Editing Time travel glitch

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{{Status|Gameplay}}
{{Era|RW}}
The '''time travel glitch''' is a [[glitch]] present in ''[[Halo 3]]''<nowiki></nowiki>'s [[Campaign]] levels [[The Covenant (Level)|The Covenant]] and [[The Ark (Level)|The Ark]].  The glitch allows players to "travel back in time", going back from the [[Deutoros-pattern Scarab|Scarab]] battle to the third tower; it can also be done in reverse on The Covenant.
The '''time travel glitch''' is a [[glitch]] present in ''[[Halo 3]]''<nowiki></nowiki>'s [[Campaign]] levels [[The Covenant (Level)|The Covenant]] and [[The Ark (Level)|The Ark]].  The glitch allows players to "travel back in time", going back from the [[Type-47B Scarab|Scarab]] battle to the third tower; it can also be done in reverse on The Covenant.


The glitch earned its name from an incident where the first (known) person to discover it witnessed what appeared to be a [[Brute]] floating without the aid of a jump pack; the player jokingly reasoned that "''time has passed very fast to the point where Brutes are so advanced they can float with out jetpacks ''[''sic'']".<ref name="firstyoutube">[http://www.youtube.com/watch?v=FrHCnKMDVfc YouTube: ''Halo 3 - Time Traveling On The Covenant'']</ref> In reality, the game had simply [[Floating vehicles/player glitch#Explanation|"believed" that the Brute was standing]] on a [[Deployable Lookout Tower]]; as the player approached the Brute, the game corrected its error, causing the Brute to fall to the ground.
The glitch earned its name from an incident where the first (known) person to discover it witnessed what appeared to be a [[Brute]] floating without the aid of a jump pack; the player jokingly reasoned that "''time has passed very fast to the point where Brutes are so advanced they can float with out jetpacks ''[''sic'']".<ref name="firstyoutube">[http://www.youtube.com/watch?v=FrHCnKMDVfc YouTube: ''Halo 3 - Time Traveling On The Covenant'']</ref> In reality, the game had simply [[Floating vehicles/player glitch#Explanation|"believed" that the Brute was standing]] on a [[Deployable Lookout Tower]]; as the player approached the Brute, the game corrected its error, causing the Brute to fall to the ground.
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==Instructions (going back)==
==Instructions (going back)==
One method{{Ref/Reuse|firstyoutube}} involves driving a [[Qavardu Workshop Prowler]] or a {{Pattern|Karo'etba|Ghost}} up a certain cliff in the Scarab Tank area, glitching it over the wall and into the void. Once the player has reached the [[Invisible Walls|edge]] of the void, they must slowly back into the void. At some point, the player will be teleported on top of the cliffs in front of the towers. From there, they may enter any of the three towers, except the second tower, which can only be entered through another variation of the Time Travel Glitch.
One method{{Ref/Reuse|firstyoutube}} involves driving a [[Brute Prowler]] or a [[Type-32 Ghost]] up a certain cliff in the Scarab Tank area, glitching it over the wall and into the void. Once the player has reached the [[Invisible Walls|edge]] of the void, they must slowly back into the void. At some point, the player will be teleported on top of the cliffs in front of the towers. From there, they may enter any of the three towers, except the second tower, which can only be entered through another variation of the Time Travel Glitch.


==Instructions (going forward)==
==Instructions (going forward)==
In [[Co-op]], on the way to the first tower, you or your companion should grab a {{Pattern|Karo'etba|Ghost}}. Clear out the enemies at the first tower's entrance, and then go up the hill that leads to the [[Shade]]. Have one player (''Person A'') pilot the Ghost, and the other (''Person B'') stand on top. ''Person A'' should ease the Ghost against the cliff wall, and the use the boosters to propel it to the ledge of the tower. ''Person B'' should jump when closest to the tower. If done right, ''Person B'' will land on top.
In [[Co-op]], on the way to the first tower, you or your companion should grab a [[Type-32 Ghost]]. Clear out the enemies at the first tower's entrance, and then go up the hill that leads to the [[Shade]]. Have one player (''Person A'') pilot the Ghost, and the other (''Person B'') stand on top. ''Person A'' should ease the Ghost against the cliff wall, and the use the boosters to propel it to the ledge of the tower. ''Person B'' should jump when closest to the tower. If done right, ''Person B'' will land on top.


