Editing The Sprint: Showtime

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{{Status|RealWorld}}
{{Era|RW}}
{{#widget:YouTube|id=2Wgx4E_21D4|width=400|right}}
<div class="floatright">{{#widget:YouTube|id=2Wgx4E_21D4|width=400|height=250}}</div>
'''The Sprint: Showtime''' is a video documentary by [[343 Industries]], about the development of ''[[Halo 5: Guardians]]''.
'''The Sprint: Showtime''' is a video documentary by [[343 Industries]], about the development of ''[[Halo 5: Guardians]]''.


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'''Kirkland, Washington'''
'''Kirkland, Washington'''


*'''[[Tim Longo]]''' : Demos are a big deal for the team. We have to keep going, [[E3]] is happening but we ship this year. For shipping in fall you actually, by summer you need to have your beep together and be pretty, pretty done. We're getting down to sort of zero bug territory for the game, so people are really shutting things down. E3 happens right, smack in the middle of that, so it's super fun. So that's why everything's so busy right now. All of the missions are in heavy production right now, literally the whole campaign, warzone’s had their first playable milestones a few months ago and they're getting into polish phase and we're going to show that at E3 as well. The E3 demo needs to be crafted in some way, we have to actually get a lot across that wouldn't normally be in a mission, like we're classing it all, it's of all these big things are going to get over the first like three hours of the game, we have to kind of squeeze in here. We actually kind of acted out, we'd go through and start storyboarding the different moments that we want. It's something that people will watch mainly, not a lot of people will play it so it needs to be entertaining to view.
*'''Tim Longo''' : Demos are a big deal for the team. We have to keep going, E3 is happening but we ship this year. For shipping in fall you actually, by summer you need to have your beep together and be pretty, pretty done. We're getting down to sort of zero bug territory for the game, so people are really shutting things down. E3 happens right, smack in the middle of that, so it's super fun. So that's why everything's so busy right now. All of the missions are in heavy production right now, literally the whole campaign, warzone’s had their first playable milestones a few months ago and they're getting into polish phase and we're going to show that at E3 as well. The E3 demo needs to be crafted in some way, we have to actually get a lot across that wouldn't normally be in a mission, like we're classing it all, it's of all these big things are going to get over the first like three hours of the game, we have to kind of squeeze in here. We actually kind of acted out, we'd go through and start storyboarding the different moments that we want. It's something that people will watch mainly, not a lot of people will play it so it needs to be entertaining to view.


'''EPISODE 4 : SHOWTIME'''
'''EPISODE 4 : SHOWTIME'''
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*'''T.J Perillo''' : That’s a wrap.
*'''T.J Perillo''' : That’s a wrap.


==Gallery==
<gallery>
File:H5G Warzone Escape from Cantor Landing.png|Pre-release version of [[Escape from ARC]].
</gallery>


{{The Sprint}}
{{The Sprint}}

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