Editing The Arbiter/Walkthrough

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==Walkthrough==
==Walkthrough==
===Part 01: A Whisper in the Storm===
===Part 01: A Whisper in the Storm===
Once you gain control, you'll see two Elites head down a ramp in front of you. Follow them down to find the rest of the Lance. As one of the Elites works at a locked door hand off your plasma rifle to one of the grunts. He'll be far more effective with it.
Once you gain control, you'll see two Elites head down a ramp in front of you. Follow them down to find the rest of the Lance. As one of the Elites works at a locked door hand off your plasma rifle to one of the grunts. He'll be far more effective with it.


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===Part 02: To the Hunt===
===Part 02: To the Hunt===
Hop into a Banshee and take off. The new Banshee has several downgrades from the old one. The fuel rod gun is much weaker (as are all explosives in ''Halo 2'') and it can no longer hover. On a more positive note, it is possible to do aerobatics to barrel roll and loop your way out of danger, or into a good firing position. Across from us are two Grunts on turrets. If you still have energy in your sword, boost across to them, climb out of the Banshee and unleash the sword on them. Not only does it get rid of sword charge, it also gives us access to a fuel rod cannon which you should trade for your Carbine. Once you've taken them out, hop back in the Banshee.
Hop into a Banshee and take off. The new Banshee has several downgrades from the old one. The fuel rod gun is much weaker (as are all explosives in ''Halo 2'') and it can no longer hover. On a more positive note, it is possible to do aerobatics to barrel roll and loop your way out of danger, or into a good firing position. Across from us are two Grunts on turrets. If you still have energy in your sword, boost across to them, climb out of the Banshee and unleash the sword on them. Not only does it get rid of sword charge, it also gives us access to a fuel rod cannon which you should trade for your Carbine. Once you've taken them out, hop back in the Banshee.


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