Editing One Three Zero

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{{Status|Gameplay}}
{{Era|RW}}
{{Under Construction}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|pagegamelabel=HW2
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|name = '''''One Three Zero'''''
|name = '''''One Three Zero'''''
|image = [[File:HW2 One Three Zero.jpg|300px]]
|image = [[File:HW2 One Three Zero.jpg|300px]]
|player =[[Alice-130]] and [[James Cutter]]
|player =
|date = [[2559|March 28, 2559]]
|date = [[2559|March 28, 2559]]
|place = [[Installation 00]]
|place = [[Installation 00]]
|objective=
|objective=  
*Free the prisoners (4)
*Take control of the research outpost
*Hold the line until extraction
;Optional:
*Keep Alice alive for the entire mission
*Don't let the prison squads die (4)
*Gather all resources (16)
;Bonus:
*Kill the scared Grunt before he flees
*Kill units using Spartan Slam (3)
*Kill units with Lotus Mines (3)
*Kill units with Archer Missiles (3)
}}
}}


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'''''Mission Briefing'''''
'''''Mission Briefing'''''
*'''Alice-130''': "Start log: senior chief petty officer Alice One-Three-Zero. I managed to make it out of the outpost and I've been tracking an enemy convoy to one of their compounds. They took some of our troops prisoner back there, and I'm not going to leave them behind. I've spotted another research post, and I should be able to use it to send an encrypted message to the Captain. I don't think they're expecting trouble. Time for me to give them some. End log."
*'''Alice-130''': "Start log: senior chief petty officer Alice One-Three-Zero. I managed to make it out of the outpost and I've been tracking an enemy convoy to one of their compounds. They took some of our troops prisoner back there, and I'm not going to leave them behind. I've spotted another research post, and I should be able to use it to send an encrypted message to the Captain. I don't think they're expecting trouble. Time for me to give them some. End log.


'''Mission Summary'''
'''Mission Summary'''
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'''''{In-game Cutscene}'''''
'''''{In-game Cutscene}'''''


''Alice moves towards one of the prison compounds from upcliff, spotting some Prison Guards in the compound holding two squad of Hellbringers prison.''
''Alice moves towards one of the prison compounds from upcliff, spotting some Prison Guards in the compound holding two squad of Hellbringers prison.
*'''Alice-130''': "We've got hostiles."
*'''Alice-130''': "We've got hostiles."


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*'''Hellbringer''': "You're a sight for sore eyes, Spartan. I thought we'd never see you again."
*'''Hellbringer''': "You're a sight for sore eyes, Spartan. I thought we'd never see you again."
*'''Alice-130''': "We're only going to get one shot at a pickup, so let's get everybody before we call for a ride home. Stay close to me and we'll all get out of here together."
*'''Alice-130''': "We're only going to get one shot at a pickup, so let's get everybody before we call for a ride home. Stay close to me and we'll all get out of here together."
[[File:HW2 PowerSilo.png|thumb|250px|The Banished [[Power Silo]]s can be destroyed for extra {{HW2Power|[[power]]}}.]]
 
''Alice starts leading the Hellbringers to one of the other cells, eliminating every Banished Prison Guard while also taking their supplies from silos when they see it.''
''Alice starts leading the Hellbringers to one of the other cells, eliminating every Banished Prison Guard while also taking their supplies from silos when they see it.''
*'''Alice-130''': "More cells up ahead, break them out of there!"
*'''Alice-130''': "More cells up ahead, break them out of there!"
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'''''Level Ends'''''
'''''Level Ends'''''


{{Expand-section}}
{{Expand-section}}


==Leader powers==
==Leader powers==
[[File:HW2 LotusMine Campaign.png|thumb|250px|Three [[Lotus anti-tank mine]]s on the level.]]
*Restoration Drones I and II
*Restoration Drones I and II (picked I by default)
*Archer Missiles I
*Archer Missiles I
*Lotus Mine I
*Lotus Mine I
*Battle Hardened I (picked by default)
*Battle Hardened I


==Initial units==
==Initial units==
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*325 Power
*325 Power


==Strategies==
==Trivia==
===General===
===Miscellaneous===
*The end of the level features the first occurrence of a defensive objective in the game.
 
