Editing Talk:Secret Room under Snowbound

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
== Source/Picture/Video Needed ==
== Source/Picture/Video Needed ==
Requires source/picture/video for clarity and for proof. [[User:Spartan 107|Spartan 107]] 00:30, 3 December 2007 (UTC)
Requires source/picture/video for clarity and for proof. [[User:Spartan 107|Spartan 107]] 00:30, 3 December 2007 (UTC)
:Agreed. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 23:32, 9 July 2009 (UTC)
:Agreed. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 23:32, 9 July 2009 (UTC)


== Possible Alternate Teleporter Method ==
== Possible Alternate Teleporter Method ==
Line 13: Line 13:
#Delete the scenery object.
#Delete the scenery object.
#Grab and release the Node again.
#Grab and release the Node again.
<span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 23:32, 9 July 2009 (UTC)
<span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 23:32, 9 July 2009 (UTC)


:Tried it. No scenery items matching that description can be placed in Snowbound -- Snowbound lacks immovable objects. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 03:00, 10 August 2009 (UTC)
:Tried it. No scenery items matching that description can be placed in Snowbound -- Snowbound lacks immovable objects. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 03:00, 10 August 2009 (UTC)


== Turret method is dubious ==
== Turret method is dubious ==


Tried it over Live without overloading the map, and it didn't work; the player on the turret would fall off upon contact with the ground. I don't see how overloading the map would prevent that from happening. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 02:57, 10 August 2009 (UTC)
Tried it over Live without overloading the map, and it didn't work; the player on the turret would fall off upon contact with the ground. I don't see how overloading the map would prevent that from happening. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 02:57, 10 August 2009 (UTC)


== This is actually possible. ==
== This is actually possible. ==
Line 27: Line 27:
As it turns out, overloading the map ''is'' necessary, and the Teleporter method can only be done off-host. I would guess that overloading the map lags both consoles a bit, leaves 'em a little "groggy", which increases the chance of a miscommunication (e.x. a Teleporter sinking beneath the ground) occurring off-host and being accepted by the host.
As it turns out, overloading the map ''is'' necessary, and the Teleporter method can only be done off-host. I would guess that overloading the map lags both consoles a bit, leaves 'em a little "groggy", which increases the chance of a miscommunication (e.x. a Teleporter sinking beneath the ground) occurring off-host and being accepted by the host.


And the Turret method requires that the turretman be ''just above'' the ground, so they're not touching it; when they enter Edit Mode, they'll be half-way into the floor and should move downward so as to increase the chance that they're forced downward by the game engine. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 12:24, 24 August 2009 (UTC)
And the Turret method requires that the turretman be ''just above'' the ground, so they're not touching it; when they enter Edit Mode, they'll be half-way into the floor and should move downward so as to increase the chance that they're forced downward by the game engine. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 12:24, 24 August 2009 (UTC)


I more think that the Title ''Get in the Blue Room under Snowbound'' should be changed to ''Blue Room under Snowbound'' but i can't find where i can change the name of the page so if someone is reading this and it has not been done please can they change it.--[[User talk:Theironpaw|Theironpaw]] 00:35, October 11, 2009 (UTC)
I more think that the Title ''Get in the Blue Room under Snowbound'' should be changed to ''Blue Room under Snowbound'' but i can't find where i can change the name of the page so if someone is reading this and it has not been done please can they change it.--[[User talk:Theironpaw|Theironpaw]] 00:35, October 11, 2009 (UTC)


it has been done..I played on it. I just can't figure out how to get the respon point to get in the blue room.
it has been done..I played on it. I just can't figure out how to get the respon point to get in the blue room.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.