Editing Standard

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:


==Overview==
==Overview==
In Standard, the objective is simple; destroy all bases belonging to the enemy team. Depending on game settings and [[:Category:Halo Wars multiplayer maps|map]], teams can be 1v1, 2v2 or 3v3. All players start with one base, and if all a player's bases are destroyed, they have sixty seconds to claim a new one before they are defeated. All players start off with {{HWResources|800}} and a tech level of {{HWTech|0}}, alongside a population cap of {{HWPop|30}} (for [[UNSC]] players) or {{HWPop|40}} (for [[Covenant]] players). The starting [[Firebase]] or [[Covenant citadel|citadel]] starts at its first upgrade level, with five potential build slots{{Ref/Note|Players playing as [[James Cutter|Cutter]] start off at the second tier with [[seven]] build sites due to his passive bonus, however}} and four turret sites. Additionally, players start with a free scout unit - depending on the player's choice of [[Leader]], this can be a [[Scout Warthog|Warthog]] (UNSC), [[Ghost]] ([[Ripa 'Moramee|Arbiter]] or [[Prophet of Regret]]) or [[Chopper]] ([[Thrallslayer|Chieftain]]).  
In Standard, the objective is simple; destroy all bases belonging to the enemy team. Depending on game settings and [[:Category:Halo Wars multiplayer maps|map]], teams can be 1v1, 2v2 or 3v3. All players start with one base, and if all a player's bases are destroyed, they have sixty seconds to claim a new one before they are defeated. All players start off with 800 [[Resources]] and a tech level of 0, alongside a population cap of 30 (for [[UNSC]] players) or 40 (for [[Covenant]] players). The starting [[Firebase]] or [[Covenant citadel|citadel]] starts at its first upgrade level, with five potential build slots{{Ref/Note|Players playing as [[James Cutter|Cutter]] start off at the second tier with [[seven]] build sites due to his passive bonus, however}} and four turret sites. Additionally, players start with a free scout unit - depending on the player's choice of [[Leader]], this can be a [[Scout Warthog|Warthog]] (UNSC), [[Ghost]] ([[Ripa 'Moramee|Arbiter]] or [[Prophet of Regret]]) or [[Chopper]] ([[Thrallslayer|Chieftain]]).  


As the standard mode of play, players must manage resources by building [[UNSC Supply Pad|supply pads]] or [[Covenant warehouse|warehouses]] to increase supply, and [[UNSC reactor|reactors]] or [[Covenant temple|temples]] to upgrade tech level and unlock access to more upgrades for buildings, [[leader power]]s and units. All trained units start with no upgrades but can be upgraded by spending resources as tech levels are advanced, with players becoming progressively more powerful as the game goes on. Unit upgrades are researched from their respective building (such as a [[UNSC Barracks|barracks]] for [[UNSC Marine Corps|Marines]]), while upgrades for base defense turrets and leader powers are researched from the [[UNSC Field Armory]] or Covenant temple.  
As the standard mode of play, players must manage resources by building [[UNSC Supply Pad|supply pads]] or [[Covenant warehouse|warehouses]] to increase supply, and [[UNSC reactor|reactors]] or [[Covenant temple|temples]] to upgrade tech level and unlock access to more upgrades for buildings, [[leader power]]s and units. All trained units start with no upgrades but can be upgraded by spending resources as tech levels are advanced, with players becoming progressively more powerful as the game goes on. Unit upgrades are researched from their respective building (such as a [[UNSC Barracks|barracks]] for [[UNSC Marine Corps|Marines]]), while upgrades for base defense turrets and leader powers are researched from the [[UNSC Field Armory]] or Covenant temple.  


===Covenant vs. UNSC===
===Covenant vs. UNSC===
To reflect the difference in doctrine between the efficient and highly trained UNSC vs. the Covenant's more brutal approach to warfare, the two factions have several major gameplay differences. Notably, the UNSC invest in new {{HWPop|tech tiers}} by building and upgrading their reactors - when a reactor is destroyed, their {{HWPop|tech level}} goes down one or two points (depending on the upgrade state of the reactor in question). On the other hand, the Covenant research technologies from the temple, which can be upgraded several times. Only one temple can be built at a time and if it is destroyed, all Covenant tech tiers are lost, though rebuilding the temple restores these tiers. The Covenant additionally get access to their [[Factory]] and [[Summit (building)|Summit]] buildings from the game start allowing them to train vehicles and aircraft, while the UNSC equivalents the [[UNSC Vehicle Depot|vehicle depot]] and [[UNSC Airpad|air pad]] can only be constructed at tech level 2. Combined with the Covenant's {{HWPop|10}} additional population over the UNSC, this allows the Covenant to invest in a playstyle more conductive to mass-armies.
To reflect the difference in doctrine between the efficient and highly trained UNSC vs. the Covenant's more brutal approach to warfare, the two factions have several major gameplay differences. Notably, the UNSC invest in new tech tiers by building and upgrading their reactors - when a reactor is destroyed, their tech level goes down one or two points (depending on the upgrade state of the reactor in question). On the other hand, the Covenant research technologies from the temple, which can be upgraded several times. Only one temple can be built at a time and if it is destroyed, all Covenant tech tiers are lost, though rebuilding the temple restores these tiers. The Covenant additionally get access to their [[Factory]] and [[Summit (building)|Summit]] buildings from the game start allowing them to train vehicles and aircraft, while the UNSC equivalents the [[UNSC Vehicle Depot|vehicle depot]] and [[UNSC Airpad|air pad]] can only be constructed at tech level 2. Combined with the Covenant's ten additional population over the UNSC, this allows the Covenant to invest in a playstyle more conductive to mass-armies.


Aside from faction, players have a choice of six different [[leader]]s to pick from. Each leader has an exclusive super unit, leader power set and economy bonus that can help influence playstyles.
Aside from faction, players have a choice of six different [[leader]]s to pick from. Each leader has an exclusive super unit, leader power set and economy bonus that can help influence playstyles.
Line 22: Line 22:
*Beware the rebels - they guard all unclaimed sites.
*Beware the rebels - they guard all unclaimed sites.
*Extra [[Bases]] are a must.
*Extra [[Bases]] are a must.
*Make use of the extra structures on the map ({{HWPop|1}} to garrison):
*Make use of the extra structures on the map (one population cost to garrison):
**[[Forerunner secondary reactor]]s upgrade {{HWTech|tech level}} at no {{HWResources|supply}} cost
**[[Forerunner secondary reactor]]s upgrade tech level at no supply cost
**[[Forerunner supply elevator]]s can replace supply pads or warehouses
**[[Forerunner supply elevator]]s can replace supply pads or warehouses
**Sniper Towers and cover greatly increase the range and damage resistance of garrisoned units.
**Sniper Towers and cover greatly increase the range and damage resistance of garrisoned units.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.