Editing Talk:Armor abilities

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! style="width:110px; text-align:center;" rowspan="3" |[[File:ReachAA - Sprint.png|100px|center|link=]] Sprint
! style="width:110px; text-align:center;" rowspan="3" |[[File:ReachAA - Sprint.png|100px|center|link=]] Sprint
|-
|-
| valign="top" style="padding-left:4px;" |{{Article quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.}}
| valign="top" style="padding-left:4px;" |{{Article Quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.}}
The Sprint ability allows the player to move at an increased speed for approximately four seconds. In campaign, it is the default armor ability. Its pickup color is green. When activated, the player's character model will pant heavily. The sprinting scales with the player's movement speed; the faster the player moves, the faster the player sprints.  
The Sprint ability allows the player to move at an increased speed for approximately four seconds. In campaign, it is the default armor ability. Its pickup color is green. When activated, the player's character model will pant heavily. The sprinting scales with the player's movement speed; the faster the player moves, the faster the player sprints.  


Line 168: Line 168:
! style="width:110px; text-align:center;" rowspan="3" |[[File:ReachAA - Sprint.png|100px|center|link=]] Sprint
! style="width:110px; text-align:center;" rowspan="3" |[[File:ReachAA - Sprint.png|100px|center|link=]] Sprint
|-
|-
| valign="top" style="padding-left:4px;" |{{Article quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.}}
| valign="top" style="padding-left:4px;" |{{Article Quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.}}
The Sprint ability allows the player to move at an increased speed for approximately four seconds. In campaign, it is the default armor ability. Its pickup color is green. When activated, the player's character model will pant heavily. The sprinting scales with the player's movement speed; the faster the player moves, the faster the player sprints.  
The Sprint ability allows the player to move at an increased speed for approximately four seconds. In campaign, it is the default armor ability. Its pickup color is green. When activated, the player's character model will pant heavily. The sprinting scales with the player's movement speed; the faster the player moves, the faster the player sprints.  


Line 177: Line 177:
! style="width:110px; text-align:center;" rowspan="3" |[[File:ReachAA - Sprint.png|100px|center|link=]] Sprint
! style="width:110px; text-align:center;" rowspan="3" |[[File:ReachAA - Sprint.png|100px|center|link=]] Sprint
|-
|-
| valign="top" style="padding-left:4px;" |{{Article quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.}}
| valign="top" style="padding-left:4px;" |{{Article Quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.}}
The Sprint ability allows the player to move at an increased speed for approximately four seconds. In campaign, it is the default armor ability. Its pickup color is green. When activated, the player's character model will pant heavily. The sprinting scales with the player's movement speed; the faster the player moves, the faster the player sprints.  
The Sprint ability allows the player to move at an increased speed for approximately four seconds. In campaign, it is the default armor ability. Its pickup color is green. When activated, the player's character model will pant heavily. The sprinting scales with the player's movement speed; the faster the player moves, the faster the player sprints.  


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