Editing The Arbiter/Walkthrough

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{{Status|Gameplay}}
{{Title|The Arbiter Walkthrough}}
{{Walkthrough infobox
|era=''[[Halo 2]]''
|prev=[[Metropolis/Walkthrough|Metropolis]]
|next=[[The Oracle/Walkthrough|The Oracle]]
|name=Metropolis
|image=[[File:TheArbiterAchievementArt.jpeg|300px]]
|player=
|objective=
|location=
|starting weapons=
|new weapons=
|enemies=
|skulls=
|pagegamelabel=H2
}}
==Weapons==
==Weapons==
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-50 particle beam rifle|Particle Beam Rifle]]
*[[Type-50 Sniper Rifle System|Particle Beam Rifle]]
*[[Type-1 Energy Weapon/Sword|Energy Sword]]  
*[[Type-1 Energy Weapon/Sword|Energy Sword]]  
*[[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]]
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]
*[[Anskum-pattern plasma grenade|Plasma Grenade]]
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]
*[[Shade#Shade (Halo 2)|Shade]]  
*[[Shade#Shade (Halo 2)|Shade]]  
*[[Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon]]
*[[Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon]]
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==Vehicles ==
==Vehicles ==
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Kez'katu-pattern Phantom|Phantom]] (non-drivable)
*[[Type-52 Troop Carrier|Phantom]] (non-drivable)
*[[Type-31 Seraph|Seraph]] (non-drivable)
*[[Seraph-class Starfighter|Seraph]] (non-drivable)


==Walkthrough==
==Walkthrough==
===Part 01: A Whisper in the Storm===
===Part 01: A Whisper in the Storm===
Once you gain control, you'll see two Elites head down a ramp in front of you. Follow them down to find the rest of the Lance. As one of the Elites works at a locked door hand off your plasma rifle to one of the grunts. He'll be far more effective with it.
Once you gain control, you'll see two Elites head down a ramp in front of you. Follow them down to find the rest of the Lance. As one of the Elites works at a locked door hand off your plasma rifle to one of the grunts. He'll be far more effective with it.


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As you head down from this room, an oblivious Elite will patrol by you. Wait for him to pass you, then [[assassination|melee him from behind]]. There are two sleeping Grunts off to your left, so give them the same fate. Head down the hall, watching your motion tracker. There's yet another patrolling Elite, whose back is often towards you. Beat him down the ramp with a melee to the back.
As you head down from this room, an oblivious Elite will patrol by you. Wait for him to pass you, then [[assassination|melee him from behind]]. There are two sleeping Grunts off to your left, so give them the same fate. Head down the hall, watching your motion tracker. There's yet another patrolling Elite, whose back is often towards you. Beat him down the ramp with a melee to the back.


This next area is a bit tricky, as you have to open fire, but an Elite flanks you as soon as you do. So, instead of taking the ramp down right away, keep going straight until you come to a locked door. Shoot it with the carbine, then switch to the sword. A very surprised Elite is behind the door. Cut him down to size with the sword, then turn around. A host of Grunts have heard the commotion and are coming up the ramp to check it out. Bizarrely, they will fire at your allies, not you. Shoot them all, or, more effectively, sticky one of them while they're distracted, and then move on down.
This next area is a bit tricky, as you have to open fire, but an Elite flanks you as soon as you do. So, instead of taking the ramp down right away, keep going straight until you come to a locked door. Shoot it with the carbine, then switch to the sword. A very surprised Elite is behind the door. Cut him down to size with the sword, then turn around. A host of Grunts have heard the commotion and are coming up the ramp to check it out. Bizarrely, they will fire at your allies, not you. Shoot them all, or, more effectively, sticky one of of them, while they're distracted, and then move on down.


There's a weapon cache in the next area, including an energy sword. Take the sword, but bear in mind that we can exploit the Infinite Energy Sword Glitch here. So, we want to have an opportunity to empty the sword of ammo.
There's a weapon cache in the next area, including an energy sword. Take the sword, but bear in mind that we can exploit the Infinite Energy Sword Glitch here. So, we want to have an opportunity to empty the sword of ammo.
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===Part 02: To the Hunt===
===Part 02: To the Hunt===
Hop into a Banshee and take off. The new Banshee has several downgrades from the old one. The fuel rod gun is much weaker (as are all explosives in ''Halo 2'') and it can no longer hover. On a more positive note, it is possible to do aerobatics to barrel roll and loop your way out of danger, or into a good firing position. Across from us are two Grunts on turrets. If you still have energy in your sword, boost across to them, climb out of the Banshee and unleash the sword on them. Not only does it get rid of sword charge, it also gives us access to a fuel rod cannon which you should trade for your Carbine. Once you've taken them out, hop back in the Banshee.
Hop into a Banshee and take off. The new Banshee has several downgrades from the old one. The fuel rod gun is much weaker (as are all explosives in ''Halo 2'') and it can no longer hover. On a more positive note, it is possible to do aerobatics to barrel roll and loop your way out of danger, or into a good firing position. Across from us are two Grunts on turrets. If you still have energy in your sword, boost across to them, climb out of the Banshee and unleash the sword on them. Not only does it get rid of sword charge, it also gives us access to a fuel rod cannon which you should trade for your Carbine. Once you've taken them out, hop back in the Banshee.


From now on, you can do whatever you want. More fun alternatives are trying to get out on top of the Phantom, or just exploring the massive station. Also, hidden on the bottom side of the station is the [[Halo 2 skulls#Grunt Birthday Party|Grunt Birthday Party Skull]], one of the few skulls which is actually useful. After you've finished exploring the area, there are many [[Fuel Rod Gun|Fuel Rod]] grunts. After killing them, stack up on ammo, as you'll need it for the next level. Anyway, when you reach the last part, you can simply bombard the turret grunts and fuel rod grunts and heretic elites from a distance. After they're all dead, get out, and you have finished the level.
From now on, you can do whatever you want. More fun alternatives are trying to get out on top of the Phantom, or just exploring the massive station. Also, hidden on the bottom side of the station is the [[Halo 2 Skulls#Grunt Birthday Party|Grunt Birthday Party Skull]], one of the few skulls which is actually useful. After you've finished exploring the area, there are many [[Fuel Rod Gun|Fuel Rod]] grunts. After killing them, stack up on ammo, as you'll need it for the next level. Anyway, when you reach the last part, you can simply bombard the turret grunts and fuel rod grunts and heretic elites from a distance. After they're all dead, get out, and you have finished the level.
 
 
 


{{succession box | before = ''[[Metropolis/Walkthrough|Metropolis]]'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''The Arbiter''''' |after = ''[[The Oracle (Level)/Walkthrough|The Oracle]]''}}
{{succession box | before = ''[[Metropolis/Walkthrough|Metropolis]]'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''The Arbiter''''' |after = ''[[The Oracle (Level)/Walkthrough|The Oracle]]''}}
[[Category:Halo 2 walkthroughs]]
[[Category:Walkthrough]]
 
==Video Walkthrough==
<div class="floatleft">{{#widget:YouTube|id=W4ckVPZnTiQ|width=300|height=200}}</div>

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