editing Tombstone

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 22: Line 22:
'''Tombstone''' is a multiplayer map in ''[[Halo 2]]''. It is a remake of the map ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''. The map was created by video game company [[Certain Affinity]] alongside [[Desolation]] for the [[Blastacular Pack]].
'''Tombstone''' is a multiplayer map in ''[[Halo 2]]''. It is a remake of the map ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''. The map was created by video game company [[Certain Affinity]] alongside [[Desolation]] for the [[Blastacular Pack]].


==Universe and lore==
==Description==
{{Main|Unnamed UNSC munitions testing complex}}
{{Main|Unnamed UNSC munitions testing complex}}
Tombstone is set in a decommissioned munitions testing complex in the middle of an industrial wasteland, on the outskirts of a now-[[Battle of Mombasa|ruined]] [[New Mombasa]].{{Ref/Reuse|bnetart}} The city's skyline can be seen in the background of the map.  
Tombstone is set in a decommissioned munitions testing complex in the middle of an industrial wasteland, on the outskirts of a now-[[Battle of Mombasa|ruined]] [[New Mombasa]].{{Ref/Reuse|bnetart}} The city's skyline can be seen in the background of the map. As a remake of ''Halo: Combat Evolved''<nowiki>'</nowiki>s [[Hang 'Em High]], Tombstone has several slight tweaks to the original game's layout to suit the updated gameplay of ''Halo 2''.  Differences include [[Fusion Coils]], the inclusion of background objects such as street lamps and soda machines, a human aesthetic style, certain tweaks to account for ''Halo 2''<nowiki>'</nowiki>s jump height, and of course a major graphical overhaul.
 
==Overview==
As a remake of ''Halo: Combat Evolved''{{'}}s [[Hang 'Em High]], Tombstone has several slight tweaks to the original game's layout to suit the updated gameplay of ''Halo 2''.  Differences include [[Fusion Coils]], the inclusion of background objects such as street lamps and soda machines, a human aesthetic style, certain tweaks to account for ''Halo 2''{{'}}s jump height, and of course a major graphical overhaul.


===Overview===
Tombstone features a similar weapon set as ''Hang 'Em High''. Tombstone spawning [[weapons]] are unique in two ways; It is the only map where the primary spawning weapon is the [[BR55 battle rifle]], and it is the only map to have two starting weapons, the battle rifle and the [[M7 SMG]]. The map features two [[overshield]]s, both of which are located on adjacent locales on the map, one in the canal at the bottom of the map, and the other across the map from the first, inside the control room. An [[M41 SPNKR]] lies in the canal, opposite of the overshield.
Tombstone features a similar weapon set as ''Hang 'Em High''. Tombstone spawning [[weapons]] are unique in two ways; It is the only map where the primary spawning weapon is the [[BR55 battle rifle]], and it is the only map to have two starting weapons, the battle rifle and the [[M7 SMG]]. The map features two [[overshield]]s, both of which are located on adjacent locales on the map, one in the canal at the bottom of the map, and the other across the map from the first, inside the control room. An [[M41 SPNKR]] lies in the canal, opposite of the overshield.


Line 34: Line 32:


The large crane in the middle and center of the map sports an [[SRS99C-S2 AM sniper rifle]] on top of it. Also, very clever players will get the sniper rifle and the energy sword, making them even tougher. There are also far more [[M90 shotgun|shotguns]] scattered across the map than there are in ''Hang 'Em High''.
The large crane in the middle and center of the map sports an [[SRS99C-S2 AM sniper rifle]] on top of it. Also, very clever players will get the sniper rifle and the energy sword, making them even tougher. There are also far more [[M90 shotgun|shotguns]] scattered across the map than there are in ''Hang 'Em High''.
==Production notes==
Hang 'Em High was chosen to be remade in ''Halo 2'' due to its fan-favourite status in the original game. It was originally planned to be remade for the base game, alongside maps like [[Blood Gulch]] and [[Battle Creek]], but the changes from ''Halo: Combat Evolved'' to ''Halo 2'' such as the removal of fall damage, changed weapon sandbox and bizarre geometry from an art perspective, alongside fan demand and expectations made working on the map a "minefield". The map was experimented with in early ''Halo 2'' development but didn't feel good to play, and the relatively tiny multiplayer development team ultimately scrapped it to work on other maps. It was later considered for the map packs, but the art team had just finished working on the hellish development of the ''Halo 2'' campaign, and nobody volunteered to work on it.{{Ref/Reuse|bnet3}}
Development on the map started after Max Hoberman moved to Austin, and began blocking out a version of the map while experimenting with the vertical scale. Following the startup of Certain Affinity, the map was chosen as one of 5-6 maps to remake for ''Halo 2'', and given the codename "High Plains". At this point, it was still too literal a port of the original Hang 'Em High, and thus designer Peter Marks - responsible for the original map - was brought on board to start over from scratch, changing the layout where needed to create the final product.{{Ref/Reuse|bnetCA}} Later on, the map was described as "90% Hang 'em High".<ref name="bnet3">[http://halo.bungie.net/News/content.aspx?cid=12324 '''Bungie.net''': Bungie Weekly Update 30/03/2007]</ref>


