Editing Switches

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Switches may also be categorized by the techniques used to build them. The most common techniques are ''min/max'', ''wire'', ''magnetism'', and ''roller''.
Switches may also be categorized by the techniques used to build them. The most common techniques are ''min/max'', ''wire'', ''magnetism'', and ''roller''.


== Switch techniques ==
== Switch Techniques ==
=== Min/max technique ===
=== Min/max Technique ===
[[File:Minmax.jpg|200px|thumb|Min/Max Technique]]
[[File:Minmax.jpg|200px|thumb|Min/Max Technique]]
Min/max switches (also called ''Instance Switches'') earn their name from [[Forge objects]]' ''Run-Time Minimum'' and ''Run-Time Maximum'' settings; these are the settings that allow the switch to work. A min/max switch is basically a mechanism that relies on the destruction of an object; when the object is destroyed, the ''Run-Time Minimum'' setting forces a different instance of the object to spawn elsewhere. The most commonly-used objects in min/max switches are [[Fusion Coil]]s, [[Grav Lift]]s, and Pallets, because they are all easily broken/blown up.
Min/max switches (also called ''Instance Switches'') earn their name from [[Forge objects]]' ''Run-Time Minimum'' and ''Run-Time Maximum'' settings; these are the settings that allow the switch to work. A min/max switch is basically a mechanism that relies on the destruction of an object; when the object is destroyed, the ''Run-Time Minimum'' setting forces a different instance of the object to spawn elsewhere. The most commonly-used objects in min/max switches are [[Fusion Coil]]s, [[Grav Lift]]s, and Pallets, because they are all easily broken/blown up.
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=== Wire technique ===
=== Wire Technique ===
[[File:Wire.jpg|200px|thumb|Wire Technique]]
[[File:Wire.jpg|200px|thumb|Wire Technique]]
Wire switches, also known as touch switches, earn their name from how they work.
Wire switches, also known as touch switches, earn their name from how they work.
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=== Magnetism technique ===
=== Magnetism Technique ===
[[File:Magnetism.jpg|200px|thumb|Magnetism Technique]]
[[File:Magnetism.jpg|200px|thumb|Magnetism Technique]]
Magnetism switches are quite simple to create and use. They take advantage of a useful trait of Grav Lifts: a Grav Lift, in addition to lifting objects above it, will also affect objects immediately below it. Man Cannons have the same property, but the pull below a Man Cannon's base is less intense.
Magnetism switches are quite simple to create and use. They take advantage of a useful trait of Grav Lifts: a Grav Lift, in addition to lifting objects above it, will also affect objects immediately below it. Man Cannons have the same property, but the pull below a Man Cannon's base is less intense.
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=== Roller technique ===
=== Roller Technique ===
[[File:Roller_Technique.jpg|200px|thumb|Roller Technique]]
[[File:Roller_Technique.jpg|200px|thumb|Roller Technique]]
Roller switches use cylindrical or spherical objects such as Barrels or Propane Tanks to move heavy objects that would otherwise be immovable to a player, such as Barriers or Dumpsters.
Roller switches use cylindrical or spherical objects such as Barrels or Propane Tanks to move heavy objects that would otherwise be immovable to a player, such as Barriers or Dumpsters.
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===Resistance technique===
===Resistance Technique===
[[File:Resistance.jpg|200px|thumb|Resistance Technique]]
[[File:Resistance.jpg|200px|thumb|Resistance Technique]]
Resistance technique is one of the most simple and most used switch technique. Resistance switches consist of a movable object being restrained from moving the direction it would naturally go. The object holding back the movable piece (the restrainer) must be strong enough to restrain it while still be able to be removed when necessary.
Resistance technique is one of the most simple and most used switch technique. Resistance switches consist of a movable object being restrained from moving the direction it would naturally go. The object holding back the movable piece (the restrainer) must be strong enough to restrain it while still be able to be removed when necessary.
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===Key card technique===
===Key Card Technique===
[[File:Keycard.jpg|200px|thumb|Key Card Technique]]
[[File:Keycard.jpg|200px|thumb|Key Card Technique]]
Key card technique is the use of a power drain (''radar jammer works too, but takes a while'') thrown/inserted into the switch to cause fusion coils or propane tanks to explode. Pieces of equipment like the power drain remove themselves from play with a small explosion after their effect is done. This small explosion is enough to set off fusion coils and other explosive objects causing a larger explosion which may be used for activating a min/max switch among other things.
Key card technique is the use of a power drain (''radar jammer works too, but takes a while'') thrown/inserted into the switch to cause fusion coils or propane tanks to explode. Pieces of equipment like the power drain remove themselves from play with a small explosion after their effect is done. This small explosion is enough to set off fusion coils and other explosive objects causing a larger explosion which may be used for activating a min/max switch among other things.
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===Flip (RB) technique===
===Flip (RB) Technique===
[[File:Flip.jpg|200px|thumb|Flip (RB) Technique]]
[[File:Flip.jpg|200px|thumb|Flip (RB) Technique]]
Flip technique is the use of the Xbox controller's right bumper (RB) to flip an offset vehicle. The movement of this vehicle flipping is usually used to activate the interworkings of the switch. There are many uses of Flip switches. For example, the use of the vehicle switch may be to bump a fusion coil and set off a min/max switch ''OR'' it may bump into another movable object and set off the wire for a touch switch.
Flip technique is the use of the Xbox controller's right bumper (RB) to flip an offset vehicle. The movement of this vehicle flipping is usually used to activate the interworkings of the switch. There are many uses of Flip switches. For example, the use of the vehicle switch may be to bump a fusion coil and set off a min/max switch ''OR'' it may bump into another movable object and set off the wire for a touch switch.
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*Sandbox's "Column, damaged small" object is the only object that is susceptible to Gravity Lifts without letting the Gravity Lift go through it.
*Sandbox's "Column, damaged small" object is the only object that is susceptible to Gravity Lifts without letting the Gravity Lift go through it.


== External links ==
== External Links ==
*[http://sites.google.com/site/guidetoswitches/ '''The Guide To Switches''': ''A complete guide to the different types of switches'']
*[http://sites.google.com/site/guidetoswitches/ '''The Guide To Switches''': ''A complete guide to the different types of switches'']
*[http://www.h3artificer.com/forum/forumdisplay.php?f=55 '''H3Artificer''': ''A forum based site where people post their switches and switch ideas.'']
*[http://www.h3artificer.com/forum/forumdisplay.php?f=55 '''H3Artificer''': ''A forum based site where people post their switches and switch ideas.'']
*[http://www.forgehub.com/forum/tags/switch.html '''ForgeHub''': ''The Ultimate Forge Hub'']
*[http://www.forgehub.com/forum/tags/switch.html '''ForgeHub''': ''The Ultimate Forge Hub'']
[[Category:Forge]]
[[Category:Forge]]
[[Category:Multiplayer lexicon]]
[[Category:Multiplayer lexicon]]

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