Editing Template talk:UNSC heavy weapons

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:That would kind of the defeat the purpose of individual templates if they were all together. The armor and levels ones are just dividing them among games but still providing access to other games. As for the Covenant weapon template, I'm not certain if we know enough Covenant weapons to divide it, but if we do then go ahead. --[[User:NightHammer|<span style="color: #2B1AAA;">'''NightHammer'''</span>]]''<sup>[[User talk:NightHammer|<span style="color: #2B1AAA;">(talk)</span>]]</sup><sup>[[Special:Contributions/NightHammer|<span style="color: #2B1AAA;">(contribs)</span>]]</sup>'' 18:30, 22 March 2016 (EDT)
:That would kind of the defeat the purpose of individual templates if they were all together. The armor and levels ones are just dividing them among games but still providing access to other games. As for the Covenant weapon template, I'm not certain if we know enough Covenant weapons to divide it, but if we do then go ahead. --[[User:NightHammer|<span style="color: #2B1AAA;">'''NightHammer'''</span>]]''<sup>[[User talk:NightHammer|<span style="color: #2B1AAA;">(talk)</span>]]</sup><sup>[[Special:Contributions/NightHammer|<span style="color: #2B1AAA;">(contribs)</span>]]</sup>'' 18:30, 22 March 2016 (EDT)
::I'm not against a template [[Osiris (level)#Sources|like that]], it would be easier to jump from a sub-template to a mega template. On a side note, I had noticed we had a problem with the new ''Halo 5'' M343A2 turret, as traditionally we put the Warthog turret and the detachable turret in separate templates, which I think is weird. The Vulcan has always been closer to the AIE or HMG turrets than to a Super MAC or a Scorpion cannon (there are even some stationary Vulcan turrets in ''ODST''). Maybe we should rethink a way to present stationary machine guns and vehicle-mounted machine guns in the same template... I don't know.
::For the Covenant template, I think it's more practical the way it is. [[User:Imrane-117|Imrane-117]] ([[User talk:Imrane-117|talk]]) 00:29, 23 March 2016 (EDT)

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