==Trivia==
==Trivia==
Line 45: Line 38:
*A picture of the original ''Hang 'Em High'' is seen on the main screen in the control room.
*A picture of the original ''Hang 'Em High'' is seen on the main screen in the control room.
*A box with a picture of the [[M6D magnum]] can be seen on a crate that's behind the right side of the fence, stretched over the water trench in the middle of the map. There is also an M6D pistol out of the box, but it cannot be used as it is out of the playable area and it is a model without proper weapon settings.<ref>[https://www.youtube.com/watch?v=F6o2Q9bx7BY Youtube - Halo 1 M6D Pistol in Tombstone halo 2]</ref>
*A box with a picture of the [[M6D magnum]] can be seen on a crate that's behind the right side of the fence, stretched over the water trench in the middle of the map. There is also an M6D pistol out of the box, but it cannot be used as it is out of the playable area and it is a model without proper weapon settings.<ref>[https://www.youtube.com/watch?v=F6o2Q9bx7BY Youtube - Halo 1 M6D Pistol in Tombstone halo 2]</ref>
 
===Production notes===
===Miscellaneous===
*Hang 'Em High was chosen to be remade in ''Halo 2'' due to its fan-favourite status in the original game. It was originally planned to be remade for the base game, alongside maps like [[Blood Gulch]] and [[Battle Creek]], but the changes from ''Halo: Combat Evolved'' to ''Halo 2'' such as the removal of fall damage, changed weapon sandbox and bizarre geometry from an art perspective, alongside fan demand and expectations made working on the map a "minefield". The map was experimented with in early ''Halo 2'' development but didn't feel good to play, and the relatively tiny multiplayer development team ultimately scrapped it to work on other maps. It was later considered for the map packs, but the art team had just finished working on the hellish development of the ''Halo 2'' campaign, and nobody volunteered to work on it. Development on the map started after Max Hoberman moved to Austin, and began blocking out a version of the map while experimenting with the vertical scale. Following the startup of Certain Affinity, the map was chosen as one of 5-6 maps to remake for ''Halo 2'', and given the codename "High Plains". At this point, it was still too literal a port of the original Hang 'Em High, and thus designer Peter Marks - responsible for the original map - was brought on board to start over from scratch, changing the layout where needed to create the final product.{{Ref/Reuse|bnetCA}} Later on, the map was described as "90% Hang 'em High".<ref name="bnet3">[http://halo.bungie.net/News/content.aspx?cid=12324 '''Bungie.net''': Bungie Weekly Update 30/03/2007]</ref>
===Trivia===
*The destroyed city of [[Mombasa]] can be seen in the distance, and the map itself feels similar to the area of [[Voi]]. Thus, this map seems to be set in the time period of ''[[Halo 3: ODST]]''.
*''Tombstone'' is the only map in ''Halo 2'' to have 8 territories, which is the game's limit. This includes Sword spawn, blue base, red base, red bunker, blue bunker, center, command center and the section of blue base that includes a ramp with a large piece of sheet metal covering it.
*''Tombstone'' is the only map in ''Halo 2'' to have 8 territories, which is the game's limit. This includes Sword spawn, blue base, red base, red bunker, blue bunker, center, command center and the section of blue base that includes a ramp with a large piece of sheet metal covering it.
*''Tombstone'' is exclusive to the [[Xbox]] version of ''Halo 2'' which is backwards compatible on [[Xbox 360]]. It was not officially available for [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], but modders were able to port [http://www.monstrmoose.com/maps/Released/Tombstone_V2_(Dec_18_2011).exe Tombstone] to Halo 2 Vista. The map, like all ''Halo 2'' maps, is included in the port for ''[[Halo: The Master Chief Collection]]''.