===Strategies===
*During the level, the player has very limited resources and can only gain them by destroying the [[Banished]]'s Silos and salvaging their resources.
*During the level, the player has very limited resources and can only gain them by destroying the [[Banished]]'s Silos and salvaging their resources.
*Despite what the dialogue suggests, it is still possible to use Restoration Drones to heal friendly units before reaching the outpost.
*It is recommended to collect as many resources as possible before moving to the outpost; in practice, this means the player must clean the entire map of hostiles and silos.
*Try to keep units listed on Optional Objective alive as they are a key part to unlock the Skulls; this also means you have more troopers under your command at the end of the mission, and more troops to fight the Banished.
*Do note that player must use Alice as a tank to take damage since Alice and the prisoners are on their own until they can establish contact with Captain Cutter.
*On higher difficulties, it's best to let Alice kill most of the enemy units to build up her veterancy, which will help her last longer and do more damage.
*On higher difficulties, it's best to let Alice kill most of the enemy units to build up her veterancy, which will help her last longer and do more damage.
*It may not always be necessary to heal Alice's hijacked vehicle, as she can quickly hijack another Banished vehicle, which effectively removes an enemy unit from play while bolstering friendly forces.
===Bonus and Optional Objectives===
*Try to keep the rescued units alive as they are key to at least one optional objective.
**Keep Alice just slightly ahead of the other units, so enemies will fire at her instead of the rescued prisoners. Her rechargeable energy shields would save her from taking any health damage as long as the enemies are defeated before her shields are fully drained. This also helps the player save up resources for leader powers or turrets at the outpost rather than using Restoration Drones.
**If the enemy units are attacking a unit other than Alice, command the friendly unit to fall back so Alice becomes the only target for the enemy.
**Put infantry units in garrisons whenever possible. The Hellbringers may have limited range when garrisoned at the outpost, but they can draw vehicle fire while Cyclopes counter the vehicles.
*Despite the wording which suggests the player must ''gather'' the resources from the silos, the objective actually tracks the number of silos being ''destroyed''. That being said, it is recommended to collect as many resources as possible before moving to the outpost; in practice, this means the player must clean the entire map of hostiles and silos.
**Outside of the outpost which contains 4 Silos in the back, there are 12 Silos scattered around the map. Make sure 12 Silos have been destroyed before moving into the outpost. Players should have 2,540 Supplies and 580 Power before reaching the outpost.
**The gathered resources will be important for calling in Lotus Mine and Archer Missiles for their respective Bonus Objectives.
*Keep in mind that Alice must not take damage more than 50% of her health.
*The fleeing Grunt is part of the Banished squad northeast from the northwest group of prisoners (two Hellbringer units).
**Approaching the the northwest group of prisoners from the northeast will likely cause Alice and any friendly units to attack and destroy the squad before the optional objective is discovered, which in turn makes it impossible to complete the objective unless the player restarts the mission.
**Rescue the northeast group of prisoners (8 marines which creates 4 Warthogs) first will give the player Warthogs to chase down the fleeing Grunt.
**The fleeing Grunt moves as fast as Alice, but using Spartan Slam may help reduce the distance.
*Move heavily damaged units to the back of the outpost to prevent losing more than four rescued units.


==Trivia==
===Miscellaneous===
*The [[Halo Wars 2 skulls#Bountiful Harvest|Bountiful Harvest skull]] is awarded upon level completion for losing no more than four friendly units.
*This map shares its geometry with the multiplayer map [[Rift]].
===Mistakes===
===Mistakes===
*The [[M12 Warthog|Warthogs]] that Alice-130 rescues are equipped with [[M68 Gauss cannon]]s in the level's final cutscene, despite being armed with the standard [[M46 Vulcan]] in gameplay.
*Oddly enough, the [[M12 Warthog|Warthogs]] that Alice-130 rescues are equipped with [[M68 Gauss cannon]]s in the level's final cutscene, despite being armed with the standard [[M46 Vulcan]] in gameplay.
*In the final cutscene, Marine squads are shown despite never appearing in the level aside from one Marine squad given at the beginning when playing co-op.
*In the final cutscene, Marine squads are shown despite never appearing in the level aside from one Marine squad given at the beginning when playing co-op.


==Gallery==
==Sources==
<gallery>
<references/>
File:HW2 Rift Concept.jpg|Concept art for the level.
</gallery>


{{succession box | before = ''[[Ascension (Halo Wars 2 level)|Ascension]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''One Three Zero''''' |after = ''[[The Cartographer]]''}}
{{succession box | before = ''[[Ascension (Halo Wars 2 level)|Ascension]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''One Three Zero''''' |after = ''[[The Cartographer]]''}}
{{Levels|HW2}}
{{Levels|HW2}}
[[Category:Halo Wars 2 campaign]]
[[Category:Halo Wars 2 Campaign]]

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