Editing Secret Room On The Ark

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This room is not actually an [[Easter egg]]; the room itself isn't a [[glitch]] either, though the method of accessing it is a glitch. Despite many wild theories on the subject, the room does serve an actual purpose.
This room is not actually an [[Easter egg]]; the room itself isn't a [[glitch]] either, though the method of accessing it is a glitch. Despite many wild theories on the subject, the room does serve an actual purpose.


In ''Halo 3'', cutscenes are not pre-rendered, but are instead rendered using in-game resources. This means that the cutscenes are not made and added in, but take place in the level itself. Therefore, everything the player sees in a cutscene has to be somewhere in the level, though not necessarily where it can be seen or accessed. This is why if one throws a grenade right before a cutscene, the burn mark will be visible (depending on what you used and where you threw it) and why dead bodies in cutscenes often vary. Cutscene rooms are often placed below the level and large scenes like space battles sometimes happen in a completely different and separate part of the level. The placement of the bridge and the glitch used to get into this room are pure coincidence, and if the bridge were placed in a different place the glitch would not have the same effect. It is strange, however, that the bridge was not placed in the geometry of the first cutscene with the space battle, although the camera effects and movements would probably have easily revealed it.
In the Halo series, cutscenes are not pre-rendered, but are instead rendered using in-game resources. This means that the cutscenes are not made and added in, but take place in the level itself. Therefore, everything the player sees in a cutscene has to be somewhere in the level, though not necessarily where it can be seen or accessed. This is why if one throws a grenade right before a cutscene, the burn mark will be visible (depending on what you used and where you threw it) and why dead bodies in cutscenes often vary. Cutscene rooms are often placed below the level and large scenes like space battles sometimes happen in a completely different and separate part of the level. The placement of the bridge and the glitch used to get into this room are pure coincidence, and if the bridge were placed in a different place the glitch would not have the same effect. It is strange, however, that the bridge was not placed in the geometry of the first cutscene with the space battle, although the camera effects and movements would probably have easily revealed it.


==Trivia==
==Trivia==

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