*''Tombstone'' is exclusive to the [[Xbox]] version of ''Halo 2'' which is backwards compatible on [[Xbox 360]]. It was not officially available for [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], but modders were able to port [http://www.monstrmoose.com/maps/Released/Tombstone_V2_(Dec_18_2011).exe Tombstone] to Halo 2 Vista. The map, like all ''Halo 2'' maps, is included in the port for ''[[Halo: The Master Chief Collection]]''.
*''Hang 'Em High'' was originally a [[Forerunner]] burial site, which matches up with the name ''Tombstone'', which also references ''Hang 'Em High''{{'}}s description "Tombstones For Everybody". Like ''Hang 'em High'', which was the name of [[Wikipedia:Hang 'Em High|a Western film]], Tombstone is named after [[Wikipedia:Tombstone (film)|a Western film]].
*This map was used to represent Caboose's mind in episode 100 of the popular machinima series [[Red vs Blue]] (Caboose's mind had previously been depicted as ''Hang 'Em High'' in earlier seasons). Church commented that "Man, this place has REALLY gone to hell..." and it also reappears in Reconstruction chapter 11 where Church meets Agent Washington and a message from Delta.
*Subtle hints of the howling ambient sound effects from ''Hang 'em High'' can be heard on this map, alongside the creaking of the cranes.
*''Hang 'Em High'' was originally a [[Forerunner]] burial site, which matches up with the name ''Tombstone'', which also references ''Hang 'Em High'''s description "Tombstones For Everybody".
*Subtle hints of the howling ambient sound effects from ''Hang 'Em High'' cam be heard on this map, alongside the creaking of the cranes.
*It is possible that ''Tombstone'' was named after the Arizona city of Tombstone, where in 1881 Wyatt Earp, his brothers, and Doc Holliday participated in the most infamous shootout of the North America's Wild West, the Gunfight at the [[O.K. Corral]]. This would also keep with the western theme of the name of ''Tombstone'''s predecessor, ''Hang 'Em High''.
**Another possibility is that Certain Affinity saw that ''Hang 'em High'' was the name of a western film, and chose another western film as the remake's name.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC Tombstone.PNG|Map of the map in ''[[Halo: The Master Chief Collection]]''.
File:H2 Tombstone City MattePainting.jpg|Concept art and the matte painting used for the map's skybox.
File:H2 Tombstone City MattePainting.jpg|Concept art and the matte painting used for the map's skybox.
File:H2 Tombstone Architecture Concept.jpg|Concept art for the bottom area of the map, used for showing how to convert Hang 'Em High's Forerunner geometry to more human-styled architecture.
File:H2 Tombstone Architecture Concept.jpg|Concept art for the bottom area of the map, used for showing how to convert Hang 'Em High's Forerunner geometry to more human-styled architecture.
File:H2_Tombstone_Base_Concept.jpg|Concept art of the level.
File:H2_Tombstone_Base_Concept.jpg|Concept art of the level.
File:H2 Tombstone Crane Concept.jpg|Crane concept art.
File:H2 Tombstone Crane Concept.jpg|Crane concept art.
File:HMCC Tombstone.PNG|Map of the map in ''[[Halo: The Master Chief Collection]]''.
File:H2 Tombstone_2.jpg|Tombstone
File:H2 Tombstone_2.jpg|A view of Tombstone with the destroyed city in the background.
File:H2_Tombstone_CTF.jpg|A CTF game on Tombstone.
File:H2_Tombstone_CTF.jpg|A CTF game on Tombstone.
File:H2 Tombstone Slayer.jpg|A Slayer game on Tombstone.
File:H2 Tombstone Slayer.jpg|A Slayer game on Tombstone.
File:H2_Tombstone_M6D.png|The M6D Easter egg on this map.
File:H2_Tombstone_M6D.png|The M6D Easter-egg on this map
File:H2_Tombstone_M6DCrate.png|The M6D storage crate.
File:H2_Tombstone_M6DCrate.png|The M6D storage crate
File:H2 Tombstone Skybox.png|The destroyed city in the map's skybox.
File:H2 Tombstone Skybox.png|The destroyed city in the map's skybox.
</gallery>
</gallery>

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.