Editing Sentinel beam/Gameplay

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{{Status|Gameplay}}
==Campaign==
==Campaign==
*On the ''Halo 2'''s campaign level ''[[Quarantine Zone]]'', provide two of the player's [[Sangheili]] allies with Sentinel beams, and have them board the riding seats of one's {{Pattern|Wuzum|Spectre}}. Since NPCs can't run out of ammo, they make excellent weaponry. Unfortunately, further in the mission, if one manages to keep both Sangheili and Spectre intact to that point, one must leave the Spectre.
*On the ''Halo 2'''s campaign level ''[[Quarantine Zone]]'', provide two of the player's [[Sangheili]] allies with Sentinel beams, and have them board the riding seats of one's [[Type-46 Spectre]]. Since NPCs can't run out of ammo, they make excellent weaponry. Unfortunately, further in the mission, if one manages to keep both Sangheili and Spectre intact to that point, one must leave the Spectre.
*In ''Halo 3'', the Sentinel beam performs greatly against the Flood, as [[Pod infector|Infection Form]]s will burst if they are even slightly touched by the beam. Human Flood combat forms will die instantly, though Elite and Brute forms may take longer to kill. Aim for the Infection Form embedded in their chest and one will kill it. Pure forms are tougher due to their evolved forms; [[Flood stalker form|Stalker forms]] and [[Flood ranged form|Ranged Form]]s will die by the time the weapon overheats whereas the [[Flood tank form|Tank Form]]s will require two long blasts to take down from the stomach.
*In ''Halo 3'', the Sentinel beam performs greatly against the Flood, as [[Pod infector|Infection Form]]s will burst if they are even slightly touched by the beam. Human Flood combat forms will die instantly, though Elite and Brute forms may take longer to kill. Aim for the Infection Form embedded in their chest and one will kill it. Pure forms are tougher due to their evolved forms; [[Flood stalker form|Stalker forms]] and [[Flood ranged form|Ranged Form]]s will die by the time the weapon overheats whereas the [[Flood tank form|Tank Form]]s will require two long blasts to take down from the stomach.
*In ''Halo 3'', the Sentinel beam is very useful for taking down a [[Jiralhanae|Brute]]'s [[Jiralhanae power armor|power armor]] quickly and effectively. It is also great for taking down [[Kig-Yar|Jackals]] and their [[Kig-yar point defense gauntlet|shields]], as well as [[Unggoy|Grunts]]' armor, though it may overheat after prolonged firing.
*In ''Halo 3'', the Sentinel beam is very useful for taking down a [[Jiralhanae|Brute]]'s [[Jiralhanae power armor|power armor]] quickly and effectively. It is also great for taking down [[Kig-Yar|Jackals]] and their [[Kig-yar point defense gauntlet|shields]], as well as [[Unggoy|Grunts]]' armor, though it may overheat after prolonged firing.
*In ''Halo: Infinite'', the Sentinel beam has been reimagined greatly. It now has a magazine that recharges in portions, is wielded both by Sentinels and [[Jiralhanae Captain|Brute Captains]], and can be given to Marines, in addition to being found in weapon racks. It is now a hardlight damage weapon that will disintegrate targets upon killing them.


==Multiplayer==
==Multiplayer==
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===Halo 3===
===Halo 3===
*During a game of [[Infection]], the Sentinel beam is an effective way to rid yourself of chasing Zombie forces, but take care as to where you aim, since the beam is easy to spot and is likely to give your position away if the shot goes astray.
*During a game of [[Infection]], the Sentinel beam is an effective way to rid yourself of chasing Zombie forces, but take care as to where you aim, since the beam is easy to spot and is likely to give your position away if the shot goes astray.
*When loading up vehicles, a Sentinel beam in the passenger seat is an incredibly deadly tool. The most flexible location is in the back seat of a "[[M274 Ultra-Light All-Terrain Vehicle|Mongoose]]", although the passenger seat of a "[[M12 Force Application Vehicle|Warthog]]" or "[[Qavardu Workshop Prowler|Prowler]]" is also useful and advantageous to the match. The advantage of vehicle-bound Sentinel beams is that it can 'clothesline' foes (although this technique should not be depended on).
*When loading up vehicles, a Sentinel beam in the passenger seat is an incredibly deadly tool. The most flexible location is in the back seat of a "[[M274 Ultra-Light All-Terrain Vehicle|Mongoose]]", although the passenger seat of a "[[M12 Force Application Vehicle|Warthog]]" or "[[Type-52 Infantry Support Vehicle|Prowler]]" is also useful and advantageous to the match. The advantage of vehicle-bound Sentinel beams is that it can 'clothesline' foes (although this technique should not be depended on).
*Steady shots can make the Sentinel beam a great anti-sniper weapon. Fire at the sniper and then sweep the area. You will eventually meet your target, and they will have a difficult time evading the beam. While this technique is unlikely to kill a competent sniper, it is a good way to prevent them from using their scope.
*Steady shots can make the Sentinel beam a great anti-sniper weapon. Fire at the sniper and then sweep the area. You will eventually meet your target, and they will have a difficult time evading the beam. While this technique is unlikely to kill a competent sniper, it is a good way to prevent them from using their scope.
*The Sentinel beam has an extremely large power consumption rate, about 5% per second, so always carry a backup weapon and try to save the Beam for emergencies.
*The Sentinel beam has an extremely large power consumption rate, about 5% per second, so always carry a backup weapon and try to save the Beam for emergencies.
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*The new Safeguard Sentinel Beam variant operates similarly to its previous breathren, with the addition of a smart scope feature. The addition of the scope extends the weapon's effective range quite a bit.
*The new Safeguard Sentinel Beam variant operates similarly to its previous breathren, with the addition of a smart scope feature. The addition of the scope extends the weapon's effective range quite a bit.
*Still effective against infantry in the open, even sprinting targets.  
*Still effective against infantry in the open, even sprinting targets.  
*It can be surprisingly effective against enemy vehicles, doubling as a impromptu Spartan Laser in Warzone or on the few maps that it spawns on.  Adding a Damage Boost to it can melt something as large as a Wraith in seconds.
*It can be surprisingly effective against enemy vehicles, doubling as a impromptu Spartan Laser in Warzone or on the few maps that it spawns on.  Adding a Damage Boost to it can melt something as large as a Wraith in seconds.  
===Halo Infinite===
*The reimagined Sentinel beam is now a common weapon that can be found in multiple maps and modes, and respawns frequently.
*The Sentinel Beam is classified as an SMG-type weapon alongside the [[Posu'gelka-pattern needler|Needler]]. As an SMG-type weapon, the Sentinel Beam will not respawn on its weapon rack in multiplayer until the previously spawned weapon has despawned.
*The Sentinel Beam is limited in its range, only effective at medium distances.
*The Sentinel Beam is reliably effective at stripping down enemy shields. In Multiplayer, it is a powerful tool for supporting teammates in a battle.
*As with other hardlight weapons in Halo Infinite, the Sentinel Beam can penetrate players and vehicles, making it useful for taking on multiple enemies in close quarters.
*The Sentinel Beam's constant stream of damage is good for targeting vehicles, since the larger targets can be tracked much easier.
*The Sentinel Beam's alternate variant, the [[Arcane Sentinel Beam]] is capable of completely disintegrating enemies in seconds, but trades this for a limited ammo capacity.
*If an enemy is taking cover behind a vehicle, the Sentinel Beam can pierce through to deal damage regardless. If the vehicle is destroyed, the carcass can be disintegrated entirely.
[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

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