Editing Suicide
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== In campaign and multiplayer == | == In campaign and multiplayer == | ||
Committing suicide can be a strategic maneuver in a campaign and multiplayer context (typically in a team-based gametype). In a cooperative play in a campaign session, the players can task one another to be a decoy to allow the other to consider options with dealing with the situation at hand. For example, in a [[Legendary]] playthrough, Player One runs into the enemy to distract their attention to allow Player Two to engage said enemy. Also, an uncommon tactic that could be added to this would be to stick a [[Anskum-pattern plasma grenade|plasma grenade]] to Player One as they run into the enemy. | Committing suicide can be a strategic maneuver in a campaign and multiplayer context (typically in a team-based gametype). In a cooperative play in a campaign session, the players can task one another to be a decoy to allow the other to consider options with dealing with the situation at hand. For example, in a [[Legendary]] playthrough, Player One runs into the enemy to distract their attention to allow Player Two to engage said enemy. Also, an uncommon tactic that could be added to this would be to stick a [[Type-1 Anskum-pattern plasma grenade|plasma grenade]] to Player One as they run into the enemy. | ||
Similar tactics can be employed in multiplayer whereby Player One of Team A wielding a rocket launcher rushes into the opposing team's base, killing themself and the opposing team to allow Player Two of Team A to retrieve the objective. However, it should be noted that committing suicide in a multiplayer will usually impose a respawn penalty on the suicider. In [[Slayer]]-based gametype, a suicide will usually deduct a point for the suicider and, by extension, the suicider's team. In [[Infection]] and [[Flood (gametype)|Flood]]-based gametypes, a suicide will also usually result in the suicider immediately becoming an infected player. | Similar tactics can be employed in multiplayer whereby Player One of Team A wielding a rocket launcher rushes into the opposing team's base, killing themself and the opposing team to allow Player Two of Team A to retrieve the objective. However, it should be noted that committing suicide in a multiplayer will usually impose a respawn penalty on the suicider. In [[Slayer]]-based gametype, a suicide will usually deduct a point for the suicider and, by extension, the suicider's team. In [[Infection]] and [[Flood (gametype)|Flood]]-based gametypes, a suicide will also usually result in the suicider immediately becoming an infected player. |