''Person B'' should then travel to the next ledge and [[Explosive jumping|Explosive Jump]] up. ''Person A'' should kill themselves so that they spawn near ''Person B''. The two players should then continue to ascend the cliff. When they get to the point where they cannot go any farther, they should jump to the right and land on an invisible wall. The players will be in their jumping pose, but they will still be able to float their way up the snowy cliff. Keep going and the game will freeze temporarily; after the delay, the duo should be teleported to the other side of the barrier: the Scarab Tank area.
''Person B'' should then travel to the next ledge and [[Explosive Jumping|Explosive Jump]] up. ''Person A'' should kill themselves so that they spawn near ''Person B''. The two players should then continue to ascend the cliff. When they get to the point where they cannot go any farther, they should jump to the right and land on an invisible wall. The players will be in their jumping pose, but they will still be able to float their way up the snowy cliff. Keep going and the game will freeze temporarily; after the delay, the duo should be teleported to the other side of the barrier: the Scarab Tank area.


Alternatively, a player can hijack the [[Zurdo-pattern Wraith|Wraith]] in the valley, park it on top of the destroyed Shade, get out, and then grenade jump from it onto the cliff. At this point, the player would continue as they would in the previous method after grenade jumping. Upon reaching [[Mirror, Mirror on the Wall|a mirror-like graphical glitch]], the player would go to the corner of the tower where the snow first meets the tower (away from the mirror). From there, they would walk into the little crack between the snow and the tower. At that point, the game will freeze temporarily, and after the delay, the player will find themselves ''behind'' the tower, able to explore the area but unable to return to the other side.
Alternatively, a player can hijack the [[Type-26 Wraith|Wraith]] in the valley, park it on top of the destroyed Shade, get out, and then grenade jump from it onto the cliff. At this point, the player would continue as they would in the previous method after grenade jumping. Upon reaching [[Mirror, Mirror on the Wall|a mirror-like graphical glitch]], the player would go to the corner of the tower where the snow first meets the tower (away from the mirror). From there, they would walk into the little crack between the snow and the tower. At that point, the game will freeze temporarily, and after the delay, the player will find themselves ''behind'' the tower, able to explore the area but unable to return to the other side.


Bear in mind that additional [[Invisible Walls|kill barriers]] may be present.
Bear in mind that additional [[Invisible Walls|kill barriers]] may be present.
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==Aftereffects==
==Aftereffects==
*The area will reload, and terrain will reappear.
*The area will reload, and terrain will reappear.
*Some or all actors will often be missing. In other words, no enemies, vehicles, [[Deutoros-pattern Scarab|Scarab]] Tanks, or other interactive objects should be present. There seem to be exceptions to this rule, including a small number of "hidden" [[Marine]]s and any partially-infected Brutes ''(see below)''. Additionally, actors can spawn after the player has entered the affected area.
*Some or all actors will often be missing. In other words, no enemies, vehicles, [[Type-47B Scarab|Scarab]] Tanks, or other interactive objects should be present. There seem to be exceptions to this rule, including a small number of "hidden" [[Marine]]s and any partially-infected Brutes ''(see below)''. Additionally, actors can spawn after the player has entered the affected area.
**At least one hidden Marine may be present in an area "by default", explaining his presence. The Marine in question appears at Tower 3 when traveling back in time, standing in exactly the same spot as another Marine, who stands waiting by a set of [[UNSC]] vehicles after you wipe out the [[Flood]] at the tower's entrance.
**At least one hidden Marine may be present in an area "by default", explaining his presence. The Marine in question appears at Tower 3 when traveling back in time, standing in exactly the same spot as another Marine, who stands waiting by a set of [[UNSC]] vehicles after you wipe out the [[Flood]] at the tower's entrance.
**Allied Marines and Elites may spawn without weapons.
**Allied Marines and Elites may spawn without weapons.

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